scholarly journals RobotP: A Benchmark Dataset for 6D Object Pose Estimation

Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1299
Author(s):  
Honglin Yuan ◽  
Tim Hoogenkamp ◽  
Remco C. Veltkamp

Deep learning has achieved great success on robotic vision tasks. However, when compared with other vision-based tasks, it is difficult to collect a representative and sufficiently large training set for six-dimensional (6D) object pose estimation, due to the inherent difficulty of data collection. In this paper, we propose the RobotP dataset consisting of commonly used objects for benchmarking in 6D object pose estimation. To create the dataset, we apply a 3D reconstruction pipeline to produce high-quality depth images, ground truth poses, and 3D models for well-selected objects. Subsequently, based on the generated data, we produce object segmentation masks and two-dimensional (2D) bounding boxes automatically. To further enrich the data, we synthesize a large number of photo-realistic color-and-depth image pairs with ground truth 6D poses. Our dataset is freely distributed to research groups by the Shape Retrieval Challenge benchmark on 6D pose estimation. Based on our benchmark, different learning-based approaches are trained and tested by the unified dataset. The evaluation results indicate that there is considerable room for improvement in 6D object pose estimation, particularly for objects with dark colors, and photo-realistic images are helpful in increasing the performance of pose estimation algorithms.

2020 ◽  
Vol 34 (07) ◽  
pp. 11221-11228
Author(s):  
Yueying Kao ◽  
Weiming Li ◽  
Qiang Wang ◽  
Zhouchen Lin ◽  
Wooshik Kim ◽  
...  

Monocular object pose estimation is an important yet challenging computer vision problem. Depth features can provide useful information for pose estimation. However, existing methods rely on real depth images to extract depth features, leading to its difficulty on various applications. In this paper, we aim at extracting RGB and depth features from a single RGB image with the help of synthetic RGB-depth image pairs for object pose estimation. Specifically, a deep convolutional neural network is proposed with an RGB-to-Depth Embedding module and a Synthetic-Real Adaptation module. The embedding module is trained with synthetic pair data to learn a depth-oriented embedding space between RGB and depth images optimized for object pose estimation. The adaptation module is to further align distributions from synthetic to real data. Compared to existing methods, our method does not need any real depth images and can be trained easily with large-scale synthetic data. Extensive experiments and comparisons show that our method achieves best performance on a challenging public PASCAL 3D+ dataset in all the metrics, which substantiates the superiority of our method and the above modules.


2020 ◽  
Vol 10 (16) ◽  
pp. 5442
Author(s):  
Ryo Hachiuma ◽  
Hideo Saito

This paper presents a method for estimating the six Degrees of Freedom (6DoF) pose of texture-less primitive-shaped objects from depth images. As the conventional methods for object pose estimation require rich texture or geometric features to the target objects, these methods are not suitable for texture-less and geometrically simple shaped objects. In order to estimate the pose of the primitive-shaped object, the parameters that represent primitive shapes are estimated. However, these methods explicitly limit the number of types of primitive shapes that can be estimated. We employ superquadrics as a primitive shape representation that can represent various types of primitive shapes with only a few parameters. In order to estimate the superquadric parameters of primitive-shaped objects, the point cloud of the object must be segmented from a depth image. It is known that the parameter estimation is sensitive to outliers, which are caused by the miss-segmentation of the depth image. Therefore, we propose a novel estimation method for superquadric parameters that are robust to outliers. In the experiment, we constructed a dataset in which the person grasps and moves the primitive-shaped objects. The experimental results show that our estimation method outperformed three conventional methods and the baseline method.


Author(s):  
Tao Chen ◽  
Dongbing Gu

Abstract6D object pose estimation plays a crucial role in robotic manipulation and grasping tasks. The aim to estimate the 6D object pose from RGB or RGB-D images is to detect objects and estimate their orientations and translations relative to the given canonical models. RGB-D cameras provide two sensory modalities: RGB and depth images, which could benefit the estimation accuracy. But the exploitation of two different modality sources remains a challenging issue. In this paper, inspired by recent works on attention networks that could focus on important regions and ignore unnecessary information, we propose a novel network: Channel-Spatial Attention Network (CSA6D) to estimate the 6D object pose from RGB-D camera. The proposed CSA6D includes a pre-trained 2D network to segment the interested objects from RGB image. Then it uses two separate networks to extract appearance and geometrical features from RGB and depth images for each segmented object. Two feature vectors for each pixel are stacked together as a fusion vector which is refined by an attention module to generate a aggregated feature vector. The attention module includes a channel attention block and a spatial attention block which can effectively leverage the concatenated embeddings into accurate 6D pose prediction on known objects. We evaluate proposed network on two benchmark datasets YCB-Video dataset and LineMod dataset and the results show it can outperform previous state-of-the-art methods under ADD and ADD-S metrics. Also, the attention map demonstrates our proposed network searches for the unique geometry information as the most likely features for pose estimation. From experiments, we conclude that the proposed network can accurately estimate the object pose by effectively leveraging multi-modality features.


