scholarly journals Efektifitas Perangkat Pembelajaran dengan Model Inkuiri Terbimbing Berbantuan Strategi Peta Konsep untuk Meningkatkan Penguasaan Konsep

Author(s):  
S. Syarifuddin ◽  
Al Asri ◽  
Atin Mujizatin

Penelitian ini bertujuan untuk mendeskripsikan kepraktisan dan keefektifan perangkat pembelajaran IPA SMP yang dikembangkan berorientasi pembelajaran inkuiri terbimbing berbantuan strategi concept mapping untuk meningkatkan penguasaan konsep pada materi kalor di siswa SMP. Penelitian ini merupakan penelitian deskriptif dengan rancangan uji coba one group pretest-posttest. Perangkat pembelajaran yang diimplementasikan dalam penelitian ini meliputi Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Siswa (LKS), Buku Siswa, dan Lembar Penilaian (LP). Subyek penelitian adalah 10 siswa kelas VII SMP Negeri 19 Surabaya. Hasil penelitian menunjukkan bahwa (1) kepraktisan perangkat pembelajaran yang ditinjau dari keterlaksanaan pembelajaran berkategori baik, aktivitas siswa paling dominan adalah proses memecahkan masalah, serta respons siswa terhadap pembelajaran dinyatakan positif dan (2) keefektifan perangkat pembelajaran yang ditinjau dari ketuntasan hasil belajar produk, proses, dan psikomotor berkategori tuntas, perilaku berkarakter dan keterampilan sosial berkategori baik. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa perangkat pembelajaran IPA SMP yang digunakan praktis, dan efektif) untuk meningkatkan penguasaan konsep siswa SMP pada materi kalor.The Effectiveness of Learning Tools with Guided Inquiry Model Assisted by Concept Map Strategies to Improve Concept MasteryAbstractThis study aims to describe the practicality and effectiveness of the Junior High School natural learning learning tools that are developed oriented towards guided inquiry learning assisted with concept mapping strategies to improve the mastery of concepts in heat material in junior high school students. This research is a descriptive study with a one group pretest-posttest trial design. The learning tools implemented in this study include the Learning Implementation Plan (RPP), Student Worksheets (LKS), Student Books, and Assessment Sheets (LP). The research subjects were 10 grade VII students of SMP Negeri 19 Surabaya. The results showed that (1) the practicality of learning devices in terms of good learning implementation, the most dominant student activity was the process of solving problems, and students' responses to learning were positive and (2) the effectiveness of learning devices in terms of completeness of learning outcomes of products, processes , and psychomotor categorized as complete, characterized by good behavior and social skills. Based on the results of these studies it can be concluded that the science learning tools of junior high school that are used practically, and effectively) to improve the mastery of the concept of junior high school students on heat material.

2020 ◽  
Vol 1 (2) ◽  
pp. 96-101
Author(s):  
Luh Sukariasih ◽  
S. Syarifuddin ◽  
La Ode Nursalam ◽  
La Sahara

