Load Balancing Algorithms in Distributed Service Architectures for Medical Applications

Author(s):  
Rajasvaran Logeswaran ◽  
Li-Choo Chen

This paper investigates the performance of two proposed load balancing algorithms for Object-Oriented Distributed Service Architectures (DSA) that are open and flexible, enabling rapid and easy development of new applications on various kinds of software and hardware platforms, catering for telecommunications and distributed medical applications. The proposed algorithms, namely, Node Status Algorithm and Random Sender Initiated Algorithm, have been developed as solutions to the performance problems faced by the DSA. The performance of the proposed algorithms have been tested and compared with baseline load balancing algorithms, namely the Random Algorithm and Shortest Queue Algorithm. Simulation results show that both the proposed algorithms perform better than the baseline algorithms, especially in heavily loaded conditions. This paper discusses the mechanisms of the algorithms and reports on the investigations that have been carried out in comparing the load balancing algorithms implemented on a DSA-based network, which is useful for the distributed computing requirements of the medical field.

Author(s):  
Rajasvaran Logeswaran ◽  
Li-Choo Chen

This paper investigates the performance of two proposed load balancing algorithms for Object-Oriented Distributed Service Architectures (DSA) that are open and flexible, enabling rapid and easy development of new applications on various kinds of software and hardware platforms, catering for telecommunications and distributed medical applications. The proposed algorithms, namely, Node Status Algorithm and Random Sender Initiated Algorithm, have been developed as solutions to the performance problems faced by the DSA. The performance of the proposed algorithms have been tested and compared with baseline load balancing algorithms, namely the Random Algorithm and Shortest Queue Algorithm. Simulation results show that both the proposed algorithms perform better than the baseline algorithms, especially in heavily loaded conditions. This paper discusses the mechanisms of the algorithms and reports on the investigations that have been carried out in comparing the load balancing algorithms implemented on a DSA-based network, which is useful for the distributed computing requirements of the medical field.


Ergodesign ◽  
2020 ◽  
Vol 2020 (1) ◽  
pp. 19-24
Author(s):  
Igor Pestov ◽  
Polina Shinkareva ◽  
Sofia Kosheleva ◽  
Maxim Burmistrov

This article aims to develop a hardware-software system for access control and management based on the hardware platforms Arduino Uno and Raspberry Pi. The developed software and hardware system is designed to collect data and store them in the database. The presented complex can be carried and used anywhere, which explains its high mobility.


2021 ◽  
Vol 10 (1) ◽  
pp. 13
Author(s):  
Claudia Campolo ◽  
Giacomo Genovese ◽  
Antonio Iera ◽  
Antonella Molinaro

Several Internet of Things (IoT) applications are booming which rely on advanced artificial intelligence (AI) and, in particular, machine learning (ML) algorithms to assist the users and make decisions on their behalf in a large variety of contexts, such as smart homes, smart cities, smart factories. Although the traditional approach is to deploy such compute-intensive algorithms into the centralized cloud, the recent proliferation of low-cost, AI-powered microcontrollers and consumer devices paves the way for having the intelligence pervasively spread along the cloud-to-things continuum. The take off of such a promising vision may be hurdled by the resource constraints of IoT devices and by the heterogeneity of (mostly proprietary) AI-embedded software and hardware platforms. In this paper, we propose a solution for the AI distributed deployment at the deep edge, which lays its foundation in the IoT virtualization concept. We design a virtualization layer hosted at the network edge that is in charge of the semantic description of AI-embedded IoT devices, and, hence, it can expose as well as augment their cognitive capabilities in order to feed intelligent IoT applications. The proposal has been mainly devised with the twofold aim of (i) relieving the pressure on constrained devices that are solicited by multiple parties interested in accessing their generated data and inference, and (ii) and targeting interoperability among AI-powered platforms. A Proof-of-Concept (PoC) is provided to showcase the viability and advantages of the proposed solution.


