scholarly journals Peningkatan Kompetensi Guru dalam Pembuatan Video Pembelajaran Melalui In House Training (IHT) di SMP Negeri 26 Depok

2021 ◽  
Vol 2 (3) ◽  
pp. 375-386
Author(s):  
Farida Nurbaiti
Keyword(s):  

Media pembelajaran yang dinilai cukup efektif untuk pelaksanaan Pendidikan Jarak Jauh (PJJ) adalah video pembelajaran. Oleh karena itu, peneliti yang merupakan kepala sekolah SMPN 26 Depok mengadakaan Penelitian Tindakan Sekolah untuk melihat apakah In House Training (IHT) dapat meningkatkan kompetensi guru dalam membuat video pembelajaran sebagai media dalam PJJ. Penelitian dilakukan dengan subjek penelitian ini adalah guru, sedangkan penelitian dilakukan di SMPN 26 Depok berjumlah 40 orang pada bulan Juli sampai Desember 2020. Instrumen yang digunakan dalam penelitian ini adalah dokumentasi, observasi, dan angket. Peneitian ini termasuk kedalam penelitian tindakan sekolah untuk inovasi, data dianalisis secara deskriptif kualitatif. Penelitian dilaksanakan dengan dua siklus dan tiap siklus terdiri dari tahap perencanaan, pelaksaan, observasi, dan refleksi. Setiap siklus dilaksanakan kegiatan IHT dengan narasumber dari pihak pihak luar yang ahli dalam bidang teknologi pembelajaran dan rekan sejawat dengan topik pembuatan video pembelajaran dengan teknik screencast, green screen, dan editing video dengan filmora. Pada akhir siklus dua diperoleh bahwa dalam dalam bulan Juli-November 2020, SMPN 26 Depok berhasil mengembangan youtube chanel video pembelajaran duaenam dengan alamat https://s.id/video_pembelajaran_duaenam. Pada akhir November 2020 chanel tersebut sudah berisi 157 video pembelajaran dan video Penguatan Pendidikan Karakter (PPK). Berdasarkan hasil observasi dan refleksi diri maka IHT dapat meningkatkan kompetensi guru dalam menguasai TIK untuk pembelajaran. Hal ini terlihat dari hasil refleksi diri guru SMPN 26 Depok yang menyatakan sebanyak 89,5% dan pada siklus 2 sebanyak 94,9% guru merasakan peningkatan kompetensi TIK nya. Selain itu, sebanyak 90% guru SMPN 26 Depok telah berkontribusi dalam pembuatan video pembelajaran dan menggunakannya untuk PJJ.

Author(s):  
Torsten Grust

AbstractWe report on the conversion of two advanced database courses from their classical in-lecture-hall setup into an all-digital remote format that was delivered via YouTube. While the course contents were not turned on their heads, throughout the semester we adopted a video style that has been popularized by the live coding community. This new focus on the live interaction with the underlying database systems, led us (1) to adopt the idea of SQL probe queries that are specifically crafted to reveal database internals and (2) a study of database-supported computation that treats SQL like a true programming language. We are happy to share videos, slides, and code with anyone who is interested.


2017 ◽  
Vol 36 (4) ◽  
pp. 1
Author(s):  
Yağiz Aksoy ◽  
Tunç Ozan Aydin ◽  
Marc Pollefeys ◽  
Aljoša Smolić
Keyword(s):  

2020 ◽  
Vol 5 (1) ◽  
pp. 85
Author(s):  
Ardiyan Ardiyan ◽  
Satria Mahardika ◽  
Melki Sadekh Mansuan ◽  
Veronica Wijayanti