Penelitian ini bertitik tolak adanya kesenjangan antara harapan pembelajaran dan hasil belajar fisika SMP, oleh sebab itu perlu diupayakan peningkatan mutu proses belajar mengajar melalui pengembangan perangkat pembelajaran yang sesuai dengan hakikat IPA dan standar kompetensi lulusan SMP. Penelitian ini bertujuan untuk mendeskripsikan kevalidan dan kepraktisan perangkat pembelajaran IPA terpadu berbasis software adobe flash CS6 pada materi energi dan makanan. Penelitian ini merupakan penelitian deskriptif evaluatif yang menghasilkan media pembelajaran IPA terpadu yang valid dan praktis untuk siswa SMP. Media pembelajaran yang dihasilkan divalidasi oleh 2 ahli pembelajaran dan 3 ahli media menggunakan lembar validasi. Kepraktisan produk ditentukan berdasarkan respon 2 guru dan 20 siswa terhadap media pembelajaran yang dikumpulkan menggunakan angket respon. Data hasil penelitian dianalisis secara deskriptif. Hasil penelitian menunjukkan media pembelajaaran dinyatakan valid, sedangkan respon yang diberikan guru dan siswa menunjukkan respon yang positif terhadap perangkat pembelajaran dan media pembelajaran yang dihasilkan. Berdasarkan temuan penelitian tersebut dapat disimpulkan bahwa perangkat pembelajaran IPA berbasis media software adobe flash CS6 yang dikembangkan valid dan praktis digunakan dalam pembelajaran IPA terpadu pada materi energi dan makanan bagi siswa SMP. Validity and Practicality of Integrated Science Learning Tools Based on Adobe Flash Cs6 Software on Energy and Food Themes Abstract This research is based on the existence of a gap between learning expectations and learning outcomes for junior high school physics, therefore it is necessary to improve the quality of the teaching and learning process through the development of learning tools that are in accordance with the nature of science and competency standards for junior high school graduates. This study aims to describe the validity and practicality of integrated science learning tools based on Adobe Flash CS6 software on energy and food materials. This research is an evaluative descriptive research that produces an integrated science learning media that is valid and practical for junior high school students. The resulting learning media was validated by 2 learning experts and 3 media experts using a validation sheet. The practicality of the product is determined based on the responses of 2 teachers and 20 students to the learning media collected using a response questionnaire. The research data were analyzed descriptively. The results showed that the learning media was declared valid, while the responses given by the teacher and students showed a positive response to the learning tools and learning media produced. Based on the research findings, it can be concluded that the adobe flash CS6 software media-based science learning device that was developed is valid and practical to use in integrated science learning on energy and food materials for junior high school students.


2020 ◽  
Vol 9 (1) ◽  
pp. 1
Author(s):  
Afila Teddy Defri ◽  
An Fauzia Rozani Syafei

The purpose of this paper is to discuss the ways of using concept mapping strategies for enhancing Junior High School students’ reading comprehension in reading report text. Many students face difficulties in reading, like problems in their reading comprehension, cannot interpret what they read, and make the connection between what they read and what they have already known because they are unable to accurately understand written materials. Concept mapping can solve these problems by mapping their ideas, comprehending any scientific text especially for report text, analyze reading text easily, and make of conclusion from the text in a structural way. So, the concept mapping strategy is suitable for enhancing students’ reading comprehension and solve the problem.


2020 ◽  
Vol 8 (2) ◽  
pp. 177-189
Author(s):  
Hamsa Doa ◽  
Richardo Barry Astro ◽  
Konstantinus Denny Pareira Meke

The OrDeP2E learning model based on a contextual approach is a science learning activity based on a contextual approach that emphasizes the creative thinking process of junior high school students. The syntax of the OrDeP2E learning model stands for: 1) Problem definition, 2) Problem Orientation, 3) Hypothesis Submission, 4) Hypothesis Testing, and 5) Evaluation. This study aims to obtain the OrDeP2E model of natural science learning tools with a contextual approach that is appropriate for improving the creative thinking of junior high school students. This study refers to the development of the 4-D model. The results showed that the development of natural science learning tools are suitable to be applied in science learning with the following results: the syllabus got a score as many as 3,45 (valid), the implementation plan of learning got a score as many as 3,53 (valid), teaching material got a score as many as 3,50 (valid), student worksheets get a score as many as 3,63 (valid), creative thinking skills test get a score as many as 3,55 (valid).


