scholarly journals Magazine Based On Guided Inquiry-An Innovation to Overcome Natural Science Learning Difficulties in Elementary Schools

Pedagogika ◽  
2019 ◽  
Vol 136 (4) ◽  
pp. 51-66
Author(s):  
Ika Maryani ◽  
Nurul Wahyu Lestari ◽  
Much. Fuad Saifuddin

This study was aimed at developing a feasible magazine based on the guided inquiry for 5th-grade elementary schools. The development procedure adopted was the Hannafin and Peck model which involves needs assessment, design, development, evaluation, and revision. Data were collected through the use of questionnaires and tests. It analyzed using descriptive statistics and interactive qualitative analysis. This research produced science magazines which are feasible to be used as instructional media towards overcoming learning difficulties and enhancing students‘ understanding.

2021 ◽  
Vol 4 (1) ◽  
pp. 229-238
Author(s):  
Muhtiya Wahyu Afi ◽  
Joko Sayono ◽  
Wahyu Djoko Sulistyo

This article aims to develop a leraning media design for the Airlangga Museum digital catalog which is packaged in an application that can be accessed via a smartphone offline. This learning media contains material from the relics of the Hindu-Buddhist kingdom in Airlagga Museum. The making of the instructional media design is based on the analysis of problems and potentials in class X MIPA 3 SMAN 1 Plosoklaten Kediri. Based on the problem analysis, its shows that students interest in learning during online learning is low and the lack of use of innovative media is able to attract students interest in learning history. This is evidenced by the low student participation in the history learning. Design media uses the ADDIE development model which consists of five stages, namely: analysis, design, development,evaluation and implementation. The result of this learning media desing is in the form of a digital catalog equipped with a menu feature containing material in from of photos and descriptions of any relics in the Airlangga Museum. In addition, there is a quiz as an evalustion. The digital catalog of Museum Airlangga is more effective and efficient in being used as a learning medium during the pandemic because it allows students to learn relics from the Hindu-Buddhist era in Airllangga Museum without having to visit the museum.


Author(s):  
Indah Puji Astutik ◽  
Rasiman Rasiman ◽  
Diana Endah Handayani

FLAPPED BOOK DEVELOPMENT FOR GRADE V SCIENCE LEARNING Abstract The aims of this study are: 1) to develop an instructional media on the function of human digestive organs and its relation with food and health topic for grade V students, and 2) to know the characteristics, and 3) to develop the Fllaped Book that meet the valid and practical criteria. This research used ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. The data of this study were obtained from media expert judgement questionnaire, science subject matter expert judgement questionnaire, teacher response questionnaire, and student response questionnaire. The result of analysis from media expert judgement is 91.75% with very feasible category, subject matter expert judgemnet at 91%  with very feasible category , teacher response questionnaire at 96% with very feasible category and student response questionnaire at 98% with very feasible category. So it indicates that the Flapped Book is 1) able to facilitate the students in understanding the topic and 2) can be use as the instructional media of science learning on the functions of human digestive organs topic for grade V students. Keywords: Development, Flapped Book, Science Learning.


2020 ◽  
Vol 12 (1) ◽  
pp. 55-66
Author(s):  
Vina Rachmataha

This study aims to analyze the factors of mathematics learning difficulties in terms of mathematical connection skills in Banyuwangi, Bandongan, Magelang Elementary Schools. This research is a kind of descriptive research. The population in this study were all 5th grade elementary school students in the Banyuwangi sub-district. The sample of this study was all 5th grade students of all Banyuwangi villages which numbered 64 students. The sampling technique from the sampling study was saturated because the entire population was used in this study. The method of data collection is done by using diagnostic tests of mathematical connection skills, student interviews, and teacher observation. The research procedure begins with the preparation stage, then the implementation, and analysis / reflection. The results showed that the factors of mathematics learning difficulties in terms of the mathematical connection ability of elementary school students in Banyuwangi Subdistrict, the average value of the overall percentage showed a figure of 57.8% as the highest number, which is located in the low category. The percentage of categories is very low at 20.6%, moderate category 12.8%, and high category 8.9%. These results are supported by the results of student interviews and documentation of values that are in line with the results of the test. So, the ability to connect mathematics in elementary schools throughout the Banyuwangi Village is included in the low category. 93.6% of students find it difficult to find relationships from representations of systematic concepts and procedures. 59.3% of students have difficulty understanding the relationships between mathematical topics. 43.8% of students have not been able to use mathematics in solving problems in everyday life. 53.1% of students find it difficult to understand equivalent concept representations. 42.2% of students find it difficult to find a relationship between procedures with one another that is equal. 54.7% of students have difficulty using the connection between mathematics and mathematics itself and with other sciences.


