scholarly journals Methodologies Gamified as Didactic Resources for Social Sciences

Author(s):  
Isabel María Gómez-Trigueros

In this paper we analyze the perception of teachers in training about the inclusion of elements of the game in education and its potential contribution to the learning of Social Sciences. First of all, the object of the study is specified; then, an analysis is developed from a mixed methodology, using as a tool a Likert scale questionnaire. Finally, we extract the results that allow us to analyze students who, in the future, will be professors and inform about the value of this type of resources and didactic strategies for the improvement in the teaching and learning processes of Social Sciences content. as well as the acquisition of key competences and the perception of the technologies, by the participating students, teachers in training, students of the Master's Degree in Teaching. In addition, the study establishes the importance for the training of teachers of the use of innovative methodological proposals, based on new technologies.

2016 ◽  
Vol 12 (1) ◽  
pp. 107-115
Author(s):  
Jorun Nyléhn

Human biology, in terms of organization of our brains and our evolutionary past, constrains and enables learning. Two examples where neurobiology and evolution influences learning are given and discussed in relation to education: mirror neurons and adaptive memory. Mirror neurons serves imitation and understanding of other peoples intentions. Adaptive memory implies that our memory is an adaptation influenced by our evolutionary past, enabling us to solve problems in the present and in the future. Additionally, the aim is to contribute to bridges between natural and social sciences in an attempt to achieve an improved understanding of learning. The relevance of perspectives on learning founded in biology are discussed, and the article argues for including biological perspectives in discussions of education and learning processes.


2021 ◽  
Vol 22 (2) ◽  
pp. 146-151
Author(s):  
Carlos Alberto Gonçalves da Silva Maistro Machado ◽  
Angelica Da Fontoura Garcia Silva ◽  
Diego Fogaça Carvalho

ResumoO estudo aqui exposto é parte de uma pesquisa de mestrado em andamento desenvolvida no Programa de Pós-Graduação Stricto Sensu em Metodologias para o Ensino de Linguagens e suas Tecnologias. Trata-se de uma investigação que tem o propósito de retratar a pesquisa acadêmica encontrada no repositório de publicações da Associação Brasileira de Ensino em Engenharia – ABENGE –. Para a realização desta pesquisa bibliográfica buscou-se no repositório. os artigos publicados em um período de 12 anos – a partir de 2006 até 2018. Selecionou-se publicações que tiveram como foco a utilização de softwares para desenvolver processos de ensino e de aprendizagem de disciplinas de cursos de engenharia. Dos 397 artigos encontrados, 25 foram selecionados como instrumento de análise para esta pesquisa, dos quais, 14 deles foram publicados em 2017 e 2018. Analisando as tais publicações, pôde concluir que o método qualitativo se sobressaiu acima do quantitativo e quali-quanti, e ainda 44% dos artigos se basearam em questionários, avaliações ou entrevistas, seguidos de 40% de pesquisas bibliográficas. No tocante aos resultados foi possível identificar que quase a totalidade dos estudos concluiu que a utilização de diferentes metodologias, dentre elas softwares para o ensino, é fundamental para a inserção do futuro engenheiro ao mercado atual. Palavras-chave: Ensino de Engenharia. Processos de Ensino e de Aprendizagem. Tecnologia Computacional. AbstractThe study here presented is part of an ongoing master's research developed at the Stricto Sensu Postgraduate Program in Methodologies for Language Teaching and its Technologies. It is an investigation that has the purpose of portraying the academic research found in the repository of publications of the Brazilian Association of Engineering Teaching - ABENGE. In order to carry out this bibliographical research, the repository was searched for articles published over a period of 12 years - from 2006 to 2018. Publications that focused on the use of software to develop teaching and learning processes for engineering courses were selected. Of the 397 articles found, 25 were selected as analysis tools for this research, 14 of which were published in 2017 and 2018. Analyzing these publications, it was possible to conclude that the qualitative method stood out above the quantitative and quali-quantitative methods, and 44% of the articles were based on questionnaires, evaluations or interviews, followed by 40% of bibliographical research. Regarding the results, it was possible to identify that almost all the studies concluded that the use of different methodologies, including software for teaching, is fundamental for the insertion of the future engineer in the current market. Keyword: Engineering Education. Teaching and Learning Processes. Computational Technology.


Author(s):  
Sergio Ricardo Mazini ◽  
Márcia Maria Teresa Baptistella

The growing changes brought about by new concepts and new technologies, such as Industry 4.0, have demanded that educational institutions seek new teaching and learning methodologies, as well as new resources that can contribute to the training of the future engineer. This chapter demonstrates some practices adopted in the process of training the future engineer in a university center in the interior of the state of São Paulo through the use of the CDIO initiative. The results presented confirm the importance and necessity of changes in the teaching and learning process in higher education institutions.