2021 ◽  
Vol 9 (2) ◽  
pp. 143-152
Author(s):  
Nabyllah Agnielia Mulyadi ◽  
Shofan Fiangga

Abstract Representation is the embodiment of a student's idea of a problem, and representation is used to assist students in solving the problem. This research is qualitative research that aims to analyze students' representational abilities in solving problems of a two-dimensional figure. The research instrument consisted of test questions with two-dimensional figure material and interviews. The research subjects were 2 junior high school students in Surabaya City who had different representational abilities. The results showed that students had moderate representational abilities because they gave rise to 2 indicators of representational ability, namely indicators of verbal and symbolic representation in different ways of conveying, but the two subjects had not yet produced indicators of visual representation. Keywords: Representation ability, junior high school, two-dimensional figure   Abstrak Representasi adalah perwujudan ide dari seorang siswa terhadap suatu masalah, dan representasi digunakan untuk membantu siswa dalam menyelesaikan masalah tersebut. Penelitian ini merupakan penelitian deskriptif kualitatif yang bertujuan untuk menganalisis kemampuan representasi siswa dalam menyelesaikan soal bangun datar. Instrumen penelitian terdiri dari soal tes dengan materi bangun datar dan pedoman wawancara. Subjek penelitian adalah 2 siswa SMP Kota Surabaya yang memiliki kemampuan representasi berbeda, subjek AM memenuhi indikator representasi A1, C1 dan subjek MIS memenuhi indikator representasi A1, C1, A2, C2. Hasil penelitian menunjukkan bahwa siswa memiliki kemampuan representasi sedang, karena memunculkan 2 tipe kemampuan representasi yaitu tipe representasi verbal dan simbolik dengan cara penyampaian yang berbeda, namun kedua subjek belum memunculkan tipe representasi visual. Kata Kunci: Kemampuan representasi, siswa SMP, bangun datar


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Fachrurazi Fachrurazi.

 Student difficulties in understanding algebra particularly in factoring is because teachers have not been able to utilize manipulative objects (props) as a medium to narrow nature of mathematical abstraction itself. Props mathematics is a concrete object that can be manipulated, in order to bridge mathematical abstraction. Flip-flops and frond thatch are two things that will serve as a manipulative object in learning algebra. The purpose of this study are: (1) to describe the use of flip-flops and frond thatch as manipulative objects to enhance the ability algebra of junior high school students; and (2) To know the use of manipulative objects flip-flops and frond thatch will reach or not the ability algebra of junior high school reached an average of more than 65. This study is a quantitative study with experimental method. In this study there is only one group of research subjects derived from the 3 school level (low, medium, and high), the experimental group doing mathematics by using manipulative objects. To determine the ability of an algebraic increase to more than 65 will be used t-test. The result showed that the tcount ttable (5:44 1.67), so in this case H0 is rejected. Further in the learning process was also found that the students are very easy in factoring a quadratic equation by using the manipulative objects. The conclusions of this study are: (1) Learning with the use of flip-flops and sago palm frond as manipulative objects to the increased ability of algebra junior high school students has been going well and facilitate student. (2) Learning mathematics algebra material using props from the flip-flops and frond thatch can improve the understanding of junior high school eighth grade on the material algebra reaches an average (μ0) of more than 65.


2020 ◽  
Vol 8 (1) ◽  
pp. 264-271
Author(s):  
Isnanita Noviya Andriyani ◽  
Alef Theria Wasim ◽  
Mahli Zainuddin ◽  
Fitriah M. Suud

Purpose of the study: This study aims to describe the behavior of playing gadgets on Budi Mulia Dua Junior High School students in Yogyakarta, Indonesia, find the score of gadget playing behavior on Budi Mulia Dua Junior High School students in Yogyakarta, Indonesia, and find the dominant factor of gadget playing behavior on Budi Mulia Dua Junior High School Yogyakarta, Indonesia. Methodology: The method used in this study mix method research design with an exploratory mix method approach. The research subjects were students of Budi Mulia Dua Junior High School in Yogyakarta, Indonesia with a sample of 151 students, 7 teachers, 3 educational staff, and the head of Budi Mulia Dua Junior High School Yogyakarta, Indonesia. Research data were collected through observation, interview, questionnaire, and documentation. Main Findings: The results of this study indicate that the gadgets playing behavior of students in Budi Mulia Dua Yogyakarta, Indonesia are included in the good category, which is in the range of scores between 379-492. The score of the gadgets playing behavior was 484.3. Applications of this study: The students still have emotionally stable and controlled when using gadgets, have self-control over the use of gadgets, still pay attention to personal health in the use of gadgets, and discipline in the selection of gadget usage. Novelty/Originality of this study: The novelty of this research confirms that the physical-motor condition in gadget playing behavior is the most dominant factor for creating good behavior for students in playing gadgets because the physical-motor becomes a reference in playing gadget behavior because physical-motor can reflect in a complex way how Student cognitive knowledge about gadgets. and their use, as well as how students are social-emotional when using gadgets.


