Alaska's Embrace of Digital Opportunities

Author(s):  
Ping Lan ◽  
David C. Yen

There have been a very limited number of systematic studies of how a region is turning digital opportunities into a development force. In theory, major advances in information and communication technology (ICT) have successfully transformed traditional businesses and markets, revolutionized learning and knowledge-sharing, generated global information flows, and empowered citizens and communities in new ways to redefine governance (Afuah, 2003; Mullaney et al., 2003). At a regional level, this “digital revolution” could offer enormous opportunities to support sustainable local prosperity, and thus help to achieve the broader development goals (DOT Force, 2001). Alaska is one state that can be positioned to take advantage of Internet and e-commerce technologies. Isolated from the U.S. main economic centers and heavily reliant on the export of commodities in its economy, e-commerce or business via the Internet is an ideal choice for Alaska. However, the available statistics do not support this claim. Most economic indicators show a downward trend in Alaska since 1995, in spite of the fact that the federal government expenditure has been increasing (ASTF, 2002). This chapter is dedicated to measuring the usage of the Internet in Alaska. It hypothesizes that geographical limitations help a region like Alaska embrace ICT and its applications without much hesitation, but also hinders the region to fully exploit the potential of ICT due to the limitations of resources. A large-scale survey was conducted to reveal the characteristics of Internet usage among individuals, government agencies, local communities, and private firms in Alaska. This research is of interest in two aspects: It could offer help for policymakers and enterprises within Alaska to realize the potential development brought about by the current digital revolution, and it could help enterprises outside Alaska to target this market more effectively. Theoretically, it could shed light on issues related to technology adoption and local innovation. Besides that, the platform-dependent approach used in this research can be applied in a broader context.

Author(s):  
Vaggelis Saprikis

Contemporary commerce is completely different as regards features some years ago. Nowadays, a considerable number of individuals and firms take advantage of the information and communication technologies and conduct transactions online. In particular, the mobile industry along with the broad use of social networks and improvements in the internet bandwidth worldwide has created a completely different business environment. Consequently, the technology incited many consumers to cross-border e-shopping, allowing access to a wider variety of products and services, and in numerous circumstances, access to cheaper goods. The purpose of this chapter is to investigate the perceptions internet users have towards e-shops focusing on Greece. More precisely, it aims to find out whether there are contingent differences on customers' perceptions regarding domestic vs. international e-shops, since a gradually augmented number of people have been expressing their preference on non-domestic e-stores for their purchases. Additionally, the chapter intends to shed light on the difficulty in understanding vital aspects of e-consumer behaviour.


Author(s):  
Ricardo Morais ◽  
Ian Brailsford

This chapter presents a case of information and communication technology use in doctoral research processes. In particular, it presents the use of the Idea Puzzle software as a knowledge visualization tool for research design at the University of Auckland. The chapter begins with a review of previous contributions on knowledge visualization and research design. It then presents the Idea Puzzle software and its application at the University of Auckland. In addition, the chapter discusses the results of a large-scale survey conducted on the Idea Puzzle software in 71 higher education institutions as well as its first usability testing at the University of Auckland. The chapter concludes that the Idea Puzzle software stimulates visual integrative thinking for coherent research design in the light of Philosophy of Science.


Author(s):  
Dragorad Milovanović ◽  
Vladan Pantović ◽  
Gordana Gardašević

The Internet of Things (IoT) is the concept of linking various objects to the Internet that sense/acquire and transmit data in the environment to create a new application. From a standardization perspective, the IoT can be viewed as a global infrastructure, enabling advanced services by interconnecting (physical and virtual) objects based on evolving interoperable information and communication technologies (ICT). The success of the IoT will depend strongly on the existence and effective operation of global standards. The standardization initiative, research projects, national initiatives and industrial activities are outlined in this chapter. There are already many standardization activities related to the IoT, covering broad research areas: wireless and cellular technologies, networking protocols, emerging applications, media-centric IoT. What is needed, therefore, are a harmonization of standards and effective frameworks for large-scale deployment.


Author(s):  
Vaggelis Saprikis

Contemporary commerce is completely different as regards features some years ago. Nowadays, a considerable number of individuals and firms take advantage of the information and communication technologies and conduct transactions online. In particular, the mobile industry along with the broad use of social networks and improvements in the internet bandwidth worldwide has created a completely different business environment. Consequently, the technology incited many consumers to cross-border e-shopping, allowing access to a wider variety of products and services, and in numerous circumstances, access to cheaper goods. The purpose of this chapter is to investigate the perceptions internet users have towards e-shops focusing on Greece. More precisely, it aims to find out whether there are contingent differences on customers' perceptions regarding domestic vs. international e-shops, since a gradually augmented number of people have been expressing their preference on non-domestic e-stores for their purchases. Additionally, the chapter intends to shed light on the difficulty in understanding vital aspects of e-consumer behaviour.


