shape representation
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2021 ◽  
Vol 15 ◽  
Author(s):  
Jarrod Hollis ◽  
Glyn W. Humphreys ◽  
Peter M. Allen

Evidence is presented for intermediate, wholistic visual representations of objects and non-objects that are computed online and independent of visual attention. Short-term visual priming was examined between visually similar shapes, with targets either falling at the (valid) location cued by primes or at another (invalid) location. Object decision latencies were facilitated when the overall shapes of the stimuli were similar irrespective of whether the location of the prime was valid or invalid, with the effects being equally large for object and non-object targets. In addition, the effects were based on the overall outlines of the stimuli and low spatial frequency components, not on local parts. In conclusion, wholistic shape representations based on outline form, are rapidly computed online during object recognition. Moreover, activation of common wholistic shape representations prime the processing of subsequent objects and non-objects irrespective of whether they appear at attended or unattended locations. Rapid derivation of wholistic form provides a key intermediate stage of object recognition.


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Dali Yin ◽  
Khairi Omar

Abstract In order to solve the problem of the easy appearance of blurring images (easy to appear blur) or jagged effect after correction by traditional method, and as the visual error correction effect is not good, we propose a new visual error correction method of continuous calisthenics action image and a new algorithm for visual error correction. The continuous calisthenics action image is encoded and decoded, the error between the original image and the error image is obtained and with that the difference function is processed. Then the error compensation results are obtained and the visual error correction of the continuous calisthenics action image is realised. At the same time, a new algorithm for checking and correcting visual parallax matching errors is proposed in this paper. This algorithm can not only identify all matching errors in the parallax data, but also detect and correct them according to the continuity of shape representation, and effectively calculate the various performances of such matching algorithms automatically and quantitatively. The results show that the image processed by the proposed method has no significant visual error, and the peak signal-to-noise ratio and structural similarity are very high. The experimental results of the new algorithm also prove that the algorithm is very useful for the study of visual matching. It can be seen that the proposed method is effective and can be effectively used.


2021 ◽  
Author(s):  
Alexandre Boulch ◽  
Pierre-Alain Langlois ◽  
Gilles Puy ◽  
Renaud Marlet

2021 ◽  
Vol 13 (23) ◽  
pp. 4777
Author(s):  
Li Yan ◽  
Yao Li ◽  
Hong Xie

With the development of UAV and oblique photogrammetry technology, the multi-view stereo image has become an important data source for 3D urban reconstruction, and the surface meshes generated by it have become a common way to represent the building surface model due to their high geometric similarity and high shape representation ability. However, due to the problem of data quality and lack of building structure information in multi-view stereo image data sources, it is a huge challenge to generate simplified polygonal models from building surface meshes with high data redundancy and fuzzy structural boundaries, along with high time consumption, low accuracy, and poor robustness. In this paper, an improved mesh representation strategy based on 1-ring patches is proposed, and the topology validity is improved on this basis. Experimental results show that our method can reconstruct the concise, manifold, and watertight surface models of different buildings, and it can improve the processing efficiency, parameter adaptability, and model quality.


2021 ◽  
Vol 15 ◽  
Author(s):  
Zygmunt Pizlo ◽  
J. Acacio de Barros

Perceptual constancy refers to the fact that the perceived geometrical and physical characteristics of objects remain constant despite transformations of the objects such as rigid motion. Perceptual constancy is essential in everything we do, like recognition of familiar objects and scenes, planning and executing visual navigation, visuomotor coordination, and many more. Perceptual constancy would not exist without the geometrical and physical permanence of objects: their shape, size, and weight. Formally, perceptual constancy and permanence of objects are invariants, also known in mathematics and physics as symmetries. Symmetries of the Laws of Physics received a central status due to mathematical theorems of Emmy Noether formulated and proved over 100 years ago. These theorems connected symmetries of the physical laws to conservation laws through the least-action principle. We show how Noether's theorem is applied to mirror-symmetrical objects and establishes mental shape representation (perceptual conservation) through the application of a simplicity (least-action) principle. This way, the formalism of Noether's theorem provides a computational explanation of the relation between the physical world and its mental representation.


PLoS ONE ◽  
2021 ◽  
Vol 16 (8) ◽  
pp. e0254719
Author(s):  
Nicholas Baker ◽  
Philip J. Kellman

How abstract shape is perceived and represented poses crucial unsolved problems in human perception and cognition. Recent findings suggest that the visual system may encode contours as sets of connected constant curvature segments. Here we describe a model for how the visual system might recode a set of boundary points into a constant curvature representation. The model includes two free parameters that relate to the degree to which the visual system encodes shapes with high fidelity vs. the importance of simplicity in shape representations. We conducted two experiments to estimate these parameters empirically. Experiment 1 tested the limits of observers’ ability to discriminate a contour made up of two constant curvature segments from one made up of a single constant curvature segment. Experiment 2 tested observers’ ability to discriminate contours generated from cubic splines (which, mathematically, have no constant curvature segments) from constant curvature approximations of the contours, generated at various levels of precision. Results indicated a clear transition point at which discrimination becomes possible. The results were used to fix the two parameters in our model. In Experiment 3, we tested whether outputs from our parameterized model were predictive of perceptual performance in a shape recognition task. We generated shape pairs that had matched physical similarity but differed in representational similarity (i.e., the number of segments needed to describe the shapes) as assessed by our model. We found that pairs of shapes that were more representationally dissimilar were also easier to discriminate in a forced choice, same/different task. The results of these studies provide evidence for constant curvature shape representation in human visual perception and provide a testable model for how abstract shape descriptions might be encoded.


Author(s):  
Jie Nie ◽  
Zhi-Qiang Wei ◽  
Weizhi Nie ◽  
An-An Liu

Three-dimensional (3D) shape recognition is a popular topic and has potential application value in the field of computer vision. With the recent proliferation of deep learning, various deep learning models have achieved state-of-the-art performance. Among them, multiview-based 3D shape representation has received increased attention in recent years, and related approaches have shown significant improvement in 3D shape recognition. However, these methods focus on feature learning based on the design of the network and ignore the correlation among views. In this article, we propose a novel progressive feature guide learning network (PGNet) that focuses on the correlation among multiple views and integrates multiple modalities for 3D shape recognition. In particular, we propose two information fusion schemes from visual and feature aspects. The visual fusion scheme focuses on the view level and employs the soft-attention model to define the weights of views for visual information fusion. The feature fusion scheme focuses on the feature dimension information and employs the quantified feature as the mask to further optimize the feature. These two schemes jointly construct a PGNet for 3D shape representation. The classic ModelNet40 and ShapeNetCore55 datasets are applied to demonstrate the performance of our approach. The corresponding experiment also demonstrates the superiority of our approach.


2021 ◽  
Author(s):  
Zerong Zheng ◽  
Tao Yu ◽  
Qionghai Dai ◽  
Yebin Liu

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