2020 ◽  
Vol 12 (2) ◽  
pp. 123-138
Author(s):  
Maulidia Ghassani ◽  
Ni’matuzahroh Ni’matuzahroh ◽  
Zainul Anwar

The research objective was to increase the career maturity of junior high school students through career planning training based on five stages of decision making CASVE Cycle (Communicating, Analyzing, Synthesis, Valuing, Exception). The research method was a quasi-experimental study with a one-group pretest-post test group design. The research subjects were 10 students who were taken by purposive sampling. The research instrument used a career maturity scale and data analysis used the Wilcoxon statistical test. The results showed that career planning training increased the career maturity of junior high school students.


2018 ◽  
Vol 7 (1) ◽  
pp. 75-84
Author(s):  
Anita Sri Mahardiningrum ◽  
Novisita Ratu

AbstrakPenelitian ini bertujuan untuk mendeskripsikan langkah-langkah penyelesaian yang ditempuh siswa dalam menyelesaikan masalah matematika berdasarkan tahapan Polya pada siswa SMP  ditinjau dari berpikir kritis FRISCO (Fokus, Reason, Inference, Situasion, Clarity, and Overview). Jenis penelitian ini adalah penelitian deskriptif kualitatif. Teknik pengambilan subjek menggunakan purposive sampling dan diperoleh 3 subjek yang diambil dari siswa SMP Pangudi Luhur Salatiga dengan kategori berkemampuan tinggi, sedang dan rendah. Hasil penelitian menunjukkan bahwa profil pemecahan masalah subjek pada tahap: (1) Memahami masalah, subjek kategori tinggi dan sedang mampu menentukan apa yang diketahui dan ditanyakan dengan tepat serta memenuhi kriteria berpikir kritis FRISCO, sedangkan subjek kategori rendah belum mampu (2) Menyusun rencana pemecahan masalah, subjek kategori tinggi dan sedang mampu menentukan keterkaitan antara informasi serta memenuhi kriteria FRISCO, sedangkan subjek kategori rendah tidak memenuhi kriteria; (3) Melaksanakan rencana pemecahan, subjek kategori tinggi dan sedang mampu menggunakan langkah-langkah melaksanakan rencana, serta memenuhi kriteria berpikir kritis FRISCO, kategori rendah tidak memenuhi kriteria berpikir kritis AbstractThis research is aims to describe steps of how junior high school students solve the math problems based on Polya Steps, this research is viewed from FRISCO (Focus, Reason, Inference, Situation, Clarity and Overview) critical thinking. This is a descriptive qualitative research. Subjects sampling method used is Purposive Sampling and three subjects taken are from Pangudi Luhur Salatiga Junior High School students which were divided into diferent categories; high, medium, and low proficiency in Math. The results of the research show that: on step (1) Understanding Problem, subjects on high and medium categories could analyze what was asked correctly and could fulfill  FRISCO critical thinking criterias, while, subject on low category could not. (2) Developing Plans to Solve the Problem, subjects on high and medium categories could decide interconection of informations and also could fulfill FRISCO critical thinking criterias,meanwhile, subject on low category could not. (3) Do the Plans to Solve the Problem, subjects on high and medium categories could follow the steps in the plans to solve the problems correctly  and also could fulfill FRISCO critical thinking criterias, while, subject on low category could not follow the steps correctly, unable to answer the questions and also unable to fulfill critical thinking criterias.


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