Teachers and Students as Game Designers

Author(s):  
Kamisah Osman ◽  
Nurul Aini Bakar

The amount of research done on educational game integration has lately witnessed a large development. Many scholars believe that games can motivate, engage, and stimulate students’ higher order thinking skills, and studies have shown that the integration of commercial and popular games in the classroom provide positive impact on students’ learning. On the other hand, there are other voices that reveal the multitude of factors hampering the integration of these games into the educational environment. Generally, these factors are derived from the lack of instructional games designed to cater for classroom teaching and learning processes. In this respect, there are efforts made by the educational researchers and game designers to minimize the hampering factors. One alternative some scholars offered to this was for teachers and students to act as game designers, developing games to be used for classroom integration. This chapter explores the possibilities for both trainers and trainees to design games tailored for classroom integration.

2020 ◽  
Author(s):  
Siti Hamin Stapa ◽  
Nur Izzati Ibaharim

The aim of this article is to investigate the perceptions of university students on the use of edutainment in promoting Higher Order Thinking Skills (HOTS) in English as a second language (ESL) writing. 20 diploma students from Malaysia University of Science & Technology (MUST) participated in this study. This study adopts quantitative research design where a set of questionnaires was distributed to the students. Before answering the questionnaire, the students went through a treatment using edutainment. They had to play an online game downloaded from Play Store. They spent 13 weeks playing the game. At the end of the treatment, they had to sit for the post test. Then they were asked to complete the questionnaire. This study is in bringing positive impact to the society starting from the ministry to the students regarding the importance of the edutainment implementation in classroom teaching. The findings reveal that the students perceived that Edutainment has affected the stimulation of higher order thinking skills in their writing. This suggests that edutainment should be incorporated in the teaching and learning English.


2021 ◽  
Vol 17 (2) ◽  
pp. 169
Author(s):  
Lina Mursyidah Hamzah ◽  
Wan Mazwati Wan Yusoff

Abstract: Malaysian schools have been implementing i-Think program as a means to develop higher order thinking skills among primary and secondary school students since 2013. Thus, there is a need to assess the implementation of the i-Think program since it was made compulsory almost seven years ago. This paper reports a scoping review of research activities conducted on the implementation of the i-Think program in Malaysian schools to synthesize studies on the implementation of the i-Think program in the classrooms; teachers' and students’ acceptance of the program; examine its impact on HOTS and students’ achievement; and to identify and disseminate the gaps in the works of literature. Forty articles were reviewed and the results indicated that the data on how i-Think programs were implemented in classrooms were so small that no definite conclusions could be made. Results on both students' and teachers’ levels of knowledge on i-Think maps were mixed. Majority of studies showed that i-Think maps significantly enhanced students’ achievement. However, no study measured the impact of i-Think on HOTS despite researchers' claim that i-Think maps had stimulated students’ HOTS. Thus, future studies should focus on showing correlation between i-Think and HOTS by using a validated measurement scale to assess students’ HOTS, development of valid and reliable measurement scale to gather a large pool of data to illustrate more comprehensively the status of i-Think implementation in schools throughout Malaysia, support systems provided to teachers at school and district level, and identifying barriers that hinders teachers from implementing i-Think program. Keywords: HOTS, i-Think Maps, Malaysian schools, Scoping review.


Author(s):  
Melissa Roberts Becker ◽  
Karen McCaleb ◽  
Credence Baker

University recruitment websites continue to show students happily using technology in the higher education environment. Exactly how technology is used in the teaching and learning process continues to challenge and frustrate university instructors and students. A frequent depiction of college classrooms consists of an instructor lecturing from the front of the classroom and reprimanding students for talking to each other. In this paradigm, the professor is the “sage on the stage” and is the single transmitter of knowledge. Is this teaching and learning approach the most effective way to educate students? With recent discoveries about how students learn most optimally, and how technology can augment the process, a paradigm shift is required towards appropriate and intentional implementation of technology tools for engaging students to use higher-order thinking skills. This chapter explores the use and application of free digital tools that both improve and in turn enhance the learning process.


Author(s):  
Raz Shpeizer ◽  
Amnon Glassner

This chapter offers to illuminate some of the complex relations between conscious, rational, higher order human functions and unconscious and intuitive processes, especially in the context of teaching and learning of higher order thinking. The chapter will consider dialogical models, especially those of Richard Paul and Mikhail Bakhtin, for teaching and learning of higher order thinking, which take into account these complex relations, and aims at optimizing higher order thinking skills and dispositions, without neglecting human's emotional side and their need for authentic self-expression.


2018 ◽  
Vol 1 (2) ◽  
pp. 1-22
Author(s):  
Leonard J. Waks

Purpose —The purpose of this paper is to explain how the introduction of the Internet and digital tools renews and enriches John Dewey's experimentalist model for teaching and learning with particular attention to the place of and resources for higher order thinking. Design/Approach/Methods —The methods include a close exposition of Dewey's classical texts, and a thought experiment introducing ICT elements into Dewey's design diagrams for teaching and learning. Findings —Dewey's model has inherent difficulties, and that digital technologies helps resolve them. Originality/Value —With the Internet and new digital tools, teachers can design new virtual learning spaces and learning activities. Learners can use online information and communication tools to act more effectively using higher-order thinking skills.


Curationis ◽  
2006 ◽  
Vol 29 (3) ◽  
Author(s):  
MM Chabeli

Outcomes-Based Education (OBE) brought about a significant paradigm shift in the education and training of learners in South Africa. OBE requires a shift from focusing on the teacher input (instruction offerings or syllabuses expressed in terms of content), to focusing on learner outcomes. OBE is moving away from ‘transmission’ models to constructivistic, learner-centered models that put emphasis on learning as an active process (Nieburh, 1996:30). Teachers act as facilitators and mediators of learning (Norms and Standards, Government Gazette vol 415, no 20844 of 2000). Facilitators are responsible to create the environment that is conducive for learners to construct their own knowledge, skills and values through interaction (Peters, 2000). The first critical cross-field outcome accepted by the South African Qualification Framework (SAQA) is that learners should be able to identify and solve problems by using critical and creative thinking skills. This paper seeks to explore some higher order thinking skills competencies required by OBE from learners such as critical thinking, reflective thinking, creative thinking, dialogic / dialectic thinking, decision making, problem solving and emotional intelligence and their implications in facilitating teaching and learning from the theoretical perspective. The philosophical underpinning of these higher order thinking skills is described to give direction to the study. It is recommended that a study focusing on the assessment of these intellectual concepts be made. The study may be qualitative, quantitative or mixed methods in nature (Creswell 2005).


2018 ◽  
Vol 10 (1.SP) ◽  
pp. 8
Author(s):  
Ha Thi CAO

In the social model, in order to live and work in a complex and competitive environment of the 21st century, students must be well-equipped with such important skills and qualifications, of which creativity, critical thinking, communication and collaboration skills are very necessary for learners in the future. In this paper, the researcher aims to focus on teachers’ competency of instruction for developing higher-order thinking skills (creativity, critical thinking skills) through teaching and learning Mathematics in Vietnam.


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