Sensors ◽  
2019 ◽  
Vol 19 (17) ◽  
pp. 3784 ◽  
Author(s):  
Jameel Malik ◽  
Ahmed Elhayek ◽  
Didier Stricker

Hand shape and pose recovery is essential for many computer vision applications such as animation of a personalized hand mesh in a virtual environment. Although there are many hand pose estimation methods, only a few deep learning based algorithms target 3D hand shape and pose from a single RGB or depth image. Jointly estimating hand shape and pose is very challenging because none of the existing real benchmarks provides ground truth hand shape. For this reason, we propose a novel weakly-supervised approach for 3D hand shape and pose recovery (named WHSP-Net) from a single depth image by learning shapes from unlabeled real data and labeled synthetic data. To this end, we propose a novel framework which consists of three novel components. The first is the Convolutional Neural Network (CNN) based deep network which produces 3D joints positions from learned 3D bone vectors using a new layer. The second is a novel shape decoder that recovers dense 3D hand mesh from sparse joints. The third is a novel depth synthesizer which reconstructs 2D depth image from 3D hand mesh. The whole pipeline is fine-tuned in an end-to-end manner. We demonstrate that our approach recovers reasonable hand shapes from real world datasets as well as from live stream of depth camera in real-time. Our algorithm outperforms state-of-the-art methods that output more than the joint positions and shows competitive performance on 3D pose estimation task.


2020 ◽  
Vol 10 (24) ◽  
pp. 8866
Author(s):  
Sangyoon Lee ◽  
Hyunki Hong ◽  
Changkyoung Eem

Deep learning has been utilized in end-to-end camera pose estimation. To improve the performance, we introduce a camera pose estimation method based on a 2D-3D matching scheme with two convolutional neural networks (CNNs). The scene is divided into voxels, whose size and number are computed according to the scene volume and the number of 3D points. We extract inlier points from the 3D point set in a voxel using random sample consensus (RANSAC)-based plane fitting to obtain a set of interest points consisting of a major plane. These points are subsequently reprojected onto the image using the ground truth camera pose, following which a polygonal region is identified in each voxel using the convex hull. We designed a training dataset for 2D–3D matching, consisting of inlier 3D points, correspondence across image pairs, and the voxel regions in the image. We trained the hierarchical learning structure with two CNNs on the dataset architecture to detect the voxel regions and obtain the location/description of the interest points. Following successful 2D–3D matching, the camera pose was estimated using n-point pose solver in RANSAC. The experiment results show that our method can estimate the camera pose more precisely than previous end-to-end estimators.


2020 ◽  
Author(s):  
Rui Fan ◽  
Hengli Wang ◽  
Bohuan Xue ◽  
Huaiyang Huang ◽  
Yuan Wang ◽  
...  

Over the past decade, significant efforts have been made to improve the trade-off between speed and accuracy of surface normal estimators (SNEs). This paper introduces an accurate and ultrafast SNE for structured range data. The proposed approach computes surface normals by simply performing three filtering operations, namely, two image gradient filters (in horizontal and vertical directions, respectively) and a mean/median filter, on an inverse depth image or a disparity image. Despite the simplicity of the method, no similar method already exists in the literature. In our experiments, we created three large-scale synthetic datasets (easy, medium and hard) using 24 3-dimensional (3D) mesh models. Each mesh model is used to generate 1800--2500 pairs of 480x640 pixel depth images and the corresponding surface normal ground truth from different views. The average angular errors with respect to the easy, medium and hard datasets are 1.6 degrees, 5.6 degrees and 15.3 degrees, respectively. Our C++ and CUDA implementations achieve a processing speed of over 260 Hz and 21 kHz, respectively. Our proposed SNE achieves a better overall performance than all other existing computer vision-based SNEs. Our datasets and source code are publicly available at: sites.google.com/view/3f2n.


2020 ◽  
Author(s):  
Rui Fan ◽  
Hengli Wang ◽  
Bohuan Xue ◽  
Huaiyang Huang ◽  
Yuan Wang, ◽  
...  

Over the past decade, significant efforts have been made to improve the trade-off between speed and accuracy of surface normal estimators (SNEs). This paper introduces an accurate and ultrafast SNE for structured range data. The proposed approach computes surface normals by simply performing three filtering operations, namely, two image gradient filters (in horizontal and vertical directions, respectively) and a mean/median filter, on an inverse depth image or a disparity image. Despite the simplicity of the method, no similar method already exists in the literature. In our experiments, we created three large-scale synthetic datasets (easy, medium and hard) using 24 3-dimensional (3D) mesh models. Each mesh model is used to generate 1800--2500 pairs of 480x640 pixel depth images and the corresponding surface normal ground truth from different views. The average angular errors with respect to the easy, medium and hard datasets are 1.6 degrees, 5.6 degrees and 15.3 degrees, respectively. Our C++ and CUDA implementations achieve a processing speed of over 260 Hz and 21 kHz, respectively. Our proposed SNE achieves a better overall performance than all other existing computer vision-based SNEs. Our datasets and source code are publicly available at: sites.google.com/view/3f2n.


2018 ◽  
Vol 126 (8) ◽  
pp. 897-897
Author(s):  
Chi Xu ◽  
Lakshmi Narasimhan Govindarajan ◽  
Yu Zhang ◽  
James Stewart ◽  
Zoë Bichler ◽  
...  

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