Harnessing Web 2.0 for Context-Aware Learning

Author(s):  
Wai-Tat Fu ◽  
Thomas Kannampallil

We present an empirical study investigating how interactions with a popular social tagging system, called del.icio.us, may directly impact knowledge adaptation through the processes of concept assimilation and accommodation. We observed 4 undergraduate students over a period of 8 weeks and found that the quality of social tags and distributions of information content directly impact the formation and enrichment of concept schemas. A formal model based on a distributed cognition framework provides a good fit to the students learning data, showing how learning occurs through the adaptive assimilation of concepts and categories of multiple users through the social tagging system. The results and the model have important implications on how Web 2.0 technologies can promote formal and informal learning through collaborative methods.

2010 ◽  
pp. 1511-1526
Author(s):  
Wai-Tat Fu ◽  
Thomas Kannampallil

We present an empirical study investigating how interactions with a popular social tagging system, called del.icio.us, may directly impact knowledge adaptation through the processes of concept assimilation and accommodation. We observed 4 undergraduate students over a period of 8 weeks and found that the quality of social tags and distributions of information content directly impact the formation and enrichment of concept schemas. A formal model based on a distributed cognition framework provides a good fit to the students learning data, showing how learning occurs through the adaptive assimilation of concepts and categories of multiple users through the social tagging system. The results and the model have important implications on how Web 2.0 technologies can promote formal and informal learning through collaborative methods.


Author(s):  
Hak-Lae Kim ◽  
John G. Breslin ◽  
Stefan Decker ◽  
Hong-Gee Kim

Social tagging has become an essential element for Web 2.0 and the emerging Semantic Web applications. With the rise of Web 2.0, websites that provide content creation and sharing features have become extremely popular. These sites allow users to categorize and browse content using tags (i.e., free-text keyword topics). However, the tagging structures or folksonomies created by users and communities are often interlocked with a particular site and cannot be reused in a different system or by a different client. This chapter presents a model for expressing the structure, features, and relations among tags in different Web 2.0 sites. The model, termed the Social Semantic Cloud of Tags (SCOT), allows for the exchange of semantic tag metadata and reuse of tags in various social software applications.


2020 ◽  
Vol 12 (1) ◽  
pp. 55
Author(s):  
Kuntida Thamwipat ◽  
Pornpapatsorn Princhankol

This research was aimed to develop media and activities through the social lab project entitled “ECT imparts knowledge to local communities”. In this research, the focus of social lab for Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi was the community of Bangchan, Tambon Bangchan, Amphoe Mueang, Phetchaburi Province. The topic was how to use online media safely and creatively. The quality of the media and activities would be evaluated and the findings from the development communication through the social lab project would involve the perception and satisfaction of the sampling group towards the social lab project entitled “ECT imparts knowledge to local communities” which was organized in the first semester of the academic year 2019. The tools in this research were an evaluation form for the quality of contents and media presentation, a questionnaire on the perception and a questionnaire on the satisfaction of the sampling group towards the project. The sampling group consisted of 60 people who lived in the community of Bangchan, Phetchaburi Province for at least 3 years and participated in the project “ECT imparts knowledge to local communities” at Wat Photaimanee from the beginning till the end and voluntarily participated in the research project. They were chosen using purposive sampling method. The research findings showed that the project organizers developed different kinds of media and activities including vinyl, leaflets, video clips, PowerPoint slides along with demonstration and workshop sessions to the sampling group. The project organizers were the researchers and undergraduate students who enrolled in the ETM 361 Presentation Skill 2 course. The media and activities were designed by the project organizers and evaluated by 3 experts in contents and 3 experts in media presentation. The results of the quality evaluation in terms of contents were at a good level (  x  = 4.44, S.D = 0.71) and the results of the quality evaluation in terms of media presentation were at a good level  (  x = 4.22, S.D = 0.72). The findings from the development communication through the social lab project showed that the level of perception of the sampling group towards the project was at a high level (  x = 4.50, S.D = 0.70). The sampling group expressed the highest level of satisfaction towards the project ( x = 4.78, S.D = 0.42). The findings confirmed the research hypotheses. It can be concluded that the findings from the development communication through the social lab project entitled “ECT imparts knowledge to local communities” at the community of Bangchan, Phetchaburi Province and the topic of how to use online media safely and creatively were of good quality. They can be applied in other communities in the future.