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Azira Azira

This study was conducted based on several problems as follows. 1) Students' science learning achievements were still low. 2) Students still loved to play in lessons and they didn’t pay attention to the learning process. 3) The teacher tended to use the classical learning method in the school. 4) Teachers rarely use instructional media. This study aims to determine the effect of Teams Games Tournament model with the assistance of questions box towards the learning achievement of 5th grade students in MIN 2 Buleleng Buleleng sub-district in the academic year 2017/2018 in Natural Sciences subject. The population of this study is 5th garde in MIN 2 Singaraja Buleleng  Sub-District in academic year 2017/2018 in which the total number of students are 93. The sample of this research is the 5th grade B class at MIN 2 Buleleng which amounted to 32 students and 5th grade A class in MIN 2 Buleleng which amounted to 30 students. Data were collected by multiple choice test with 30 items of questionnaire. The data collected were analyzed using descriptive and inferential statistical analysis (t-test). Based on the results of analysis, obtained thit> ttab. This means that there is effect learning model of Team Games Tournament (TGT) in form of questions box on the 5th grade students science learning achievement in MIN 2 Buleleng Buleleng sub-district in the academic year 2017/2018. Keywords : learning achievement, natural science subject, TGT


Author(s):  
Imam Julfaisal . ◽  
I Made Putrama, S.T., M.Tech . ◽  
UNDIKSHA .

Siswa merasa kurang termotivasi untuk mempelajari pembelajaran agama islam khususnya tata cara wudhu dan shalat, oleh sebab itu peneliti merasa sangat perlu untuk mengembangkan sebuah media pembelajaran yang dapat membantu proses pembelajaran agama islam dalam kelas, khususnya untuk taman kana-kanak dan sekolah dasar. Tujuan dari penelitian ini adalah untuk mengembangkan sebuah media pembelajaran pengenalan tata cara wudhu dan shalat berbasis animasi 3D, Adapun tujuan dari pengembangan aplikasi ini adalah untuk membantu siswa dalam mempelajari tata cara wudhu dan shalat. Pengembangan media pembelajaran pengenalan tata cara wudhu dan shalat berbasis animasi 3D ini menggunakan model ADDIE. Ada lima tahap dalam model ADDIE yaitu Analisis (Analyze), Desain (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation), Pengembangan produk dengan model ini dapat menghasilkan produk yang baik, karena pada setiap fase yang dilalui dapat dilakukan evaluasi. Beberapa pengujian dilakukan untuk mengetahui tingkat keefektifan media pembelajaran pengenalan tata cara wudhu dan shalat, yang di antaranya ialah uji ahli isi dengan hasil 100% sesuai, uji ahli media dengan representasi 100% sesuai, uji efektifitas dengan hasil 64,80% yang berarti media ini cukup efektif, uji guru dengan hasil 46 dengan kategori sangat positif dan uji respon pengguna dengan hasil sebesar 89,07% yang menandakan media ini masuk kategori sangat positif. Kata Kunci : Media Pembelajaran, Tata cara wudhu, tata cara shalat. Students feel less motivated to learn Islamic learning especially for ablution and prayer procedures, therefore researchers feel it is necessary to develop a learning medium that can help the learning process of Islamic religion in the classroom, especially for children and elementary schools The purpose of this study was to develop an instructional medium for the introduction of ablution and prayer procedures based on 3D animation. The purpose of developing this application was to help students in learning the procedures for ablution and prayer. The development of learning media on the introduction of ablution procedures and prayer based on 3D animation uses the ADDIE model. There are five stages in the ADDIE model namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation), Product development with this model can produce good products, because in each phase that is passed evaluation can be done. Several tests were conducted to determine the effectiveness level of instructional media on the introduction of ablution and prayer procedures, which included testing experts with 100% results accordingly, testing media experts with 100% representation in accordance with the effectiveness test with 64.80% results which means this media quite effective, the teacher test with 46 results with a very positive category and the user response test with a result of 89.07% which indicates that this media is in the very positive category.keyword : Introduction of procedure Wudhu, Introduction of procedure Shalat.


