Integrated Domain Model for Digital Rights Management

Author(s):  
Eetu Luoma ◽  
Pasi Tyvainen

Digital Rights Management (DRM) is an issue of controlling and managing digital rights over intellectual property. It has recently broadened its scope from being merely a content protection concern to description, identification, trading, protection, monitoring and tracking of rights over tangible or intangible assets. In our study we found out an essential problem of the domain: lack of models on an appropriate level of abstraction needed to support research and system development. Modelling, identifying and describing the core entities enable the rights management functionalities. This chapter contributes in recognizing the principal entities and providing detailed description on current identification and description matters and solutions. Our analysis results in the remark of distinguishing the evolution stages of digital content and separating the different offers and agreements through which the rights are traded between the value chain participants. Based on the depiction of the domain model, this chapter additionally gives insight into the future trends and issues on the DRM domain.

2008 ◽  
pp. 1707-1748
Author(s):  
Martin Schmucker

This chapter explains the fundamental principles of audiovisual content protection. It explains the basic knowledge that is needed to understand the fundamentals of digital rights management (DRM) systems and their problems. Starting with a general introduction about copyright and content protection, available protection technologies are described and analyzed. The basic concepts of DRM solutions are explained and problems discussed. Potentials and practical limitations are analysed based on the digital music industry value chain. An outlook is given on solutions that are under development and that stronger consider the needs of the customers. In the conclusion, future solutions are discussed.


Author(s):  
Martin Schmucker

This chapter explains the fundamental principles of audiovisual content protection. It explains the basic knowledge that is needed to understand the fundamentals of digital rights management (DRM) systems and their problems. Starting with a general introduction about copyright and content protection, available protection technologies are described and analyzed. The basic concepts of DRM solutions are explained and problems discussed. Potentials and practical limitations are analysed based on the digital music industry value chain. An outlook is given on solutions that are under development and that stronger consider the needs of the customers. In the conclusion, future solutions are discussed.


Author(s):  
Margherita Pagani

This chapter sets out to analyze the impact generated by the adoption of Digital Rights Management (DRM) processes on the typical Digital Media Management Value Chain activities and tries to analyze the processes in the context of the business model. Given the early stage of the theory development in the field of DRM, the study follows the logic of grounded theory (Glaser & Strauss, 1967) by building the research on a multiple-case study methodology (Eisenhardt, 1989). The companies selected are successful players that have adopted DRM processes. These companies are Adobe Systems, Digital Island, Endemol, Intertrust, Microsoft, and the Motion Picture Association. The chapter provides in-depth longitudinal data on these seven players to show how companies implement DRM processes. After giving a definition of Intellectual Property and Digital Rights Management (first section), the chapter provides a description of the typical Digital Media Management Value Chain Activities and players involved along the different phases examined (second section). An in-depth description of Digital Rights Management processes is discussed in the third section. Digital Rights Management processes are considered in the context of business model and they are distinguished into content processes, finance processes and Rights Management processes. It concludes with a discussion of the model and main benefits generated by the integration of digital rights management (fourth section).


Author(s):  
Hisham Abdalla ◽  
Xiong Hu ◽  
Abubaker Wahaballa ◽  
Ahmed Abdalla ◽  
Mohammed Ramadan ◽  
...  

Author(s):  
Hugo Jonker ◽  
Sjouke Mauw

The use of Digital Rights Management (DRM) systems involves several stakeholders, such as the content provider, the license provider, and the user, each having their own incentives to use the system. Proper use of the system implies that these incentives can only be met if certain security requirements are fulfilled. Much attention in literature has been devoted to specific security aspects of DRM systems. The contributions of this chapter consist of deriving a systematic overview of core security requirements for DRM systems. This chapter conducts a stakeholder analysis, gives an objective tree for each relevant stakeholder, and develops a simple, generic conceptual model to arrive at the set of core security requirements.


