scholarly journals THE CONTRIBUTION OF ACTIVE LEARNING STRATEGIES IN ACTIVATING STUDENTS’ ORAL COMMUNICATION

2022 ◽  
Author(s):  
Uniqbu

The paper is aimed at describing the procedures of three active learning strategies which can be used to design a learning situation for learners to speak English actively. The three active learning strategies are live interview, short conversation, and long talk. Specifically, the implementation of each strategy can give impact to the learners’ speaking performance in terms of accuracy, fluency, and comprehensibility. Each strategy promotes the learners’ self-confidence and thinking skills. The implementation of each strategy considers four aspects, namely: the roles of teacher, the classroom interaction, the material, and the learning process. Each strategy evokes variation in those aspects.

2022 ◽  
Author(s):  
Uniqbu

The paper is aimed at describing the procedures of three active learning strategies which can be used to design a learning situation for learners to speak English actively. The three active learning strategies are live interview, short conversation, and long talk. Specifically, the implementation of each strategy can give impact to the learners’ speaking performance in terms of accuracy, fluency, and comprehensibility. Each strategy promotes the learners’ self-confidence and thinking skills. The implementation of each strategy considers four aspects, namely: the roles of teacher, the classroom interaction, the material, and the learning process. Each strategy evokes variation in those aspects.


2000 ◽  
Vol 24 (1) ◽  
pp. 30-37 ◽  
Author(s):  
J R Moy ◽  
D W Rodenbaugh ◽  
H L Collins ◽  
S E DiCarlo

Traditional review sessions are typically focused on instructor-based learning. However, experts in the field of higher education have long recommended teaching modalities that incorporate student-based active-learning strategies. Given this, we developed an educational game in pulmonary physiology for first-year medical students based loosely on the popular television game show Who Wants To Be A Millionaire. The purpose of our game, Who Wants To Be A Physician, was to provide students with an educational tool by which to review material previously presented in class. Our goal in designing this game was to encourage students to be active participants in their own learning process. The Who Wants To Be A Physician game was constructed in the form of a manual consisting of a bank of questions in various areas of pulmonary physiology: basic concepts, pulmonary mechanics, ventilation, pulmonary blood flow, pulmonary gas exchange, gas transport, and control of ventilation. Detailed answers are included in the manual to assist the instructor or player in comprehension of the material. In addition, an evaluation instrument was used to assess the effectiveness of this instructional tool in an academic setting. Specifically, the evaluation instrument addressed five major components, including goals and objectives, participation, content, components and organization, and summary and recommendations. Students responded positively to our game and the concept of active learning. Moreover, we are confident that this educational tool has enhanced the students' learning process and their ability to understand and retain information.


Author(s):  
Ubabuddin

Scope: Learning approaches that are considered effective and feasible to be applied in the current learning process are active learning strategies. By using an active learning strategy, students will be invited to always be involved and motivated to do their best in each learning process, so that students will become excited in participating in learning. Objective: This qualitative study presented the results of literature reviewed gathering from various theories, including national, international journals, books, internet and other literature to answer the problem formulation. Method: A serial of literature on active learning strategies that actively applied in most modern education were reviewed and presented to answer the research question. Findings: based on many experts in the fields of teaching and learning, the findings of this study were First, Active learning starts with questions, card short, the power of two, jigsaw, Index card match, picture and picture, cooperative script, problem based instruction, students team achievement devision, etc. Significance: The findings of this literature rewiewing has promoted students better thoughtful and understanding on material presented as participants engaging themselves with the lesson cores not simply just follow teacher's instruction. These findings are also so useful insight to keep student's concentration and improving learning achieving to the higher learning outcomes as demanded by instructional curriculum. Recomendation: Monotonous and teacher-focused learning is increasingly in demand and continues to be abandoned because it makes students bored and boring. With an effective approach it is hoped that learning objectives can be optimally achieved.


2001 ◽  
Vol 25 (2) ◽  
pp. 55-61 ◽  
Author(s):  
Sumangala P. Rao ◽  
Stephen E. DiCarlo

Active involvement in the learning process has been suggested to enhance creative thinking, judgement, interpretation, and problem-solving skills. Therefore, educators are encouraged to create an active-learning environment by incorporating active-learning strategies into the class. However, there is very little documentation of the effectiveness of active-learning strategies. Furthermore, faculty are often reluctant to incorporate new strategies without documentation of the effectiveness of these strategies. To address this concern, we compared the performance of two individual classes on an identical respiratory physiology examination. One class was taught respiratory physiology using active-learning strategies. The other class was taught respiratory physiology using the traditional lecture format. The results document that students who learned using active-learning strategies did significantly better ( P < 0.05) on the respiratory physiology examination than students who learned by the traditional lecture format (61 ± 2.2 vs. 86 ± 1.0). Thus, by actively involving students in the learning process, academic performance is enhanced.


2021 ◽  
Vol 11 (10) ◽  
pp. 621
Author(s):  
Jacqueline Forte-Celaya ◽  
Luis Ibarra ◽  
Leonardo David Glasserman-Morales

Educational systems are now focusing on skills enhancement, such as creative thinking skills (CTS), as a means of long-lasting, significant learning. To this end, some universities and higher education institutions incentivize active learning (AL) strategies as CTS developers. Indeed, a positive link among creative results, time availability, and the educational environment has been reported; however, it is mainly based on qualitative and perceptual results. For this reason, we present this comparative, quantitative study in the context of a Mexican high school, weighing the effectiveness of the flipped learning and gamification teaching strategies against a conventional approach. The study revealed no differences in the learning environment; instead, the type of activity and the teamwork interaction affected CTS the most. However, those who participated in the learning Strategies (LS) evaluated themselves higher than their peers in the traditional classes. These results highlight the independence of CTS toward the referred LS and set a departing point for further research addressing the course activities’ qualities seemingly related to CTS enhancement.


2017 ◽  
Vol 16 (2) ◽  
pp. 104-119
Author(s):  
Endang Sri Suyati

This study aims to: (1) To determine the increased activity of learners during the learning process Economic using Active Learning Strategies Type of Problem Based Learning (Problem Based Learning/PBL) Class X7 SMAN 3 Palangkaraya in academic year 2015/2016. (2) To determine the learning outcome of Economics after using the Active Learning Strategies Type of Problem Based Learning (Problem Based L earning/PBL) Class X7 SMAN 3 Palangkaraya Academic Year 2015/2016.Subjects in this study were all students of class X7 SMAN3 Palangkaraya totaling 37 learners. The method used is using Action Research (PTK). Data collection techniques are observation, documentation, and testing. While the analysis of the data using the percentage of classical completeness. From the results showed that : (1) Activities of learners are more active during the learning process Economic using Active Learning Strategies Type of Problem Based Learning (Problem Based Learning / PBL) Class X7 SMAN 3 Palangkaraya Academic Year 2015/2016, which is indicated by the acquisition observation score above 3, (2) There is an increasing use of learning outcomes Economic Active learning Strategies type of problem Based learning (problem Based learning/PBL) Class X7 SMAN 3 Palangkaraya in academic year 2015/2016. It is seen from the data is the study of students, the first cycle mastery learning outcomes of students that is 64.28% and the second cycle increased to 91.89%. As for the minimum standards prescribed completeness school for Economics lesson is 75.


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