scholarly journals Design and Test of a 1 DOF Haptic Device for Online Experimentation

2016 ◽  
Vol 12 (04) ◽  
pp. 55 ◽  
Author(s):  
Fernando Carneiro ◽  
Manuel Rodrigues Quintas ◽  
Paulo Abreu ◽  
Maria Teresa Restivo

This work describes the design and testing of a 1 degree of freedom (DOF) haptic device, for interaction with virtual reality (VR) applications. This device was designed so that it could to be easily assembled by anyone at a reduced price. Instructions for device assembly, as well as some VR appli-cations are available online. The tests performed on the device proved that, despite its low cost, it is able to provide users with a good haptic experience and is adequate for not complex applications.

Author(s):  
Manuel Rodrigues Quintas ◽  
Maria Teresa Restivo ◽  
José Rodrigues ◽  
Pedro Ubaldo

The concept and the use of haptic devices need to be disseminated and they should become familiar among young people. At present haptics are used in many everyday tasks in different fields. Additionally, their use in interaction with virtual reality applications simulating real systems sense of touch will increase the usersâ?? realism and immersion and, consequently, they will contribute to improve the intrinsic knowledge to the simulationsâ?? goals. However, haptics are associated with expensive equipment and usually they offer several degrees of freedom. The objective of this work is to make their cost not much more expensive than a â??specialâ? mouse by offering a low cost solution with just one degree of freedom (1DOF) useful in many simple cases. Additionally, it is also an objective of this work the development of simple virtual reality systems requiring interactions only requiring one degree of freedom. A low cost, single-axis force-feedback haptic device of 1 degree of freedom has been developed. For evaluating the interest of this prototype a â??Spring Constantâ? application was built and used as a demonstrator. The complete system - the haptic interacting with the â??Spring Constantâ? - will be described in the present work.


Author(s):  
Paolo Belluco ◽  
Monica Bordegoni ◽  
Samuele Polistina

Some Virtual Reality applications are based on the use of haptic interfaces for a more intuitive and realistic manipulation of the virtual objects. Typically, the haptic devices have a fixed position in the real space, and their working space is rather limited. As a consequence, there are locations in the virtual space that are out of the working space of the haptic device, and thus cannot be reached by users during the virtual objects manipulation. The paper describes a multimodal navigation modality based on the integrated use of various and low cost interaction devices that can be operated by a user taking into account that one of his hands is engaged for the manipulation of the haptic device. Therefore, we have decided to implement the user interface by using the Nintendo® Wii Remote™ and the BalanceBoard™, which can be operated by the user using the other hand and his feet. The navigation modality has been integrated and tested in a Virtual Reality application for the virtual manual assembly of mechanical components. A preliminary validation of the application has been performed by an expert user with the aim of identifying major usability and performance issues by using the heuristic evaluation method.


Author(s):  
Wilver Auccahuasi ◽  
Mónica Diaz ◽  
Fernando Sernaque ◽  
Edward Flores ◽  
Justiniano Aybar ◽  
...  

2009 ◽  
Vol 147-149 ◽  
pp. 1-6 ◽  
Author(s):  
Rafal Osypiuk ◽  
Torsten Kröger

This contribution presents a new force control concept for industrial six-degree of freedom (DOF) manipulators, which uses a Hexa platform that provides an active environmental stiffness for all six DOFs. The paper focuses on the Hexa platform and is split into two essential parts: (i) parallel platform construction, and (ii) application of force control with industrial manipulators using a six-DOF environmental stiffness. This mechatronic solution almost gives one hundred percent robustness for stiffness changes in the environment, what guaranties a significant shortening of execution time.


2015 ◽  
Vol 24 (4) ◽  
pp. 298-321 ◽  
Author(s):  
Ernesto de la Rubia ◽  
Antonio Diaz-Estrella

Virtual reality has become a promising field in recent decades, and its potential now seems clearer than ever. With the development of handheld devices and wireless technologies, interest in virtual reality is also increasing. Therefore, there is an accompanying interest in inertial sensors, which can provide such advantages as small size and low cost. Such sensors can also operate wirelessly and be used in an increasing number of interactive applications. An example related to virtual reality is the ability to move naturally through virtual environments. This is the objective of the real-walking navigation technique, for which a number of advantages have previously been reported in terms of presence, object searching, and collision, among other concerns. In this article, we address the use of foot-mounted inertial sensors to achieve real-walking navigation in a wireless virtual reality system. First, an overall description of the problem is presented. Then, specific difficulties are identified, and a corresponding technique is proposed to overcome each: tracking of foot movements; determination of the user’s position; percentage estimation of the gait cycle, including oscillating movements of the head; stabilization of the velocity of the point of view; and synchronization of head and body yaw angles. Finally, a preliminary evaluation of the system is conducted in which data and comments from participants were collected.


Author(s):  
Lorenzo Micaroni ◽  
Marina Carulli ◽  
Francesco Ferrise ◽  
Monica Bordegoni ◽  
Alberto Gallace

This research aims to design and develop an innovative system, based on an olfactory display, to be used for investigating the directionality of the sense of olfaction. In particular, the design of an experimental setup to understand and determine to what extent the sense of olfaction is directional and whether there is prevalence of the sense of vision over the one of smell when determining the direction of an odor, is described. The experimental setup is based on low cost Virtual Reality (VR) technologies. In particular, the system is based on a custom directional olfactory display, an Oculus Rift Head Mounted Display (HMD) to deliver both visual and olfactory cues and an input device to register subjects’ answers. The VR environment is developed in Unity3D. The paper describes the design of the olfactory interface as well as its integration with the overall system. Finally the results of the initial testing are reported in the paper.


2012 ◽  
Vol 619 ◽  
pp. 325-328
Author(s):  
You Jun Huang ◽  
Ze Lun Li ◽  
Zhi Cheng Huang

A teaching robot with three degree of freedom is designed. The three degrees of freedom are: waist rotation, lifting and stretching of the arm and opening and closing of the gripper. The designs of the main components are: a mobile chassis, parallel rails, horizontal rails and manipulator. The teaching robot designed has the features of low cost, easy to regulation, good repeatability and it has good promotion and application prospects in the field of teaching.


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