scholarly journals PENGEMBANGAN MOBILE EDUGAME MATEMATIKA UNTUK MENINGKATKAN KEMAMPUAN ARITMATIKA DASAR SISWA SD KELAS 4 DAN 5

2019 ◽  
Vol 2 (2) ◽  
pp. 98-108
Author(s):  
Robby Hardian

The lack of attention to basic arithmetic calculation mastery intuitively causes count stuttering to be found among elementary school students. Counting stuttering is a slow counting condition. To overcome this calculating stutter, one of the instruments that can be used is the Test of Second Mathematics. TOSM is an instrument of Secondary Mathematics in the form of a measuring sheet intended to increase the basic arithmetic calculation speed. In addition to the printed version (written), TOSM has also been created in the mobile application version. However, due to visual limitations, both written TOSM and applications make students gradually become bored and bored. Seeing the popularity of mobile games and the ease of getting them, TOSM will be adopted into mobile edugame with a more attractive visual style. Through the game approach, students will not be aware of doing TOSM. The results of mobile edugame design show that students feel more comfortable and relaxed when working on TOSM in the form of edugame. The adoption of TOSM into edugame provides an entertainment aspect without leaving the initial goal of edugame design, namely as a media to learn basic arithmetic intuitively.

2021 ◽  
pp. 139-144
Author(s):  
Arif Sutrisno

In 2013 curriculum-based learning, the availability of learning media is still lacking. Indonesian children like to watch animated films and tend to remember the characters easily. They are also emotionally involved in animated films. Animated films can influence behavior and improve learning outcomes for children, so they are a suitable learning media. To make animation learning media requires studying the visual styles of animated films favored by children, especially elementary school students in Malang Regency. Quantitative and descriptive analyses were used in this study. The results showed that students like animated films that contain heroic actions. In addition, students like the realist-imaginative drawing style for characters and visual composition in animated films. Keywords: visual style, animated film, learning media


EDUKASI ◽  
2016 ◽  
Vol 14 (2) ◽  
Author(s):  
Hery Suharna ◽  
Agung Lukito Nusantara ◽  
I Ketut Budayasa

The research reveals a profile of reflective thinking of elementary school students in problem solving fractions based on his mathematical abilities. The instruments used in data collection is Test Problem Solving (TPM), interview. Selection of research subjects in a way given test is based on the ability of mathematics, namely mathematical skills of high, medium and low and further categorized and taken at least 2 people to serve as subjects. The research objective is: describe the profile of reflective thinking that math skills of elementary school students High, medium, and low. Based on the results of the study found reflective thinking profile and high ability students were as follows: (a) the step to understand the problems students have information/knowledge or data that is used to respond, comes from inside (internal) and can explain what has been done; (B) the planned step problem solving students have information/knowledge or data that is used to respond, comes from inside (internal) and can explain what has been done; (C) on measures to implement the plan in terms of information/knowledge or data used by students to respond, comes from inside (internal), could explain what has been done, realized the error and fix it, and communicate ideas with a symbol or image, and (d) the checking step back, namely information/knowledge or data that is used by students to respond, comes from inside (internal) and can explain what has been done. Profile of reflective thinking ability students lowly mathematics, namely: (a) at the stage of understanding the problem, students can determine known and asked in the problem, but the students' difficulties to explain the identification of the facts that have been done, the students explained the understanding vocabulary, and feel of existing data the matter is enough; (B) at the stage of implementing the plan, the students explained, organize and represent data on the issue, describes how to select the operation in solving a problem though students are not sure, and students' difficulty in explaining what he had done; (C) at the stage of implementing the plan, the student has information on calculation skills although the answer is not correct. Students difficulty in explaining about the skills calculations have been done, trying to communicate their ideas in the form of symbols or images, even if students rather difficult to describe, and realized there was an error when using a calculation skills and improve it; (D) at the stage of check, students' difficulties in explaining whether obtained estimates it approached, it makes senseKeywords: reflective thinking, problem solving, fractions, and math skills.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


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