scholarly journals Cultural Discourse of the Cinematic Language Evolution

2021 ◽  
pp. 28-34
Author(s):  
E. Horyslavets

The relevance. The problems of addressing the issue of crisis phenomena in the development of cinematic language is due to the need to identify and study the contradiction between the need to update the cinematic language and established audience stereotypes in the rigidly established semiotic code of cinema. The development of clip­thinking against the background of the transition from book culture to media culture facilitated the emergence of a new cinematic language, which gave impetus to shift the emphasis of semiotic code from frame­sign, frame­symbol to defragmentation of time pause between structural elements of multi­series audiovisual work: episodes and seasons. The purpose of the article is to describe the transition from “sign language” to “time language” as a logical revolutionary transformation of the classical language of cinema. The methodology is based on culturological, historical and semiotic approaches. The results. The development of modern technologies has led to a significant shift of emphasis from cinema towards the series. This was due to the possibility of expanding the story into projects, where the plot, characters and conflicts can be covered more deeply. A multi­series film can now better reveal the plot narrative, where there are more than twenty story lines and about two hundred important plot twists. Thus, the revolutionary changes in the semiotic code of the cinematic language have shifted towards serial creativity, which cannot be considered second­rate or low­quality — this is a fundamentally different set of logic. If you watch any good series according to the rules of watching a movie, where the frame is a hieroglyph, the result will be really bad. But if you apply clip­thinking­based principle of viewing, where the basic unit of information is time, the result will be completely different. A new cinematic language emerged due to the development of clip­thinking against the background of the transition from book culture to media culture, which gave impetus to shift the emphasis of semiotic code from frame­sign, frame­symbol to defragmentation of time pause between structural elements of multi­series audiovisual work: episodes and seasons. The topicality. Different approaches to the problem of understanding cinematic text as a complex semiotic device are determined by cultural codes. The article develops a conceptual approach which is based on the fact that the transition from the memory culture and text culture to media culture is accompanied by a rethinking of the semiotic code syntax of the audiovisual work, that is its language that changes rethinking traditional discourse of the semiotics of audiovisual work. The practical value. In the perspective of art history, the primary basis of cinema is a specific language developed throughout the history of cinema, which must develop, because the language that does not develop becomes a dead language. It is the understanding of cinematic language, the ability to freely express one’s ideas and be understandable to the viewer, allows the author to express his/her idea in cinema. Conclusions. The formation of clip­thinking in the era of media culture significantly encourages the search for new ways to develop the semiotic code of cinematic language. These processes should be in the field of close attention not only of art critics, but also of culturologists, sociologists, philologists and philosophers. Today, the emphasis of traditional cinema is gradually shifting from local history to expanding of its boundaries to infinity, that is the lack of a rigid structured entry point — transmedia storytelling. Time is a new constant of media text as opposed to cinematic text. The evolutionary development path of the language of traditional cinema did not stop, and the revolution did take place in the serial space, which led to the emergence of a new media syntax.

2018 ◽  
Vol 33 (79) ◽  
pp. 117-134
Author(s):  
Sara Tanderup Linkis

Departing from an analysis of Mark Z. Danielewski’s serial novel The Familiar, the article investigates how contemporary literature at once imitates and resists the serial logics of modern media culture. Thus, focusing especially on the aspects of transmediality and participatory culture, I point out how Danielewski’s work adapts the narrative structure as well as the modes of promotion and reception that characterize e.g. modern television series while also positioning itself in contrast to new media culture and emphasizing the ‘literariness’ of the literary series.


2020 ◽  
Vol 42 (3) ◽  
pp. 317-328 ◽  
Author(s):  
Bruce Mutsvairo ◽  
Helge Rønning

The purpose of this issue of Media Culture and Society is to discuss the possible role of social media in the struggle for democracy, against authoritarianism, and over hidden power structures. The articles included in this volume are meant to offer empirical interventions to beliefs, some of them unproven, on whether the emergence of new media technologies has driven Africa towards democratic change. Papers in this Special Issue cover a wide variety of African countries delving deep into comparative studies of participatory citizens’ media on the continent. This introduction is an attempt to offer an explanation on African democratisation and authoritarianism before conceptualising the role of social media in political processes with the backing of current case study dispatches in Africa, demonstrating the dilemmas of digital disparities in promoting or denting democratisation in Africa.