2021 ◽  
Vol 14 (1) ◽  
Author(s):  
Juliano Morimoto ◽  
Fleur Ponton

AbstractThe technological revolution of past decades has led teaching and learning of evolutionary biology to move away from its naturalist origins. As a result, students’ learning experiences and training on the science of natural history—which entails careful observations and meticulous data curation to generate insight—have been compromised compared with the times of the pioneers in the field. But will technology cause the extinction of natural history in its traditional form? In this essay, we provide a visionary—albeit not yet possible—perspective of the future of natural history in the technological era. We review the main concepts and applications of key state-state-of-the-art technologies to the teaching and learning of Biology including Virtual and Mixed Reality (VMR). Next, we review the current knowledge in artificial life, and describe our visionary model for the future of natural history voyages—the BioVR—which is an immersive world where students can experience evolution in action, and also shape how evolution can occur in virtual worlds. We finish the essay with a cautionary tale as to the known negative sides of using VMR technologies, and why future applications should be designed with care to protect the intended learning outcomes and students’ experience. Our aim is to stimulate debates on how new technologies can revolutionise teaching and learning across scenarios, which can be useful for improving learning outcomes of biological concepts in face-to-face, blended, and distance learning programmes.


2018 ◽  
Vol 12 (32) ◽  
Author(s):  
Yoyo Supriono

The curriculum is pretty basic guidelines in teaching and learning in education. Knowingly or not that the success or failure of an education, success or failure in achieving educational goals more or less dependent on the curriculum. Curriculum 2013 to develop learning experiences that provide opportunities for students to master the competencies required for the life of the present and the future. If the curriculum is designed well, systematic, comprehensive, and integral to all development and learning needs of learners to prepare themselves to face life in the future, then the expected goals would be realized. In reality the provision of education tend to cognitive, intellectual intelligence priority, and lack of education of character and personality. Keywords: Study of Social Sciences (IPS), Learning,  In Curriculum 2013.


Author(s):  
Sergio Ricardo Mazini ◽  
Márcia Maria Teresa Baptistella

The growing changes brought about by new concepts and new technologies, such as Industry 4.0, have demanded that educational institutions seek new teaching and learning methodologies, as well as new resources that can contribute to the training of the future engineer. This chapter demonstrates some practices adopted in the process of training the future engineer in a university center in the interior of the state of São Paulo through the use of the CDIO initiative. The results presented confirm the importance and necessity of changes in the teaching and learning process in higher education institutions.


2021 ◽  
Author(s):  
Carmen Nóbrega ◽  
Maria Aires Pereira ◽  
Catarina Coelho ◽  
Isabel Brás ◽  
Ana Cristina Mega ◽  
...  

Veterinary physiology is a basic curricular unit for every course within the veterinary field. It is mandatory to understand how the animal body works, and what to expect of a healthy body, in order to recognize any misfunction, and to be able to treat it. Classic physiology teaching involves wet labs, much equipment, many reagents, some animals, and a lot of time. But times are changing. In the 21st century, it is expected that the teaching and learning process can be more active and attractive, motivating students to learn better. It is necessary to understand what students like, and to introduce novelties into the school routine. The use of a game-based learning, using “new” technologies, creating virtual experiences and labs, reducing the costs of reagents, equipment, and especially reducing the use of animals, will be the future for physiology teaching.


2021 ◽  
Vol 4 (2) ◽  
pp. 76-87
Author(s):  
Guillermo Alberto Fonseca Villamarín

El presente trabajo corresponde al desarrollo de un proyecto de investigación el cual se encuentra en curso y cuya finalidad se enfoca en el establecimiento de los criterios, así como la línea base para coordinar las estrategias pedagógicas y didácticas de la Facultad de Ciencias Básicas e Ingeniería de Unicatólica, en especial aquellas que se asocian a los procesos de enseñanza y aprendizaje propios del quehacer de la Ingeniería Industrial.  Abstract The present work corresponds to the development of a research project which is ongoing. Its purpose focuses on the establishment of criteria, as well as a baseline to coordinate pedagogical and didactic strategies for the Faculty of Basic Sciences and Engineering of Unicatólica, especially those associated with the teaching and learning processes of Industrial Engineering.


2020 ◽  
Vol 12 (2) ◽  
pp. 602 ◽  
Author(s):  
María Elena Parra-González ◽  
Jesús López Belmonte ◽  
Adrián Segura-Robles ◽  
Arturo Fuentes Cabrera

Introduction: Nowadays, education is immersed in a process of constant renewal due to the inference of two fundamental facts: The emergence of new technologies and the development of new active methodologies that lead the teaching and learning processes. Methods: A case study was developed to analyze the effects caused in these processes by the implementation of “flipped learning” and “gamification” as teaching models; after the implementation of each one, variables such as learning achievement, learning anxiety, motivation, and autonomy were compared. This work was carried out with secondary school subjects (n = 60) of an educational center of the Autonomous City of Ceuta. A descriptive experimental study was carried out. Gamification and flipped learning effects were compared to analyze both their potentials as educational methodologies. Results: The results show the benefits of both methodologies. All measured dimensions increased positively, in accordance with previous studies on the subject. Conclusion: The implementation of both methodologies in the classroom causes an improvement in the students’ learning processes, in their achievements, and in their enthusiasm.


2014 ◽  
Vol 3 (2) ◽  
Author(s):  
Enrique Gudín de la Lama

ABSTRACTHistory teaching and learning processes and History research methods are essentially the same as always; however, the arrival of new technologies has helped to widen and deepen both historical research and the development of certain aspects of the acquisition of History-related skills.RESUMENEn esencia el proceso de enseñanza-aprendizaje e investigación en Historia sigue siendo el mismo de siempre, sin embargo la llegada de las nuevas tecnologías permite que puedan desarrollarse con más amplitud y profundidad algunos de los aspectos relacionados tanto con la adquisición de habilidades propias de la Historia como de una mayor extensión y profundización en las investigaciones históricas.


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