2016 ◽  
Vol 10 (3) ◽  
pp. 732-749 ◽  
Author(s):  
Daniel Zoller ◽  
Stephan Doerfel ◽  
Robert Jäschke ◽  
Gerd Stumme ◽  
Andreas Hotho

2011 ◽  
Vol 6 (1) ◽  
pp. 61
Author(s):  
Leslie Bussert

A Review of: Chua, A. Y. K., & Goh, D. H. (2010). A study of Web 2.0 applications in library websites. Library & Information Science Research, 32(3), 203-211. Objective – To determine the prevalence and use of web 2.0 applications in library websites and to determine whether or not their presence enhances the quality of the sites. Design – Content analysis. Setting – Public and academic libraries in North America, Europe, and Asia. Subjects – A total of 120 academic and public library websites in English. Methods – This study identified and selected library websites from academic and public libraries using a combination of directories, ratings reports, and ranking lists from three geographic regions. Over a four-month period in 2009, three coders conducted a three-step content analysis of the selected library websites. This analysis was conducted after having established inter-coder reliability using Cohen’s Kappa and analytic procedure familiarity, using a randomly selected pilot set of 30 library websites. The remaining 90 websites were evenly distributed among the three coders for analysis. They determined whether web 2.0 applications were present, examined how those applications were used, and gave an overall appraisal of website quality. Coders inspected library website links, conducted site searches, used search engines, and searched within major social networking sites to determine the presence of web 2.0 applications. A quality framework classification scheme was used during coding to identify how the web 2.0 applications were being used within library websites. This framework was established around four dimensions of library services: information acquisition (blogs and wikis), information dissemination (Rich Site Summary, or “RSS”), information organization (social tagging), and information sharing (social networking and instant messaging). A five-point Likert scale was also used in concert with a website quality evaluation framework to assess the quality of the library websites. This framework included three aspects of website quality: system quality, information quality, and service quality. A combination of statistical techniques such as Chi-square analysis, Cramer’s V, analysis of variance, Tukey’s statistic, and multiple regression were then used to analyze the findings. Main Results – Web 2.0 applications have been adopted by libraries across North America, Europe, and Asia. The most popular web 2.0 applications were blogs (56.6%), RSS (50%), and instant messaging services (46.6%) while less prevalent were social networking services (20%), wikis (16.6%), and social tagging applications (16.6%). The extent of libraries’ adoption of web 2.0 applications also varied according to region. North American libraries used all web 2.0 applications most consistently and were more attuned to heavier users, particularly with regard to information sharing applications (e.g., instant messaging, social networking). European libraries lagged behind those in Asia in embracing information acquisition applications (e.g., blogs, wikis) but were comparable to other regions. Social networking services and instant messaging were strongly associated with region; RSS, blogs, and social tagging showed moderate to moderately strong associations; and only wikis did not demonstrate a statistically significant association with region. This study also identified how web 2.0 applications were being used. Blogs were used to generate interest, engage users, and endear users to library personnel, while wikis culled resources from users thematically. RSS feeds communicated news, events or resource updates, and were also used in combination with library blogs. Social tagging invited users to save, organize, and share information, while some websites used librarian-generated tags for search and discovery or included them as tag clouds in library blogs. Instant messaging was used to assist users synchronously during scheduled timeslots; meanwhile, social networking sites offered alternate channels to communicate and build connections with users. The authors found a relationship between website quality and the presence of web 2.0 applications based on the criteria presented in their quality evaluation framework. Applications facilitating information sharing (i.e., social networks and instant messaging) had a stronger influence on a website’s overall quality than those being used for information acquisition and dissemination (i.e., RSS, wikis, and blogs). Web 2.0 applications among academic and public libraries shared a similar level of presence on the library websites; therefore, the type of library is not associated with the quality of the library website. North American websites tended to be higher in quality than European or Asian library websites, and differences in quality between European and Asian sites were insignificant. Conclusion – This study reveals that libraries in various geographic regions adopt web 2.0 applications differently. Web 2.0 applications in library websites enhance users’ experience with library resources and support their interests. Library websites are implementing web 2.0 applications in a myriad of ways, including using these applications in concert with one another to increase user engagement. The presence of web 2.0 applications strongly affects service quality but only weakly influences information quality.