Author(s):  
Margherita Pagani

Digital Rights Management poses one of the greatest challenges for multimedia content providers and interactive media companies in the digital age in order to be able to monetorize their interactive products and services catalogs. In a digital environment, digital contents (video, audio) can be distributed across different media (TV, radio, Internet). Organizations need to take into account some legal issues: • control of copyright and rights management; • regulation of content; • regulation of access; • customer data and consumer protection. There are many problems about conflict between the territorial allocation of broadcast rights and the physical coverage of the signal. As illustrated in the previous chapters, satellite transmission has a much greater potential problem with audiovisual piracy than either terrestrial or cable due to the wide footprint of satellite broadcasts. In respect to out-of-area reception, cable networks offer the most controlled signal distribution since they comprise a closed environment. For terrestrial broadcasting the most typical issue is “overspill,” when the same signals can be received in an adjoining territory. In highly cabled territories, the custom has developed of redistributing the overspill signal as widely as possible.1 In these cases collecting societies will administer the copyright payments. The Net poses challenges both for owners, creators, sellers, and for users of Intellectual Property, as it allows for essentially cost-less copying of content. Digital files can be easily copied and transmitted, and today we already see serious breaches of copyright law. In an analog workflow DRM focused on security and encryption as a means of solving the issue of unauthorized copying, that is, lock the content and limit its distribution to only those who pay. This was the first generation of DRM, and it represented a substantial narrowing of the real and broader capabilities of DRM. The second-generation of DRM covers the description, identification, trading, protection, monitoring, and tracking of all forms of rights uses over both tangible and intangible assets, including management of rights holders’ relationships2 (Iannella, 2002). It is important to note that DRM technologies enable secure management of digital processes and information. Digital Rights Management refers to the management of all rights, not only the rights applicable to permissions over digital content. After giving a definition of Intellectual Property and Digital Rights Management, this chapter discusses the functional architecture domains which cover the high-level modules or components of the DRM system that together provide an end-to-end management of rights. Then the chapter provides a description of the typical Digital Rights Management value chain in terms of activities and players involved along the different phases examined. The purpose of the chapter is to try to understand the impact of the adoption of Digital Rights Management on the Value Chain and to try to analyse the processes in the context of the business model. The chapter concludes with a discussion of the main benefits generated by the integration of Digital Rights Management and proposes the most interesting directions for future research.


2011 ◽  
pp. 3431-3441
Author(s):  
Margherita Pagani

This chapter sets out to analyze the impact generated by the adoption of Digital Rights Management (DRM) processes on the typical Digital Media Management Value Chain activities and tries to analyze the processes in the context of the business model. Given the early stage of the theory development in the field of DRM, the study follows the logic of grounded theory (Glaser & Strauss, 1967) by building the research on a multiple-case study methodology (Eisenhardt, 1989). The companies selected are successful players that have adopted DRM processes. These companies are Adobe Systems, Digital Island, Endemol, Intertrust, Microsoft, and the Motion Picture Association. The chapter provides in-depth longitudinal data on these seven players to show how companies implement DRM processes. After giving a definition of Intellectual Property and Digital Rights Management (first section), the chapter provides a description of the typical Digital Media Management Value Chain Activities and players involved along the different phases examined (second section). An in-depth description of Digital Rights Management processes is discussed in the third section. Digital Rights Management processes are considered in the context of business model and they are distinguished into content processes, finance processes and Rights Management processes. It concludes with a discussion of the model and main benefits generated by the integration of digital rights management (fourth section).


2008 ◽  
pp. 3499-3509
Author(s):  
Margherita Pagani

This paper set out to analyze the impact generated by the adoption of Digital Rights Management (DRM) processes on the typical Digital Media Management Value Chain activities and try to analyze the processes in the context of the business model. Given the early stage of the theory development in the field of DRM the study follows the logic of grounded theory (Glaser and Strauss, 1967) by building the research on a multiple-case study methodology (Eisenhardt, 1989). The companies selected are successful players which have adopted DRM processes. These companies are Endemol, Digital Island, Adobe Systems, Intertrust, and the Motion Picture Association. In this paper we provide in-depth longitudinal data on these five players to show how companies implement DRM processes. Twelve DRM solution vendors are also analyzed in order to compare the strategies adopted. After giving a definition of Intellectual Property and Digital Rights Management (section 1) the paper provides a description of the typical Digital Media Management Value Chain Activities and players involved along the different phases examined (section 2). An in-depth description of Digital Rights Management processes is discussed in section 3. Digital Rights Management processes are considered in the context of business model and they are distinguished into content processes, finance processes and Rights Management processes. We conclude with a discussion of the model and main benefits generated by the integration of digital rights management and propose the most interesting directions for future research (section 4).


Author(s):  
Jaime Delgado ◽  
Eva Rodríguez

This chapter discusses technologies and standards related to digital rights management (DRM). Firstly, it presents DRM systems that are multimedia information management systems that take into account digital rights and protection. These systems enable the controlled distribution and use of multimedia content through the digital value chain. Then, this chapter presents current initiatives, standard and proprietary, that specify a DRM system. It focuses in the MPEG-21 standard initiative, mainly in the parts of this standard that normatively specify the different pieces and formats needed by a complete DRM system. Finally, this chapter presents one of the key components of DRM systems, rights expression languages (RELs) that have been defined to express content usage rules.


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