Book Review: Advances in Questionnaire Design, Development, Evaluation and Testing

2020 ◽  
Vol 2 ◽  
pp. 16-21
Author(s):  
Hong Shi

Book Review: Advances in Questionnaire Design, Development, Evaluation and Testing. Beatty, P. C., Collins, D., Kaye, L., Padilla, J. L., Willis, G. B., & Wilmot, A. (Eds.). (2019). Advances in Questionnaire Design, Development, Evaluation and Testing. John Wiley & Sons. ISBN: 978-1-119-26362-3, December 2019, 816 Pages.

Pedagogika ◽  
2019 ◽  
Vol 136 (4) ◽  
pp. 51-66
Author(s):  
Ika Maryani ◽  
Nurul Wahyu Lestari ◽  
Much. Fuad Saifuddin

This study was aimed at developing a feasible magazine based on the guided inquiry for 5th-grade elementary schools. The development procedure adopted was the Hannafin and Peck model which involves needs assessment, design, development, evaluation, and revision. Data were collected through the use of questionnaires and tests. It analyzed using descriptive statistics and interactive qualitative analysis. This research produced science magazines which are feasible to be used as instructional media towards overcoming learning difficulties and enhancing students‘ understanding.


Author(s):  
Mohamad Hanif Md Saad ◽  
Muhammad Hassan Shamsul Akmar ◽  
Ammar Syafiq Sabaahul Ahmad ◽  
Kaiser Habib ◽  
Aini Hussain ◽  
...  

Author(s):  
Badrul H. Khan ◽  
Laura J. Cataldo ◽  
Ruth Bennet ◽  
Salvatore Paratore

To create a successful flexible learning system, one with a flexible learning environment where learning is actively fostered and supported, a systematic process of planning, design, development, evaluation, and implementation is needed. A flexible learning system should be meaningful not only to learners, but also to all stakeholder groups, including instructors and support services staff. For example, a flexible learning system is meaningful to learners when it is easily accessible, well designed, learner centered, affordable, and efficient and has a facilitated learning environment. When learners display a high level of participation and success in meeting a course’s goals and objectives, this can make learning meaningful to instructors. In turn, when learners enjoy all available technical and library support services provided in the course without any interruptions, it makes technical and library support services staff happy as they strive to provide easy-to-use, reliable services.


Author(s):  
Paola A. Cepeda-Galvis

The domain of cultural-educational and tourist environments has entered the digital age, this allows the implementation of technologies of Augmented Reality (AR) to improve the user experience in these environments, and entails the possibility of providing greater satisfaction to the user visiting these locations. Hence, the problem was formulated. What is the effect of integrating AR to improve the user interaction of a cultural-educational environment? Case: UPTC natural history museum. It presents a documentary research that analyzes studies on AR, view it as a tool of support for learning and entertainment processes through the recognition of cultural, educational and tourist locations. We sought to identify the applicability of AR in cultural settings for didactic, adaptive and learning purposes, based on the concept of ‘Edutainment’. Research methods: logical analysis and generaliaation of scientific literature, both absolute and relative statistical data and case studies. The analysis, obtaining, design, development, evaluation and implementation, methodology for projects based on AR was used for thi work; applied in 34% of the works identified. It sought to recognise the characteristics and advantages of using AR technology as a resource to improve the user experience, combined technology and entertainment to achieve learning objectives. In total, 210 papers were identified and reviewed  The technical and operational viability of the AR is deduced; this is an innovative technology that captivates the attention of the user. The combination of the real and the virtual; and its easy access are the characteristics of an application based on AR, implemented in cultural and learning environments. Keywords: Augmented reality, cultural and learning environments, edutainment, e-learning. 


foresight ◽  
2018 ◽  
Vol 20 (5) ◽  
pp. 571-582 ◽  
Author(s):  
Jacques G. Richardson ◽  
Walter Rudolf Erdelen

Purpose Specific examples or brief case-histories in different fields or disciplines illustrate the inventive process from conception to realization. Design/methodology/approach The authors examine predictions made in 2007 by “China experts” about what the Chinese business environment would look like in 2017. Their predictions were accurate in respect of around two-thirds of the issues they were asked to consider. The authors focus on the one-third of issues about which they were wide of the mark and examine the likely reasons. Findings The newly named Anthropocene is a time of increasing conception, research, design, development, evaluation and exploitation of new artifacts and services. Objectivity: careful problem-analysis assures the authors’ understanding of innovating pathways. Research limitations/implications Trial-and-error methods may be disorderly, log-type research records are not kept, accidents not considered relevant. Originality/value Examples cited are transdisciplinary, often requiring inputs from other economic or cultural sectors. These complexities should be of incalculable value to innovators with single-field backgrounds.


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