scholarly journals The Use of Deixis in Narrative Texts in the BSE English Textbook's "Developing English Competencies 1"

2018 ◽  
Vol 1 (1) ◽  
pp. 20
Author(s):  
Nizar Ibnus

Deixis as one of pragmatic features appears in every kind of text including narrative text. Deictic elements hold inseparable relation between its textual meaning and its context. This study is aimed at examining deixis in the narrative texts in BSE English textbook’s “Developing English Competencies 1” for Senior High School Grade X and explaining how they are realized in different contexts. The study uses descriptive qualitative method with five narrative texts taken as the sample for analysis. The results show that the narrative texts use all kinds of deixis, with person deixis as the most frequently used one. Person deixis enables the narrative texts to focus on the characters and the actions. Deixis is highly context-dependent that it cannot be understood without considering the context. Therefore, in comprehending narrative texts, English learners cannot only rely on their vocabularies repertoire they need also to comprehend the whole context of the story.

2019 ◽  
Author(s):  
Akmam Akmam ◽  
Harman Amir; ◽  
Asrizal Asrizal

Physics teaching materials for Senior High School that supporting the development of human resources that is able to adapt to any changes, to solve complex problems, creative thinking and familiar with information technology has not been widely available in senior high schools in West Sumatra. Based on the above, research that aims to determine the effectiveness of the use of Physics teaching materials that integrates Mathematics, Science, Technology, natural disasters, and the noble character (MSTBK) on WEB for Senior High School grade XI and to determine the effect of the use of teaching materials MSTBK on the learning outcomes of high school students in class XI. The quasi-experiment design research was comparing the learning outcome before and after the state of the object being treated. The treatments were using physics teaching materials that developed for teaching learning in Senior High School grade XI. The experiment was conducted at five senior high schools in West Sumatra were divided into 3 levels. The data were analyzed by using a statistical product moment and Anova. The research showed that the physics teaching materials that developed are effectively to improve student learning outcomes in Senior High School grade XI in West Sumatera with a correlation coefficient (r_xy) = 0. 31. Levene Statistic showed the average of the learning outcomes of high school students in grade XI was different, but yet rules Tukey HSD and Bonferroni statistics show that there are not significantly of 0.05 at a significance level in West Sumatra


Biosfer ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 20-28
Author(s):  
Tresna Puspa Herdani ◽  
Nurmasari Sartono ◽  
Dian Evriyani

Monopoly is one of the games that can be applied as a learning media. Modifications of this media were applied so this game intended to informed teacher about students’ cognitive ability and to increase students’ learning stimulus acceptance. The aim of this research was to develop modified monopoly game as learning media on endocrine system. The research was held at Senior High School 1 Jakarta using research and development method. Need assessment, product development, and try-out and revision were the steps in this research. In the try-out and revision step, media expert and material expert were involved as the assessors, meanwhile Biology teacher, and students grade XI at Senior High School 1  Jakarta were performed as the media user. After the whole try out process, the product received the lowest score was 72,67%, and the highest was 94,63%. And the average score was 85,66% that achieved a very good interpretation. The result of this research showed that the modified monopoly game could be utilized as one of learning media on Endocrine System at Senior High School grade XI science.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 31-38
Author(s):  
Rahma Yuni Fadlah ◽  
Bayharti Bayharti

This study was aimed to develop a game called “Scrabble Kimia” as a learning media in Petroleum topic for senior high school grade XI. This study used the research and development (R D)  type with the 4-D model. This 4-D model has four steps of research, they are define, design, develop, and disseminate. This study was limited only on validity and practicality tests. Data collecting was done by using questionnaires. Validity test used validation questionnaires by four experts, which is two chemistry lectures of the State University of Padang and two chemistry teachers of SMAN 1 Lengayang. Practicality test used practicality questionnaires by two chemistry teachers and 27 students of SMAN 1 Lengayang. Data analyzing used was kappa cohen formula. The result of this study showed that this media has 0,93 validity value with very high category of validity. The result of practicality by chemistry teachers has 0,88 practicality value with very high category of practicality, and practicality by students has 0,70 practicality value with high category of practicality. In conclusion, “Scrabble Kimia” that has been developed is valid and practice for using as a learning media in petroleum topic for senior high school grade XI.


2019 ◽  
Vol 5 (2) ◽  
pp. 121
Author(s):  
Ratih Inayah ◽  
Ningtyas Orilina Argawati

This study aims to investigate the motivation of senior high school students at 11st grade in reading and writing English texts, especially narrative text.� The study also explores the insight toward the use of mind mapping and cooperative integrated reading and writing in nurturing students� interest and motivation in writing narrative text. The study used qualitative case study to learn and pay attention to phenomena that the students� motivation in reading and writing narrative text are needed to be nurtured. There were 36 students of 11st grade in senior high school in Bandung were involved in this study. Questionnaire and interview were given to the students. The results show that the students who show positive view toward reading and writing narrative texts are 74% students. They interest and willingness in making mind mapping of the narrative, because they know that narratives texts are full of information and moral value. While only 26% students who seem force to read and write narratives text to compose mind mapping. Eventually, integrating reading and composition in the classroom can nurture their reading interest and increase their willingness to read narrative text. Since, many students can understand the moral value of the narrative text through discussing with their friends at the class and making a mind mapping through cooperative learning about the narrative text is very useful to develop their mind.


Lexicon ◽  
2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Anisah Durrotul Fajri

This research aims: 1) to find out the differences and similarities between Indonesian and English noun phrases, 2) to explain the effects of the differences and similarities between Indonesian and English noun phrases on the translation products. By using contrastive analysis Indonesian and English constructions of noun phrases are contrasted to get the differences and similarities by which the data are analyzed. The results show that Indonesian and English constructions of noun phrases have similarities and differences which create problems in translation. Those noun phrases which have differences create more problems in translation than those having similarities.


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