Generalized Belief Operator and Robustness in Binary‐Action Supermodular Games

Econometrica ◽  
2020 ◽  
Vol 88 (2) ◽  
pp. 693-726 ◽  
Author(s):  
Daisuke Oyama ◽  
Satoru Takahashi

This paper studies the robustness of an equilibrium to incomplete information in binary‐action supermodular games. Using a generalized version of belief operator, we explore the restrictions that prior beliefs impose on higher order beliefs. In particular, we obtain a nontrivial lower bound on the probability of a common belief event, uniform over type spaces, when the underlying game has a monotone potential. Conversely, when the game has no monotone potential, we construct a type space with an arbitrarily high probability event in which players never have common belief about that event. As an implication of these results, we show for generic binary‐action supermodular games that an action profile is robust to incomplete information if and only if it is a monotone potential maximizer. Our study offers new methodology and insight to the analysis of global game equilibrium selection.

2002 ◽  
Vol 04 (01) ◽  
pp. 17-31 ◽  
Author(s):  
JOSEF HOFBAUER ◽  
GERHARD SORGER

The equilibrium selection model of Matsui and Matsuyama (1995), which is based on rational players who maximise their discounted future payoff, is analysed with the help of an associated differential game. Equilibrium selection results are derived for games with a ½-dominant equilibrium, for games with a potential function, and some simple supermodular games.


2020 ◽  
Vol 10 (5) ◽  
pp. 1557
Author(s):  
Weijia Feng ◽  
Xiaohui Li

Ultra-dense and highly heterogeneous network (HetNet) deployments make the allocation of limited wireless resources among ubiquitous Internet of Things (IoT) devices an unprecedented challenge in 5G and beyond (B5G) networks. The interactions among mobile users and HetNets remain to be analyzed, where mobile users choose optimal networks to access and the HetNets adopt proper methods for allocating their own network resource. Existing works always need complete information among mobile users and HetNets. However, it is not practical in a realistic situation where important individual information is protected and will not be public to others. This paper proposes a distributed pricing and resource allocation scheme based on a Stackelberg game with incomplete information. The proposed model proves to be more practical by solving the problem that important information of either mobile users or HetNets is difficult to acquire during the resource allocation process. Considering the unknowability of channel gain information, the follower game among users is modeled as an incomplete information game, and channel gain is regarded as the type of each player. Given the pricing strategies of networks, users will adjust their bandwidth requesting strategies to maximize their expected utility. While based on the sub-equilibrium obtained in the follower game, networks will correspondingly update their pricing strategies to be optimal. The existence and uniqueness of Bayesian Nash equilibrium is proved. A probabilistic prediction method realizes the feasibility of the incomplete information game, and a reverse deduction method is utilized to obtain the game equilibrium. Simulation results show the superior performance of the proposed method.


Author(s):  
George J. Mailath ◽  
Steven A. Matthews ◽  
Tadashi Sekiguchi

We present three examples of finitely repeated games with public monitoring that have sequential equilibria in private strategies, i.e., strategies that depend on own past actions as well as public signals. Such private sequential equilibria can have features quite unlike those of the more familiar perfect public equilibria: (i) making a public signal less informative can create Pareto superior equilibrium outcomes; (ii) the equilibrium final-period action profile need not be a stage game equilibrium; and (iii) even if the stage game has a unique correlated (and hence Nash) equilibrium, the first-period action profile need not be a stage game equilibrium.


2020 ◽  
Author(s):  
Christian W Bach ◽  
Andrés Perea

Abstract The solution concept of iterated strict dominance for static games with complete information recursively deletes choices that are inferior. Here, we devise such an algorithm for the more general case of incomplete information. The ensuing solution concept of generalized iterated strict dominance is characterized in terms of common belief in rationality as well as in terms of best response sets. Besides, we provide doxastic conditions that are necessary and sufficient for modelling complete information from a one-person perspective.


2005 ◽  
Vol 43 (2) ◽  
pp. 437-479 ◽  
Author(s):  
Xavier Vives

The theory of monotone comparative statics and supermodular games is presented as the appropriate tool to model complementarities. The approach, which has not yet been fully incorporated into the standard toolbox of researchers, makes the analysis intuitive and simple, helps in deriving new results and in casting new light on old ones. The paper takes stock of recent contributions and develops applications to industrial organization (oligopoly, R&D, and dynamics), finance (currency and banking crisis) and macroeconomics (adjustment and menu costs). Particular attention is devoted to Markov games and to games of incomplete information (including global games).


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