<p><strong>Abstrak</strong></p><p>Tracking and Chromakey as Visual Effect Design Technique (Study Case: Video Clip Visual Effect. Visual effect in audio visual media and animation is commonly use, especially chromakey technique or usually described as green screen or blue screen, a certain color element to acknowledge the alpha channel. In compositing technique, the using of tracking and chromakey technique are both known as visual effect technique. But on online editing works, the result seldom not at its best. This problem is usually occurred from early production process until the final process in the process of video making. The quality of final result based on early raw footage used. The objective of this research is to know the technical factors to achieve better method appliance in order to enhance the quality of final result. The study case is video clip that has short duration, more variative and has natural compositing result. The literature studies of software and user approached is the method use to analyses the problem. The result of this research is the understanding of tracking and chromakey method in video clip making process to achieve the visual effect needed. </p><p> </p><p><strong> Abstrak</strong></p><p>Tracking dan Chromakey Sebagai Elemen Teknik Desain Efek Visual (Studi Kasus: Efek Visual Video Klip). Efek visual dalam media audio visual maupun animasi sudah sangat lazim digunakan, khususnya penggunaan teknik chromakey atau yang lebih umum disebut green screen atau blue screen, yaitu penggunaan elemen warna tertentu untuk menentukan alpha channel. Dalam lingkup teknik compositing, penggunaan teknik tracking dan chromakey ini dapat digolongkan sebagai teknik efek visual. Dalam pengerjaan online editing, hasil akhir terkadang terasa kurang maksimal apabila ditinjau dari hasil kedua teknik ini. Hal ini dapat diartikan adanya permasalahan yang selalu terkait dengan pengolahan produksi awal sampai akhir dalam pengerjaan sebuah video. Kualitas hasil akhir akan ditentukan dari raw footage awal yang akan digunakan. Penelitian ini bertujuan untuk mengetahui faktor teknis yang ada, sehingga lebih baik dalam penggunaan metode yang dilakukan serta akan meningkatkan kualitas hasil akhir. Sebagai studi kasus adalah video klip dengan mempertimbangkan durasi yang tidak lama, lebih variatif dan mengarah dalam pendekatan hasil compositing yang natural. Selain itu metode studi literatur tentang perangkat lunak juga dilakukan, sehingga pendekatan metode dan pola pikir pengguna perangkat lunak lebih memahami dalam melakukan kedua proses ini. Hasil dari penelitian ini adalah pemahaman terhadap metode tracking dan chromakey dalam pembuatan video klip untuk menghasilkan efek visual yang dibutuhkan. Kata kunci: efek visual, compositing, video klip, tracking, chromakey<br />*) Jurusan Desain Komunikasi Visual, Program Animasi School Of Design Universitas Bina Nusantara e-mail: [email protected]</p>


Author(s):  
Soumyadip Sengupta ◽  
Vivek Jayaram ◽  
Brian Curless ◽  
Steven M. Seitz ◽  
Ira Kemelmacher-Shlizerman
Keyword(s):  

2017 ◽  
Vol 36 (4) ◽  
pp. 1
Author(s):  
Yagiz Aksoy ◽  
Tunç Ozan Aydin ◽  
Marc Pollefeys ◽  
Aljoa Smolić
Keyword(s):  

2020 ◽  
Vol 8 ◽  
Author(s):  
Shirley M. M. Sit ◽  
Agnes Y. K. Lai ◽  
Tai-on Kwok ◽  
Hoi-wa Wong ◽  
Yiu-lun Wong ◽  
...  

Background: Information communication technologies (ICT) are increasingly used in health promotion, but integration is challenging and involves complex processes. Large community health promotion events are often held but the experiences and processes have rarely been evaluated and published. No reports have described and systematically evaluated an ICT-supported health promotion event using digital games.Objective: We evaluated the development and implementation of a large community family health promotion event with ICT integration to promote family happiness with collaboration between academia (The University of Hong Kong) and the social (family) service sector, and collected feedback from participants and social service workers.Methods: We (i) conducted a systematic process evaluation, (ii) administered an on-site questionnaire survey on participant satisfaction and feedback, and (iii) collected post-event qualitative feedback from social workers on using new technologies, digital game design and overall experiences.Results: Fourteen digital games were designed and run in booths at the event by 12 non-governmental social service organizations and academia. Four gaming technologies were utilized: chroma key (green screen), somatosensory (kinect and leap motion techniques), augmented reality and virtual reality. 1,365 participants joined the event, in which 1,257 from 454 families were recruited and pre-registered through 12 NGOs. About 39.3% were male and more than half (53.3%) were aged 18 years and above. About 3,487 game booth headcounts were recorded. Games using virtual reality, kinect motion and green screen technologies were most liked. The average game satisfaction score was high (4.5 out of 5). Social service workers reported positive experiences with using new technologies in health promotion, and interests in future collaborations involving more ICT.Conclusions: Our systematic evaluation showed successful integration of ICT components in the health promotion event. This event, most likely the first of its kind, served as a capacity building and knowledge transfer platform for interdisciplinary co-sharing and co-learning of new technologies. It provided a solid foundation for further academic and social service partnerships and should be a useful model for similar community events and their evaluation. Further development and integration of ICT for health promotion among social service organizations with comprehensive evaluation are warranted.


Circa ◽  
2003 ◽  
pp. 22
Author(s):  
Maeve Connolly
Keyword(s):  

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