2015 ◽  
Vol 2 (1) ◽  
pp. 70-87 ◽  
Author(s):  
Hannah Inbarani H ◽  
Selva Kumar S

Social tagging is one of the vital attributes of WEB2.0. The challenge of Web 2.0 is a gigantic measure of information created over a brief time. Tags are broadly used to interpret and arrange the web 2.0 assets. Tag clustering is the procedure of grouping the comparable tags into clusters. The tag clustering is extremely valuable for researching and organizing the web2. 0 resources furthermore critical for the achievement of Social Bookmarking frameworks. In this paper, the authors proposed a hybrid Tolerance Rough Set Based Firefly (TRS-Firefly-K-Means) clustering algorithm for clustering tags in social systems. At that stage, the proposed system is contrasted with the benchmark algorithm K-Means clustering and Particle Swarm optimization (PSO) based Clustering technique. The experimental analysis outlines the viability of the suggested methodology.


2010 ◽  
pp. 1788-1796
Author(s):  
Hak-Lae Kim ◽  
John G. Breslin ◽  
Stefan Decker ◽  
Hong-Gee Kim

Social tagging has become an essential element for Web 2.0 and the emerging Semantic Web applications. With the rise of Web 2.0, websites that provide content creation and sharing features have become extremely popular. These sites allow users to categorize and browse content using tags (i.e., free-text keyword topics). However, the tagging structures or folksonomies created by users and communities are often interlocked with a particular site and cannot be reused in a different system or by a different client. This chapter presents a model for expressing the structure, features, and relations among tags in different Web 2.0 sites. The model, termed the social semantic cloud of tags (SCOT), allows for the exchange of semantic tag metadata and reuse of tags in various social software applications.


Author(s):  
Victoria Lew ◽  
Joshua Smith ◽  
Nicholas Reuss ◽  
Xiyu Zhang ◽  
Jacob Gulliuzo ◽  
...  

As the number of individuals becoming gamers continues to increase, using video games as a medium to understand the social interactions and underlying motivations of players becomes ever so important. Interpersonal relationships, which develop from the social interactions that occur during gameplay have been found to contribute to player motivation and relatedness within the game (Rigby & Ryan, 2011). In the current study we examined how interpersonal touch, more specifically positive or negative touch conditions within a gameplay experience, impacted player motivation and inter-player impressions in 74 undergraduate students. In addition, observational data was collected measuring the quality of interaction between the participant in the study and a research confederate with whom they were playing an online game. Quantitative results indicate significant differences between the positive touch conditions perceived competence, effort/importance, and relatedness when compared to the control touch and negative touch conditions. Qualitative results also reveal that participants who were in the positive touch and negative touch conditions had more reactions not only cognitively (i.e. in game response) but emotionally (i.e. out of game response like laughing) than the control condition. Touch is only one aspect of behaviors that can help to foster a sense of connection between players. These results begin to highlight the effect of virtual touch on relatedness and motivation. More research is needed to help determine the exact levels of virtual touch, as well as the different types of virtual touch needed to elicit a change in the participant’s motivation and relatedness, with hopes that game developers may take virtual touch into account when creating a game.


2020 ◽  
Vol 5 (9) ◽  
pp. 39-48
Author(s):  
Zahayu Md Yusof ◽  
Maryam Rukayyah Ayob ◽  
Ahmad Shahrizal Amran ◽  
Farah Hanim Norizan

The concept of quality of life broadly encompasses on how an individual measures the goodness of multiple aspects of their life, as there are number of challenges to develop a meaningful understanding of the quality of life. The purpose of this study is to identify the factors that contribute to the quality of life among undergraduate SQS students. The respondents of this cross-sectional study were 273 undergraduate students from School of Quantitative Sciences, which was selected via convenient and snowball non-probability sampling method. The collection of the primary data was performed using a questionnaire including demographic and quality of life questions. Analysis of the data was conducted through Statistical Package for the Social Sciences (SPSS) version 2.6. All the 32 items are tested for its’ reliability using the Cronbach’s alpha, and KMO’s. The values are 0.891 and 0.876 respectively. According to the results, there are six factors that contribute/ influence the QoL for the undergraduate SQS students that involved in this study, which are family, friends, academic, social wellbeing, physical and financial, and environment. The value of Cronbach alpha for each factor indicates that the reliability of internal consistency is high and reliable and the KMO’s value for the factor pattern is meritorious and the Bartlett's test of sphericity also resulted with a significant value of p < 0.05.


Sign in / Sign up

Export Citation Format

Share Document