Author(s):  
Samir Ljajić

The importance of media culture in contemporary society is extremely large because it shapes a modern man life, the creation of political attitudes and social behavior of individuals. The products of media culture, paintings, sounds and performances are increasingly organizing free time of a contemporary man, shaping his thinking and identity. Based on the content of radio, television, film, and new media technologies, a person creates an image of himself, his own potentials, values, success, as well as his own affiliation, a certain class, race, nationality, and thus media culture has a remarkable social significance. A number of relevant authors state that media culture shapes people's perceptions of the world, the value system, morality, good and evil. Worldwide, the contents of the media culture today constitute a general culture and are seen as the basis for new forms of global culture. A complex spectrum of actions that make media, primarily radio television, film, and media of modern technologies, creates the need for a more precise definition of the term media culture, bearing in mind its breadth and complexity. In this context, the main goal of this paper is to define the concept of media culture, in order to better understand all aspects, as well as the complexity of the whole that this term implies. Media culture is determined by the terms which provide an insight into a better understanding of this term, and in this paper they are given considerable attention. D. Kelner in the Media Culture section points to the following important determinants: a wide range of media resources that form an integral part of the media culture; performances created by the combination of picture and sound; creation of features and symbols of contemporary social life; media culture as a high technology culture (techno-culture); the relation between media culture and society; theory of media and cultures.


Author(s):  
Ping Yang ◽  
Mito Ogawa

New media studies have attracted increasing scholarly attention as communication technologies become integrated into our everyday lives. New media provide unique contexts to share, record, and extend civic life and motivate civic commitment in the digital era. This chapter addresses the intersection of new media, culture, and political communication by exploring youths' civic engagement in China and Japan through individual voluntarism, civic participation, and political activism. It interrogates the civic use of social network sites in the digital age so as to increase our understanding of intercultural online interactions. Through the case studies of China and Japan, this research adds to the knowledge of intercultural communication in the networked society, with its potential to promote more democratic forms of engagement between citizens and states in the contexts of new media.


Author(s):  
Per Bergamin ◽  
Marco Bettoni ◽  
Simone Ziska ◽  
Cindy Eggs

Since our mission is the collaborative cultivation of a university-wide media culture, in this chapter the authors propose to look at the relation between Self-regulated learning (SRL) and Technology-Enhanced Learning Environments (TELE) from the point of view of a learning organization. The goal is to clarify how to embed TELE-technologies in educational institutions in a collaborative way that sustains and continuously improves the quality of teaching and learning at a university. Our solution is focused around the concept of “university-wide media culture”, a corporate culture for new media that we hope to develop by means of a collaborative instrument called the “Reference Course Model”. The authors begin by screening and summarizing what they consider to be relevant aspects of components of the SRL theory (models, learning strategy, prompting) and continue by introducing the concepts of media culture, media literacy and their relation to TELE and SRL; based on this they then present their idea of what they call a “Reference Course Model”, explaining its theoretical foundation and developing its conceptual features. Finally, they conclude by showing how they have implemented this model in their university and reflect on the experiences collected to-date.


2009 ◽  
Vol 26 (1) ◽  
pp. 31-49 ◽  
Author(s):  
Thomas Patrick Oates

This essay identifies an emerging form of pleasure offered to fans of elite football. I name this mode of engagement “vicarious management” and focus on its emergence in National Football League (NFL) related products of fantasy football, media coverage of the NFL draft, and the video game Madden NFL. Through an analysis of sports marketing literature and promotional materials provided for consumers by ESPN and EA Sports, the article posits that the emergence of vicarious management is overdetermined by emerging financial opportunities in media culture and ideological instabilities within race and masculinity. I identify how vicarious management offers new opportunities for integrating and expanding corporate reach while constructing masculine athletic subjectivity in ways that addresses deeply felt anxieties in White masculinity.


2019 ◽  
Vol 44 (2) ◽  
pp. 178-197 ◽  
Author(s):  
Brant Burkey

Although the preponderance of collective memory research focuses on particular cultural repository sites, memorials, traumatic events, media channels, texts, or commemorative rituals as objects of study, this article fills a gap in literature by arguing that it is time to refresh established media-memory studies to now also consider how multimodal practices promise insight into the process of shared remembering in the new media ecology. The specific focus here is to propose a conceptual approach for how collective remembering can be observed, experienced, and researched in the digital ecosystem. In addition to a survey of collective memory and media memory studies, this article identifies specific ways to examine this issue by introducing the concepts of multimodal memory practices and platformed communities of memory, and by arguing that metadata analysis of digital practices should be considered a contemporary form of studying collective memory.


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