Mining learning groups' activities in forum-type tools

Author(s):  
Pablo Reyes ◽  
Pierre Tchounikine
Keyword(s):  
ASHA Leader ◽  
2009 ◽  
Vol 14 (5) ◽  
pp. 2-2
Author(s):  
Larry Boles ◽  
Amy J. Hadley ◽  
Jeanne M. Johnson ◽  
Joan A. Luckhurst ◽  
Christine Krkovich

Author(s):  
T.D. White ◽  
G.W. Sheath

Focused group projects engaging owners and managers of Maori farm businesses were initiated on the East Coast of New Zealand. The objective was to improve productivity and profitability on-farm through enhanced capability building and collaboration. Five group projects were evaluated. Critical success factors of learning groups were identified. Leadership, communication, organisation and commitment were required from project participants and facilitators. Collaborative and interactive processes built the knowledge and confidence of farm managers. Building trust was critical. Participation of mentor farmers reinforced learning in the group. Social network building was also important. We conclude that interactive group projects are a powerful way of building confidence of farm managers to communicate issues and make clearer, more strategically aligned decisions and actions. Collaborative farm initiatives foster ownership of issues, develop farmer support networks and ultimately the confidence to change. Keywords: experiential learning, farmer group, trust.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402110035
Author(s):  
Aziz İlhan

The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy perceptions of third-grade elementary school students. The present study is a quantitative study conducted with a pre-test/post-test experimental design with a control group. The study was conducted with 61 students (35 students in the experimental group and 26 students in the control group). Modeling-, game-, and collaborative learning-based activities were conducted with the students in the experimental group. It was determined that the achievements of students who were instructed with modeling-based activities in geometry were high when compared to that of the students instructed with collaborative learning- and game-based methods, and those in the control group where no intervention was applied. This group was followed by the game-based and collaborative learning groups. Based on the variable of motivation, the mean motivation of the students in the modeling group was higher when compared to that of the students in the collaborative learning, game-based, and conventional instruction groups. This group was followed by the collaborative and game-based learning groups. Also, based on the visual mathematical literacy perception variable, the mean visual mathematics literacy perception of the students in the collaborative learning group was higher when compared to that of the students in the groups where the modeling, game-based, and conventional instruction methods were used. This group was followed by the modeling and game-based learning groups.


Author(s):  
Godfrey Mayende ◽  
Andreas Prinz ◽  
Ghislain Maurice N. Isabwe ◽  
Paul B. Muyinda ◽  
Dianah Nampijja

2019 ◽  
Vol 30 (3) ◽  
pp. 184-184
Author(s):  
Niels Kristian Kjær ◽  
Lone Grønbæk ◽  
Karl Martin Lind

2008 ◽  
Vol 32 (3) ◽  
pp. 212-218 ◽  
Author(s):  
Gregory A. Brown ◽  
Frank Lynott ◽  
Kate A. Heelan

When students analyze and present original data they have collected, and hence have a cultivated sense of curiosity about the data, student learning is enhanced. It is often difficult to provide students an opportunity to practice their skills, use their knowledge, and gain research experiences during a typical course laboratory. This article describes a model of an out-of-classroom experience during which undergraduate exercise science students provide a free health and fitness screening to the campus community. Although some evidence of the effectiveness of this experience is presented, this is not a detailed evaluation of either the service or learning benefits of the fitness screening. Working in small learning groups in the classroom, students develop hypotheses about the health and fitness of the population to be screened. Then, as part of the health and fitness screening, participants are evaluated for muscular strength, aerobic fitness, body composition, blood pressure, physical activity, and blood cholesterol levels. Students then analyze the data collected during the screening, accept or reject their hypotheses based on statistical analyses of the data, and make in-class presentations of their findings. This learning experience has been used successfully to illustrate the levels of obesity, hypercholesterolemia, and lack of physical fitness in the campus community as well as provide an opportunity for students to use statistical procedures to analyze data. It has also provided students with an opportunity to practice fitness assessment and interpersonal skills that will enhance their future careers.


1989 ◽  
Vol 5 (1) ◽  
pp. 1-15 ◽  
Author(s):  
Alison King

Verbal interaction and problem-solving behavior of small cooperative peer groups were observed while these groups worked on a computer-assisted (non-programming) problem-solving task. The purpose of the study was to identify problem-solving behaviors which relate to success within this context. Thirty-six fourth grade students were assigned to groups of three to form six groups of high and six of average academic ability. All groups used a nonprogramming version of Logo turtle graphics to reproduce a given line design on the computer screen. Results indicate that there was no relationship between success and ability, and that successful groups asked more task-related questions, spent more time on strategy, and reached higher levels of strategy elaboration than did unsuccessful groups. High ability groups made a greater number of long task statements than did average groups, bindings are discussed within the theoretical frameworks of social cognition and modeling. Instructional implications, including those for the development of computer-assisted learning materials for peer group problem solving, are also discussed.


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