The article is devoted to the analysis of the problem of overcoming the language barrier of students obtaining general secondary education in foreign language classes. This study aims to prove that the use of communicative games has a positive effect on foreign language proficiency of students getting general secondary education, helping them to overcome the language barrier and enjoy learning a foreign language. In our research, we try to develop the hypothesis that the use of communicative games is a key factor in motivating students to use a foreign language during the lesson and to eliminate anxiety, fear of mistakes, and shyness during the conversation. Moreover, we want to show that communicative games give students meaningful language patterns. The article analyses the term “communicative game” and defines the role of games in the process of overcoming the fear of communicating in foreign languages. We analysed the research of scientists whose heuristic vector of search is the role of the use of communicative games in the improvement of speech skills. The results of the research are highlighted, which prove that the implementation of communicative games in the educational process promotes the active acquisition of language units. We asked a number of research questions, which helped to determine the reasons for the reluctance of students to participate in the class, and the games that should be used to encourage students to active language. We got to know how the use of communicative games increases the frequency of students’ speech and whether communicative games improve the quality of students’ language. It provides a brief overview of the data collection, an explanation of the tools and methods used in the study, a description of the participants, including all necessary ethical issues, and an evaluation of the effectiveness of the research tools. The collected data are analysed. The experiment is carried out, and the obtained results are presented. Our conclusions are made in the final section, including their interpretation and suggestions for further action.
Keywords: language barrier, communicative game, educational process, communicative initiative, speech skills, students obtaining general secondary education, language function, encouragement, diagnostic tool.