scholarly journals Development of Mathematical Learning Materials with Constructivism Approach Using Mobile Learning System

This research aims to produce learning materials learning math with constructivism approach through mobile learning system. This research is research development. Development methods used follow the 4-D model of the stage define, stage design, develop and disseminate stages stage. On the research focused at the third stage i.e. develop. The subjects in this study are students of mathematics education courses the University Bung Hatta 2015 forces totaling 26 people. The results obtained from studies on stage develop this is learning materials have been produced using mathematical constructivism approach through Mobile Learning System a valid and practical. Overall excess materials this is student accessible online through the browser the browser on a Laptop, Smartphone, or Computer with the address of www. yusriwahyuni. xyz and also can be displayed offline after learning materials in this Download. Students can measure the level of his own understanding towards the subject matter by way of doing evaluation and see the results of the evaluation that they are working on. In addition students can also repeat or continue his studies back at home independently and more fun.

Tech-E ◽  
2020 ◽  
Vol 3 (2) ◽  
pp. 42
Author(s):  
Paulus Yayan Christian ◽  
Wiyono Wiyono

Teaching and learning activities, especially in Higher Education, from time to time develop along with the development of technology, especially information technology. Initially, the teaching and learning activities at the Faculty of Science and Technology of the Buddhist Dharma University (FST-UBD) used a manual system in the form of face-to-face class. The system (for several courses and meetings) developed into distance learning (e-learning) where lecturers and students did not meet in teaching and learning activities in the classroom but through the internet media. This distance learning system uses computer or laptop facilities. The e-learning system was developed into a mobile learning system, which is a distance learning system using an Android-based smartphone. In the mobile learning system, lecturers can provide lecture material and assignments to students. Students can view lecture material via cellphone and can download the material. Students can submit assignments to lecturers via cellphone. The University can provide information about the seminar to be held. Students can choose the seminar to be followed and can register for the seminar via cellphone. This application system can be run well and can help facilitate the process of teaching and learning activities for lecturers and students. Lecturers can upload material and assignments for students. Students can view / download material and submit assignments to the lecturer. The university can provide information about the seminar and the seminar registration process.


Author(s):  
Na Wei ◽  
ZhongWu Li

Mobile learning applications enable people to spend fragmented time to improve their knowledge and competitiveness. Enterprises aim to design innovative applications and create a new learning mode for the public, and the open innovation strategies may help companies achieve their goals. In the current study, the English learning application “LAIX” was investigated, and an online survey was used to obtain data from 289 university students in Guangzhou. This study combines the technology acceptance model (TAM) with flow theory (FT), investigating the psychological experience factors and the system characteristics that influence users’ behavior intentions. The exploration of perceptual variables will promote the establishment of an open innovation model of mobile learning applications. The aim of the study was to establish a theoretical framework to more deeply explore users’ intentions in mobile learning applications. Structural equation modeling (SEM) was used to help measure the relationship between variables and determine the model fit. This research reveals that telepresence is the most important variable that impacts user intentions to use mobile learning applications. In addition, the mediating effect of the flow experience was tested. Telepresence and interactivity indirectly influence behavioral intention through the variable “flow”. Users appear to be more concerned with the flow experience, which shows the highest correlation with intention to use the application. This study may assist companies to innovate system characteristics and improve customers’ user experience, for instance, by integrating virtual reality (VR) technology into the mobile learning system to improve their open innovation level and market popularity.


2011 ◽  
Vol 271-273 ◽  
pp. 1160-1163
Author(s):  
Yan Xin Hu

Introduced the mobile learning content, analyzed the basic features of mobile learning, designed mobile leaening system based on campus, and each function module of mobile learning system.


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