2016 ◽  
Vol 19 (4) ◽  
pp. 498-521 ◽  
Author(s):  
Tim Pawlowski ◽  
Ute Schüttoff ◽  
Paul Downward ◽  
Michael Lechner

In contrast to the popular policy claim that sport might serve as vehicle to meet the Millennium Development Goals, empirical evidence based on large-scale survey data is largely missing. We use panel data based on a cohort of children and employ propensity score matching to identify the effects of sports participation on child development in Peru. Our findings suggest that participation in a sports group has positive impacts on subjective health and a measure of social capital. However, and in contrast to developed countries, we find no statistically significant effects on well-being and human capital formation.


2019 ◽  
Vol 3 (2) ◽  
pp. 257-264
Author(s):  
Bayu Sugara ◽  
Dody Dody ◽  
Donny Donny

Information is now very easy to get anywhere. Information technology, especially the internet, strongly supports the exchange of information very quickly. The internet has become an information and communication media that has been used by many people with many interests, especially in taking large-scale information data, Unfortunately the information presented is sometimes less relevant. Quality information is influenced by relevance, accuracy and on time. However, there are not many effective search systems available. This study discusses the implementation of an information retrieval system to find and find symptoms of autism disorders using the Vector Space Model (VSM) method. Vector Space Model (VSM) is a model used to measure the similarity between a document and a query. In this model, queries and documents are considered vectors in n dimensional space. Where n is the number of all terms listed. The purpose of this study was to design an information retrieval software to find and match the symptoms of autism disorders. By using Vector Space Model, it is hoped that it can provide a solution to the search engine to provide text matching information in the database using certain keywords, the results of the matching are presented in the form of ranks.


2020 ◽  
pp. 1070-1095
Author(s):  
Dragorad Milovanović ◽  
Vladan Pantović ◽  
Gordana Gardašević

The Internet of Things (IoT) is the concept of linking various objects to the Internet that sense/acquire and transmit data in the environment to create a new application. From a standardization perspective, the IoT can be viewed as a global infrastructure, enabling advanced services by interconnecting (physical and virtual) objects based on evolving interoperable information and communication technologies (ICT). The success of the IoT will depend strongly on the existence and effective operation of global standards. The standardization initiative, research projects, national initiatives and industrial activities are outlined in this chapter. There are already many standardization activities related to the IoT, covering broad research areas: wireless and cellular technologies, networking protocols, emerging applications, media-centric IoT. What is needed, therefore, are a harmonization of standards and effective frameworks for large-scale deployment.


2022 ◽  
pp. 351-366
Author(s):  
Ricardo Morais ◽  
Ian Brailsford

This chapter presents a case of information and communication technology use in doctoral research processes. In particular, it presents the use of the Idea Puzzle software as a knowledge visualization tool for research design at the University of Auckland. The chapter begins with a review of previous contributions on knowledge visualization and research design. It then presents the Idea Puzzle software and its application at the University of Auckland. In addition, the chapter discusses the results of a large-scale survey conducted on the Idea Puzzle software in 71 higher education institutions as well as its first usability testing at the University of Auckland. The chapter concludes that the Idea Puzzle software stimulates visual integrative thinking for coherent research design in the light of Philosophy of Science.


2019 ◽  
Vol 11 (3) ◽  
pp. 598 ◽  
Author(s):  
Ralf Barkemeyer ◽  
Jason Miklian

After decades of isolation, Myanmar opened up its economy to international trade in 2012. This opening led to a rapid influx of international investment, exposure to the international corporate social responsibility (CSR) community and presumed pressures to conform to related norms and practices. We report on a large-scale survey of firms operating in Myanmar, comparing perceptions of corporate practitioners of CSR and the United Nations Sustainable Development Goals. Our findings show that awareness levels of CSR among domestic Myanmar firms match those of their international peers, but the application of and selection criteria for CSR implementation by domestic firms in Myanmar differs from typical CSR activities observed in other parts of the world, in particular by Global North firms. More surprisingly, Myanmar firms have a higher awareness of the Sustainable Development Goals (SDGs) than their multinational counterparts. Our findings have implications for CSR advocacy in Myanmar as well as for the dissemination of corporate responsibility and sustainability into the developing world more generally.


2016 ◽  
Vol 110 (3) ◽  
pp. 425-479 ◽  
Author(s):  
Martha Finnemore ◽  
Duncan B. Hollis

On February 16, 2016, a U.S. court ordered Apple to circumvent the security features of an iPhone 5C used by one of the terrorists who committed the San Bernardino shootings. Apple refused. It argued that breaking encryption for one phone could not be done without undermining the security of encryption more generally. It made a public appeal for “everyone to step back and consider the implications” of having a “back door” key to unlock any phone—which governments (and others) could deploy to track users or access their data. The U.S. government eventually withdrew its suit after the F.B.I. hired an outside party to access the phone. But the incident sparked a wide-ranging debate over the appropriate standards of behavior for companies like Apple and for their customers in constructing and using information and communication technologies (ICTs). That debate, in turn, is part of a much larger conversation. Essential as the Internet is, “rules of the road” for cyberspace are often unclear and have become the focus of serious conflicts.


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