Real-time Vehicle Dynamics Model Based on Subsystem Synthesis Method and Functional Suspension Approach

2018 ◽  
Vol 42 (10) ◽  
pp. 917-923
Author(s):  
Bon-Jin Gu ◽  
Sung-Soo Kim ◽  
Do-Hyun Kim
Author(s):  
Sung-Soo Kim ◽  
Wan Hee Jeong ◽  
Seonghoon Kim

HILS (Hardware-in-the Loop Simulation) vehicle simulator is one of the most effective tools to develop control subsystems for the intelligent vehicles, since expensive vehicle field tests can be replaced with virtual tests in the HILS simulator. In the HILS simulator, the software vehicle dynamics model must be solved in real-time, and it must also reproduce the real vehicle motions. Compliance effects from suspension bush elements significantly influences the vehicle behavior. In order to include such compliance effects to the vehicle model, normally the spring-damper model of the bush elements is used. However, high stiffness of the bush elements hinders real-time simulations. Thus, it is necessary to have an efficient method to include compliance effects for the real-time multibody vehicle dynamics model. In this paper, compliance model for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations and full car bump run simulations are carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.


Author(s):  
Sung-Soo Kim ◽  
Young-Seok Oh

Abstract A real-time multibody vehicle dynamics model has been developed using a subsystem synthesis method in a PC-based workstation. The subsystem synthesis method produces 6 × 6 matrix form of equations of motion for the chassis and small size each of suspension subsystem equations of motion separately. Simulations such as, bump-run, stop-and-go, and brake-in-turn have been carried out. Solutions have been validated to compare with those from the model with the conventional recursive formulation. CPU times taken for simulations have been also measured to verify the real-time simulation capability of the proposed vehicle model.


Author(s):  
Sung-Soo Kim ◽  
Kyoungnam Ha ◽  
Dohyun Kim ◽  
Taeoh Tak ◽  
Seung-Eon Shin

Real-time multibody vehicle dynamics software has been developed for virtual handling tests. The software can be utilized for hardware in the loop simulations and consists of three modules such as a graphical vehicle modeling preprocessor, real time dynamics solver, and virtual reality graphic postprocessor for virtual handling tests. In the graphical vehicle modeling preprocessor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle model. In the real time dynamics solver, efficient subsystem synthesis method is used to create multibody equations of motion a subsystem by a subsystem. In the virtual reality graphic postprocessor, virtual proving ground environment has been also developed by using OpenGL for virtual handling tests. This software is written C and can be converted to the S-function as a plant model in the RT-LAB real time environment for HILS application.


2013 ◽  
Vol 380-384 ◽  
pp. 1746-1749
Author(s):  
Jun Zhan ◽  
Jiang Li Lu ◽  
Liang Xu ◽  
Wei Zhang

At present, the performance of the vehicle dynamics model is mainly evaluated objectively through offline simulation. In this paper, a vehicle dynamics model was implemented in dSPACE, which was applied to the Automotive Performance Simulator and the preliminary study was made for the realization of the subjective evaluation of the performance of vehicle dynamics model through the real-time closed-loop online simulation. The dSPACE interface library was used to write a Clib program to operate and control the Carsim RT model running on the dSPACE platform, which realized the communication between the external hardware and the real-time hardware of dSPACE.


2012 ◽  
Vol 263-266 ◽  
pp. 595-599
Author(s):  
Bing Li ◽  
Jianhua Zheng ◽  
Yang Hui Zhou ◽  
Li Xi Luo

Aiming at the problem of real-time simulation of vehicle dynamics. Dynamic model of tracked vehicle was built in Vortex. Base class of vehicle was secondary developed to apply torque to the sprockets directly. Finally, dynamics model of electric drive tracked vehicle was established. Under different conditions,the dynamics real-time simulation was carried out. The results showed that the vehicle dynamic simulation in Vortex ensures high accuracy and also has a good real-time.


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