Communication, Technology, and Digital Culture for the Conservation and Enhancement of the Architectural Heritage

Author(s):  
Francesca Fatta

In this chapter the main issue is focused on the reconstruction of Reggio and Messina after the earthquake of 1908 has been an opportunity to address the broken and - what is much more difficult and required - the rebalancing of memory and identity of places. Between July 2013 and September 2014 two teams of researchers at the University of Reggio and the MAP CNRS Marseille have formed a partnership to test new communications systems, technology and digital culture applied to cultural and architectural heritage. The responsibilities of the MAP CNRS, directed by Prof. Livio De Luca and the field of investigation and experimentation defined by Atelier of thesis of Prof. Francesca Fatta, found an interaction system useful for the definition of design systems for a Museum of collective memory in Reggio Calabria. The digital experiments were compared with the taking of photogrammetric works recovered from the earthquake of 1908 in Reggio, three-dimensional modeling and integrated reading systems aimed at the restoration and augmented reality.

Author(s):  
R. Quattrini ◽  
C. Battini ◽  
R. Mammoli

Recently we assist to an increasing availability of HBIM models rich in geometric and informative terms. Instead, there is still a lack of researches implementing dedicated libraries, based on parametric intelligence and semantically aware, related to the architectural heritage. Additional challenges became from their portability in non-desktop environment (such as VR). The research article demonstrates the validity of a workflow applied to the architectural heritage, which starting from the semantic modeling reaches the visualization in a virtual reality environment, passing through the necessary phases of export, data migration and management. The three-dimensional modeling of the classical Doric order takes place in the BIM work environment and is configured as a necessary starting point for the implementation of data, parametric intelligences and definition of ontologies that exclusively qualify the model. The study also enables an effective method for data migration from the BIM model to databases integrated into VR technologies for AH. Furthermore, the process intends to propose a methodology, applicable in a return path, suited to the achievement of an appropriate data enrichment of each model and to the possibility of interaction in VR environment with the model.


2018 ◽  
Vol 6 (3) ◽  
pp. 33-48 ◽  
Author(s):  
Л. Жихарев ◽  
L. Zhikharev

One of the most important characteristics of a fractal is its dimensionality. In general, there are several options for mathematical definition of this value, but usually under the object dimensionality is understood the degree of space filling by it. It is necessary to distinguish the dimensionality of space and the dimension of multitude. Segment, square and cube are objects with dimensionality 1, 2 and 3, which can be in respective spaces: on a straight line, plane or in a 3D space. Fractals can have a fractional dimensionality. By definition, proposed by Bernois Mandelbrot, this fractional dimensionality should be less than the fractal’s topological dimension. Abram Samoilovich Bezikovich (1891–1970) was the author of first mathematical conclusions based on Felix Hausdorff (1868–1942) arguments and allowing determine the fractional dimensionality of multitudes. Bezikovich – Hausdorff dimensionality is determined through the multitude covering by unity elements. In practice, it is more convenient to use Minkowsky dimensionality for determining the fractional dimensionalities of fractals. There are also numerical methods for Minkowsky dimensionality calculation. In this study various approaches for fractional dimensionality determining are tested, dimensionalities of new fractals are defined. A broader view on the concept of dimensionality is proposed, its dependence on fractal parameters and interpretation of fractal sets’ structure are determined. An attempt for generalization of experimental dependences and determination of general regularities for fractals structure influence on their dimensionality is realized. For visualization of three-dimensional geometrical constructions, and plain evidence of empirical hypotheses were used computer models developed in the software for three-dimensional modeling (COMPASS, Inventor and SolidWorks), calculations were carried out in mathematical packages such as Wolfram Mathematica.


