scholarly journals Development of a Three-Dimensional Magnifying Visual Information Display System to Support the Daily Activities of the Visually Impaired

Author(s):  
Toshiaki Tanaka ◽  
Norio Kato ◽  
Tomoya Miyasaka ◽  
Masatsugu Sakajiri
1988 ◽  
Vol 32 (2) ◽  
pp. 75-75
Author(s):  
Thomas Z. Strybel

Developments of head-coupled control/display systems have focused primarily on the display of three dimensional visual information, as the visual system is the optimal sensory channel for the aquisition of spatial information in humans. The auditory system improves the efficiency of vision, however, by obtaining spatial information about relevant objects outside of the visual field of view. This auditory information can be used to direct head and eye movements. Head-coupled display systems, can also benefit from the addition of auditory spatial information, as it provides a natural method of signaling the location of important events outside of the visual field of view. This symposium will report on current efforts in the developments of head-coupled display systems, with an emphasis on the auditory spatial component. The first paper “Virtual Interface Environment Workstations”, by Scott S. Fisher, will report on the development of a prototype virtual environment. This environment consists of a head-mounted, wide-angle, stereoscopic display system which is controlled by operator position, voice, and gesture. With this interface, an operator can virtually explore a 360 degree synthesized environment, and viscerally interact with its components. The second paper, “A Virtual Display System For Conveying Three-Dimensional Acoustic Information” by Elizabeth M. Wenzel, Frederic L. Wightman and Scott H. Foster, will report on the development of a method of synthetically generating three-dimensional sound cues for the above-mentioned interface. The development of simulated auditory spatial cues is limited to some extent, by our knowlege of auditory spatial processing. The remaining papers will report on two areas of auditory space perception that have recieved little attention until recently. “Perception of Real and Simulated Motion in the Auditory Modality”, by Thomas Z. Strybel, will review recent research on auditory motion perception, because a natural acoustic environment must contain moving sounds. This review will consider applications of this knowledge to head-coupled display systems. The last paper, “Auditory Psychomotor Coordination”, will examine the interplay between the auditory, visual and motor systems. The specific emphasis of this paper is the use of auditory spatial information in the regulation of motor responses so as to provide efficient application of the visual channel.


2019 ◽  
pp. 57-67 ◽  
Author(s):  
Valery Vitalievich Batrakov ◽  
Viktor Igorevich Bragin

The objects of research are the following: the space simulator (SS) as a training system; modules of the simulation complex (SC) of the ISS RS; information display system (IDS) of the monitoring and control panel (M&CP) of the SC of the ISS RS as an object and video information as a subject of research; the members of the Interdepartmental Examining Board (IDEB). The subjects of research are the following: video information displayed on the IDS of the M&CP and the upgraded visual information processing and display system (VIP&DS) as part of the M&CP IDS of the ISS RS Simulator Complex.


Author(s):  
Kavita Pandey ◽  
Dhiraj Pandey ◽  
Vatsalya Yadav ◽  
Shriya Vikhram

Background: According to the WHO report, around 4.07% of the world's population is visually impaired. About 90% of the visually impaired users live in the lower economic strata. In the fast moving technology, most of the invention misses the need of these people. Mainly the technologies were designed for mainstream people; visually impaired people always find an inability to access it. This inability arises primarily for reasons such as cost, for example, Perkins Brailler costs 80-248 dollars for the simple purpose of Braille input. Another major reason is the hassle of carrying the big equipment. Objective: Keeping all this in mind and making technology as their best friends, MAGIC-1 has been designed. The goal is to provide a solution in terms of an application, which helps the visually impaired user in their daily life activities. Method: The proposed solution assists visually impaired users through smart phone technology. If visually impaired users ever wished to have a touched guide into a smart phone, MAGIC-1 has the solution that consolidates all the important features in their daily activities. Results: The performance of the solution as a whole and its individual features in terms of usability, utility and other metrics, etc. has been tested with sample visually impaired users. Moreover, their performances in term of Errors per Word and Words per Minute have been observed. Conclusion: MAGIC-I, the proposed solution works as an assistant of visually impaired users to overcome their daily struggles and stay more connected to the world. A visually impaired user can communicate via their mobile devices with features like eyes free texting using braille, voice calling etc. They can easily take help in an emergency situation with the options of SOS emergency calling and video assistance.


Author(s):  
Ying Yuan ◽  
Xiaorui Wang ◽  
Yang Yang ◽  
Hang Yuan ◽  
Chao Zhang ◽  
...  

Abstract The full-chain system performance characterization is very important for the optimization design of an integral imaging three-dimensional (3D) display system. In this paper, the acquisition and display processes of 3D scene will be treated as a complete light field information transmission process. The full-chain performance characterization model of an integral imaging 3D display system is established, which uses the 3D voxel, the image depth, and the field of view of the reconstructed images as the 3D display quality evaluation indicators. Unlike most of the previous research results using the ideal integral imaging model, the proposed full-chain performance characterization model considering the diffraction effect and optical aberration of the microlens array, the sampling effect of the detector, 3D image data scaling, and the human visual system, can accurately describe the actual 3D light field transmission and convergence characteristics. The relationships between key parameters of an integral imaging 3D display system and the 3D display quality evaluation indicators are analyzed and discussed by the simulation experiment. The results will be helpful for the optimization design of a high-quality integral imaging 3D display system.


2014 ◽  
Vol 513-517 ◽  
pp. 3882-3885
Author(s):  
Tian Qi Zhao ◽  
Xun Bo Yu ◽  
Xin Zhu Sang ◽  
Chong Xiu Yu ◽  
Da Xiong Xu ◽  
...  

An non-vertical stereoscopic 3-D display method by changing the parallax value of the parallax images is proposed. This method is capable of displaying virtual reality with high-immersion sense because the observing depth only depends on the parallax value. An experimental 3-D display system capable of producing high-immersion and virtual reality video images at 45 degree is developed. Furthermore, the effectiveness of the method is demonstrated by using this system.


2020 ◽  
Vol 6 (2) ◽  
pp. eaay6036 ◽  
Author(s):  
R. C. Feord ◽  
M. E. Sumner ◽  
S. Pusdekar ◽  
L. Kalra ◽  
P. T. Gonzalez-Bellido ◽  
...  

The camera-type eyes of vertebrates and cephalopods exhibit remarkable convergence, but it is currently unknown whether the mechanisms for visual information processing in these brains, which exhibit wildly disparate architecture, are also shared. To investigate stereopsis in a cephalopod species, we affixed “anaglyph” glasses to cuttlefish and used a three-dimensional perception paradigm. We show that (i) cuttlefish have also evolved stereopsis (i.e., the ability to extract depth information from the disparity between left and right visual fields); (ii) when stereopsis information is intact, the time and distance covered before striking at a target are shorter; (iii) stereopsis in cuttlefish works differently to vertebrates, as cuttlefish can extract stereopsis cues from anticorrelated stimuli. These findings demonstrate that although there is convergent evolution in depth computation, cuttlefish stereopsis is likely afforded by a different algorithm than in humans, and not just a different implementation.


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