Application of fuzzy intelligent reasoning method in art color measurement

2020 ◽  
Vol 39 (6) ◽  
pp. 8887-8895
Author(s):  
Shuang Yang

Under the influence of the COVID-19 epidemic situation, many countries have taken many measures to control the flow of people. The inability of people to gather makes art color measurement a problem. Color matching and coordination and color space conversion have always been the research focus of art color measurement. This paper studies a method of fuzzy intelligent reasoning in art color measurement. Based on case-based reasoning and rule-based reasoning, this method is an important self-learning and self-maintenance method in the field of artificial intelligence and expert system. On the basis of expounding the basic characteristics of color and color space, this paper designs the process principle of case-based reasoning and the process of rule-based reasoning. In this paper, case and rule knowledge representation method, case retrieval technology and rule conflict resolution strategy are established. Based on the above strategy, the color case base is established. In addition, the rule table is established by combining color-brewer with rule reasoning and referring to color-brewer. The rule table has a certain reference value for the application of intelligent reasoning method in the field of art color measurement under the influence of COVID-19 epidemic.

2013 ◽  
Vol 329 ◽  
pp. 278-282
Author(s):  
Rui Hua Xu ◽  
Zheng Zhou Wang ◽  
Ya Dong Yan ◽  
Cai Wen Ma

In large-scale complex system, The establishment of a fast, accurate fault diagnosis system is more difficult because there exist many uncertain elements between the fault cause and the fault sign .A fault diagnosis system is established based on RBF cloud neural network ,the RBR (rule-based reasoning) and the CBR (case-based reasoning).The fault diagnosis system not only has the advantages of self-learning, high accuracy, randomness, fuzziness, etc ,and has the advantages of independently of mathematical model ,rich knowledge representation, mighty problem solving ability, etc. Theoretical analysis and simulation results show that the system is feasible and effective for fast and accurate fault positioning of complex systems.


2014 ◽  
Vol 945-949 ◽  
pp. 1707-1712
Author(s):  
Bin Shen ◽  
Shu Yu Zhao ◽  
Jia Hai Wang ◽  
Juergen Fleischer

Based on the authors previous work of developing an expert system for fault diagnosis of CNC machine tool, this paper studied the theory and method of CNC remote fault diagnosis expert system based on B/S, and presents schema and structure of the expert system in detailed. Case based reasoning is used for the multi-alarm diagnosis, and rule based reasoning is used for single-alarm diagnosis. At last fault diagnosis expert system was designed and developed making use of C# and ASP.NET.


Author(s):  
Gabrielle Gayer ◽  
Itzhak Gilboa ◽  
Offer Lieberman

2002 ◽  
Author(s):  
Won-Chan Jung ◽  
Hee-Sook Mo ◽  
Jae-Hoon Kim ◽  
Seong-Pal Lee

Sensors ◽  
2019 ◽  
Vol 19 (23) ◽  
pp. 5118 ◽  
Author(s):  
Zhai ◽  
Martínez Ortega ◽  
Beltran ◽  
Lucas Martínez

As an artificial intelligence technique, case-based reasoning has considerable potential to build intelligent systems for smart agriculture, providing farmers with advice about farming operation management. A proper case representation method plays a crucial role in case-based reasoning systems. Some methods like textual, attribute-value pair, and ontological representations have been well explored by researchers. However, these methods may lead to inefficient case retrieval when a large volume of data is stored in the case base. Thus, an associated representation method is proposed in this paper for fast case retrieval. Each case is interconnected with several similar and dissimilar ones. Once a new case is reported, its features are compared with historical data by similarity measurements for identifying a relative similar past case. The similarity of associated cases is measured preferentially, instead of comparing all the cases in the case base. Experiments on case retrieval were performed between the associated case representation and traditional methods, following two criteria: the number of visited cases and retrieval accuracy. The result demonstrates that our proposal enables fast case retrieval with promising accuracy by visiting fewer past cases. In conclusion, the associated case representation method outperforms traditional methods in the aspect of retrieval efficiency.


2021 ◽  
Vol 12 (2) ◽  
pp. 136
Author(s):  
Arnan Dwika Diasmara ◽  
Aditya Wikan Mahastama ◽  
Antonius Rachmat Chrismanto

Abstract. Intelligent System of the Battle of Honor Board Game with Decision Making and Machine Learning. The Battle of Honor is a board game where 2 players face each other to bring down their opponent's flag. This game requires a third party to act as the referee because the players cannot see each other's pawns during the game. The solution to this is to implement Rule-Based Systems (RBS) on a system developed with Unity to support the referee's role in making decisions based on the rules of the game. Researchers also develop Artificial Intelligence (AI) as opposed to applying Case-Based reasoning (CBR). The application of CBR is supported by the nearest neighbor algorithm to find cases that have a high degree of similarity. In the basic test, the results of the CBR test were obtained with the highest formulated accuracy of the 3 examiners, namely 97.101%. In testing the AI scenario as a referee, it is analyzed through colliding pieces and gives the right decision in determining victoryKeywords: The Battle of Honor, CBR, RBS, unity, AIAbstrak. The Battle of Honor merupakan permainan papan dimana 2 pemain saling berhadapan untuk menjatuhkan bendera lawannya. Permainan ini membutuhkan pihak ketiga yang berperan sebagai wasit karena pemain yang saling berhadapan tidak dapat saling melihat bidak lawannya. Solusi dari hal tersebut yaitu mengimplementasikan Rule-Based Systems (RBS) pada sistem yang dikembangkan dengan Unity untuk mendukung peran wasit dalam memberikan keputusan berdasarkan aturan permainan. Peneliti juga mengembangkan Artificial Intelligence (AI) sebagai lawan dengan menerapkan Case-Based reasoning (CBR). Penerapan CBR didukung dengan algoritma nearest neighbour untuk mencari kasus yang memiliki tingkat kemiripan yang tinggi. Pada pengujian dasar didapatkan hasil uji CBR dengan accuracy yang dirumuskan tertinggi dari 3 penguji yaitu 97,101%. Pada pengujian skenario AI sebagai wasit dianalisis lewat bidak yang bertabrakan dan memberikan keputusan yang tepat dalam menentukan kemenangan.Kata Kunci: The Battle of Honor, CBR, RBS, unity, AI


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