2021 ◽  
Author(s):  
Rashid Khogali

We synthesize online scheduling algorithms to optimally assign a set of arriving heterogeneous tasks to heterogeneous speed-scalable processors under the single threaded computing architecture. By using dynamic speed-scaling, where each processor's speed is able to dynamically change within hardware and software processing constraints, the goal of our algorithms is to minimize the total financial cost (in dollars) of response time and energy consumption (TCRTEC) of the tasks. In our work, the processors are heterogeneous in that they may differ in their hardware specifications with respect to maximum processing rate, power function parameters and energy sources. Tasks are heterogeneous in terms of computation volume, memory and minimum processing requirements. We also consider that the unit price of response time for each task is heterogeneous because the user may be willing to pay higher/lower unit prices for certain tasks, thereby increasing/decreasing their optimum processing rates. We model the overhead loading time incurred when a task is loaded by a given processor prior to its execution and assume it to be heterogeneous as well. Under the single threaded, single buffered computing architecture, we synthesize the SBDPP algorithm and its two other versions. Its first two versions allow the user to specify the unit price of energy and response time for executing each arriving task. The algorithm's second version extends the functionality of the first by allowing the user or the OS of the computing device to further modify a task's unit price of time or energy in order to achieve a linearly controlled operation point that lies somewhere in the economy-performance mode continuum of a task's execution. The algorithm's third version operates exclusively on the latter. We briefly extend the algorithm and its versions to consider migration, where an unfinished task is paused and resumed on another processor. The SBDPP algorithm is qualitatively compared against its two other versions. The SBDPP dispatcher is analytically shown to perform better than the well known Round Robin dispatcher in terms of the TCRTEC performance metric. Through simulations we deduce a relationship between the arrival rate of tasks, number of processors and response time of tasks. Under the Single threaded, multi-buffered computing architecture we have four contributions that constitute the SMBSPP algorithm. First, we propose a novel task dispatching strategy for assigning the tasks to the processors. Second, we propose a novel preemptive service discipline called Smallest remaining Computation Volume Per unit Price of response Time (SCVPPT) to schedule the tasks on the assigned processor. Third, we propose a dynamic speed-scaling function that explicitly determines the optimum processing rate of each task. Most of the simulations consider both stochastic and deterministic traffic conditions. Our simulation results show that SCVPPT outperforms the two known service disciplines, Shortest Remaining Processing Time (SRPT) and the First Come First Serve (FCFS), in terms of minimizing the TCRTEC performance metric. The results also show that the algorithm's dispatcher drastically outperforms the well known Round Robin dispatcher with cost savings exceeding 100% even when the processors are mildly heterogeneous. Finally, analytical and simulation results show that our speed scaling function performs better than a comparable speed scaling function in current literature. Under a fixed budget of energy, we synthesize the SMBAD algorithm which uses the micro-economic laws of Supply and Demand (LSD) to heuristically adjust the unit price of energy in order to extend battery life and execute more than 50% of tasks on a single processor (under the single threaded, multi buffered computing architecture). By extending all our multiprocessor algorithms to factor independent (battery) energy sources that is associated with each processor, we analytically show that load balancing effects are induced on hetergeneous parallel processors. This happens when the unit price of energy is adjusted by the battery level of each processor in accordance with LSD. Furthermore, we show that a variation of this load balancing effect also occurs when the heterogeneous processors use a single battery as long as they operate at unconstrained processing rates.