2021 ◽  
Vol 5 (1) ◽  
pp. 80
Author(s):  
Masniah Masniah

This study aims to determine the motivation and learning outcomes of class VIII-3 students who are taught by a guided inquiry learning model on the material of Newton's Law and style. This research is a classroom action research consisting of two cycles. Each cycle consists of four stages including planning, acting, observing, and reflecting. In this study, there are two types of variables studied, namely: problem variables, namely motivation and science learning outcomes, and action variables, namely the application of guided inquiry learning. The instrument used to measure in this study was a motivation questionnaire instrument and a test sheet. The data analysis used was descriptive statistics. The results of this study indicate that the application of Guided Inquiry learning can improve motivation and science learning outcomes in Newtonian force and law material for class VIII-3 students of SMP Negeri 2 Tanete Riaja.


2021 ◽  
Vol 4 (1) ◽  
pp. 239-246
Author(s):  
Diana Martiani Situmeang ◽  
Agnes Novianti permata sari Hutahaean

This article aims to develop a leraning media design for the Airlangga Museum digital catalog which is packaged in an application that can be accessed via a smartphone offline. This learning media contains material from the relics of the Hindu-Buddhist kingdom in Airlagga Museum. The making of the instructional media design is based on the analysis of problems and potentials in class X MIPA 3 SMAN 1 Plosoklaten Kediri. Based on the problem analysis, its shows that students interest in learning during online learning is low and the lack of use of innovative media is able to attract students interest in learning history. This is evidenced by the low student participation in the history learning. Design media uses the ADDIE development model which consists of five stages, namely: analysis, design, development,evaluation and implementation. The result of this learning media desing is in the form of a digital catalog equipped with a menu feature containing material in from of photos and descriptions of any relics in the Airlangga Museum. In addition, there is a quiz as an evalustion. The digital catalog of Museum Airlangga is more effective and efficient in being used as a learning medium during the pandemic because it allows students to learn relics from the Hindu-Buddhist era in Airllangga Museum without having to visit the museum.


2018 ◽  
Vol 2 (3) ◽  
pp. 336
Author(s):  
Ni Pt Rasni Karwati ◽  
Km Ngurah Wiyasa ◽  
I Kt Ardana

This research aims to determine the significance of the difference in science learning results between the group of fifth-grade students in Gugus I Elementary Schools, North Kuta District, in the school year of 2017/2018, that take lessons with the multimedia-assisted probing-prompting learning model and the group of students that take lessons with the conventional learning. The design of this research is a quasi-experimental research with the nonequivalent control group design. The population of this research are all the fifth-grade students of Gugus I Elementary Schools in North Kuta District that still implement the KTSP, which consists of 10 classes with a total of 339 students. The sampling is conducted using the random sampling technique. The sample in this research are the students of class VB in SD (Elementary School) No.7 Dalung, with 36 students as the experiment group and the students of class VB in SD No.4 Dalung with 28 students as the control group. The data collection is conducted using the test method in the form of the multiple choice objective test. The science learning results are analyzed using the t-test. Based on the average the experiment groups =80,89 > the control group =72,85, which means that the multimedia-assisted probing-prompting learning model has an influence on the science learning result. Based on the hypothesis test, tvalues =4,517> ttable =2,000, with dk=62 and a significance level of 5%. Based on the test criteria, H0 is rejected and Ha is accepted. Thus, it can be interpreted there is a significant difference the science learning result between the group of students that were taught using the multimedia-assisted probing-prompting learning model and the students that were taught using the conventional learning. It can be concluded that the the multimedia-assisted probing-prompting learning model has an influence on the science learning result of the fifth-grade students in Gugus I Elementary School, North Kuta District, in the school year of 2017/2018. Keywords : probing prompting, multimedia, science learning result


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


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