2021 ◽  
pp. 54-67
Author(s):  
Максим Сергеевич Можаров ◽  
Алена Сергеевна Огнева

Дается определение понятий творческих способностей, приведены методы использования трехмерного моделирования, применяемые в изобразительном искусстве и науке, учитывая последние данные в этой области деятельности. Материалом исследования послужили работы различных авторов в области развития творчества и креативности, а также материалы исследователей в области трехмерного моделирования. Их использование позволило изучить представления и наметить перспективы развития творческих способностей младших школьников. В творческом процессе продуктивные и репродуктивные компоненты мышления имеют непосредственную связь и возможность переходить от одного к другому. Благодаря этому может быть обеспечена эволюционная способность интеллектуальных систем, кроме того, умение воспроизводить, анализировать и конструировать, так как любая сложная система развивается на основе противоречивых свойств. Воображение опирается на несколько факторов, таких как восприятие, мышление и память. Данный психический процесс имеет особенность, которая заключается в том, что воображение свойственно только людям, которые способны модифицировать окружающий их мир, изменять реальность, а также создавать что-то новое. На сегодняшний день использование современных достижений в различных областях компьютерных технологий сильно распространено. Развивая творческое мышление, необходимо активно применять компьютерные технологии, такие как 3D-моделирование. Проанализированы существующие подходы к развитию пространственного мышления обучающихся начальной школы посредством методики формообразования, актуальные для разработки заданий по 3D-моделированию. Проиллюстрированы теоретические выводы на примере конкретных заданий, включающих: вопросы, требующие творческой деятельности; простые творческие задания на репродуктивном уровне; творческие проекты по 3D-моделированию. Задатки к творческим способностям присущи каждому младшему школьнику, поэтому нужно изначально готовить ребенка к поиску новых идей и нестандартных решений. Творческие способности не только развивают креативность, но и расширяют кругозор, формируют личностные качества, такие как инициатива, целеустремленность и настойчивость. The definition of the concepts of creativity is given, methods of using three-dimensional modeling used in the visual arts and science are given, taking into account the latest data in this field of activity. The research material was the work of various authors in the field of the development of creativity and creativity, as well as the materials of researchers in the field of three-dimensional modeling. Their use made it possible to study the ideas about the development of creativity in younger students. In the creative process, the productive and reproductive components of thinking have a direct connection and the ability to move from one to another. Thanks to this, the evolutionary ability of intelligent systems can be provided, as well as the ability to reproduce, analyze and design, since any complex system develops on the basis of contradictory properties. Imagination is intermediate between perception, thinking and memory. The peculiarity of this form of the mental process lies in the fact that imagination is peculiar only to people who are able to modify the world around them, change reality, and also create something innovative. Today, the use of modern advances in computer technology is freely distributed in many areas. In order to develop a person’s creative thinking, the use of computer technologies, including 3D modeling, plays a significant role. It can be noted that the need to develop creative thinking through 3D modeling is due to the fact that information technology will bring benefits in the field of national education. On the basis of the analyzed theoretical base, a system of tasks has been developed, including: questions requiring creative activity; simple creative tasks at the reproductive level; creative projects for 3D modeling. The inclinations to creativity are inherent in every younger student who needs to initially prepare the child for the search for new ideas and non-standard solutions. Creativity not only develops creativity, but also broadens the horizons, fosters personal qualities such as initiative, dedication and perseverance.


2014 ◽  
Vol 644-650 ◽  
pp. 3383-3386
Author(s):  
Wang Gong Yang

Nowadays, augmented reality technology is changing our traditional reading way. Children’s books can provide immersive experience which is personally on the scene to children with augmented reality scene, three-dimensional modeling technique, etc. It is no doubt that augmented reality scene not only creates an art present surface of enhancing effect for authors, but also gives an extra process of experience to participators. The paper discusses the key technology of ARToolKit, and applies ARToolKit to children’s books area.


Author(s):  
M. C. López González ◽  
R. Spallone ◽  
M. Vitali ◽  
F. Natta

Abstract. This paper presents the methodological framework set up for the analysis, interpretation, and representation of the banded vaulted systems recognized in eleven Baroque atria in Turin. In these atria, the banded vaults, locally named “a fascie”, are featured by a series of arches orthogonal to the perimeter walls on which they rest. The arches divide the room’s ceiling into spaces that can accommodate small vaults of different shapes. The atria have been the subject of bibliographical, historical and documentary analyses, laser scanner metric survey, two-dimensional graphic representations, and interpretative hypotheses through three-dimensional modeling of the design’s geometries of the vaults.The integration between terrestrial laser scanning (TLS) technique, architectural drawing and three-dimensional modeling methods led to the definition of new workflows, aimed at optimizing the use of data. From these procedures new opportunities for the research arise, such as the comparison (metric and geometric) through the superimposition of design ideal models and point clouds.


Sign in / Sign up

Export Citation Format

Share Document