2021 ◽  
Author(s):  
Rashid Khogali

We synthesize online scheduling algorithms to optimally assign a set of arriving heterogeneous tasks to heterogeneous speed-scalable processors under the single threaded computing architecture. By using dynamic speed-scaling, where each processor's speed is able to dynamically change within hardware and software processing constraints, the goal of our algorithms is to minimize the total financial cost (in dollars) of response time and energy consumption (TCRTEC) of the tasks. In our work, the processors are heterogeneous in that they may differ in their hardware specifications with respect to maximum processing rate, power function parameters and energy sources. Tasks are heterogeneous in terms of computation volume, memory and minimum processing requirements. We also consider that the unit price of response time for each task is heterogeneous because the user may be willing to pay higher/lower unit prices for certain tasks, thereby increasing/decreasing their optimum processing rates. We model the overhead loading time incurred when a task is loaded by a given processor prior to its execution and assume it to be heterogeneous as well. Under the single threaded, single buffered computing architecture, we synthesize the SBDPP algorithm and its two other versions. Its first two versions allow the user to specify the unit price of energy and response time for executing each arriving task. The algorithm's second version extends the functionality of the first by allowing the user or the OS of the computing device to further modify a task's unit price of time or energy in order to achieve a linearly controlled operation point that lies somewhere in the economy-performance mode continuum of a task's execution. The algorithm's third version operates exclusively on the latter. We briefly extend the algorithm and its versions to consider migration, where an unfinished task is paused and resumed on another processor. The SBDPP algorithm is qualitatively compared against its two other versions. The SBDPP dispatcher is analytically shown to perform better than the well known Round Robin dispatcher in terms of the TCRTEC performance metric. Through simulations we deduce a relationship between the arrival rate of tasks, number of processors and response time of tasks. Under the Single threaded, multi-buffered computing architecture we have four contributions that constitute the SMBSPP algorithm. First, we propose a novel task dispatching strategy for assigning the tasks to the processors. Second, we propose a novel preemptive service discipline called Smallest remaining Computation Volume Per unit Price of response Time (SCVPPT) to schedule the tasks on the assigned processor. Third, we propose a dynamic speed-scaling function that explicitly determines the optimum processing rate of each task. Most of the simulations consider both stochastic and deterministic traffic conditions. Our simulation results show that SCVPPT outperforms the two known service disciplines, Shortest Remaining Processing Time (SRPT) and the First Come First Serve (FCFS), in terms of minimizing the TCRTEC performance metric. The results also show that the algorithm's dispatcher drastically outperforms the well known Round Robin dispatcher with cost savings exceeding 100% even when the processors are mildly heterogeneous. Finally, analytical and simulation results show that our speed scaling function performs better than a comparable speed scaling function in current literature. Under a fixed budget of energy, we synthesize the SMBAD algorithm which uses the micro-economic laws of Supply and Demand (LSD) to heuristically adjust the unit price of energy in order to extend battery life and execute more than 50% of tasks on a single processor (under the single threaded, multi buffered computing architecture). By extending all our multiprocessor algorithms to factor independent (battery) energy sources that is associated with each processor, we analytically show that load balancing effects are induced on hetergeneous parallel processors. This happens when the unit price of energy is adjusted by the battery level of each processor in accordance with LSD. Furthermore, we show that a variation of this load balancing effect also occurs when the heterogeneous processors use a single battery as long as they operate at unconstrained processing rates.


2014 ◽  
Vol 7 (1) ◽  
pp. 267-281 ◽  
Author(s):  
B. van Werkhoven ◽  
J. Maassen ◽  
M. Kliphuis ◽  
H. A. Dijkstra ◽  
S. E. Brunnabend ◽  
...  

Abstract. The Parallel Ocean Program (POP) is used in many strongly eddying ocean circulation simulations. Ideally it would be desirable to be able to do thousand-year-long simulations, but the current performance of POP prohibits these types of simulations. In this work, using a new distributed computing approach, two methods to improve the performance of POP are presented. The first is a block-partitioning scheme for the optimization of the load balancing of POP such that it can be run efficiently in a multi-platform setting. The second is the implementation of part of the POP model code on graphics processing units (GPUs). We show that the combination of both innovations also leads to a substantial performance increase when running POP simultaneously over multiple computational platforms.


2012 ◽  
Vol 616-618 ◽  
pp. 2233-2238 ◽  
Author(s):  
Rui Ting Lu ◽  
Xiang Zhen Li ◽  
Jia Hui Wang ◽  
Feng Jie Sun

WSN based on IPv6 is a new network integrated IPv6 and WSN. The related technologies of WSN based on IPv6 was researched, and an architecture of WSN based on IPv6 was proposed according to 6LoWPAN protocol in this article. Efficient and stable route protocol is a main focus to ensure network performance. Refer to on-demand routing protocol DSR, a Load-Balancing route protocol for WSN based on IPv6 was designed. An implementation of this protocol was programmed in NS2, and its simulation results were analyzed. The experimental result shows that this protocol could effectively reduce end-to-end delay and routing overhead, improving the network performance.


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