Gamification and Game-Based Learning

2022 ◽  
pp. 932-956
Author(s):  
Emilio José Delgado-Algarra

Teachers can use game mechanics in a non-game environment (gamification), or they can consider playing a game as an option to learn content. In the first case, adding elements inspired by games to the classroom environment allows teachers to create a motivating atmosphere for the learning of social sciences, geography, and history. The second case is directly related to games that “teach” content through making decisions and observation of consequences. With a focus on elements, benefits, strategies, and some of the most important resources to introduce gamification and game-based learning in social science education, the authors highlight student motivation and learning of content and skills. Although gamification is not a new concept, it can be considered that the technological development and the recognition of its didactic possibilities have extended the educational experiences in a new way, contributing significantly to education.

Teachers can use game mechanics in a non-game environment (gamification), or they can consider playing a game as an option to learn content. In the first case, adding elements inspired by games to the classroom environment allows teachers to create a motivating atmosphere for the learning of social sciences, geography, and history. The second case is directly related to games that “teach” content through making decisions and observation of consequences. With a focus on elements, benefits, strategies, and some of the most important resources to introduce gamification and game-based learning in social science education, the authors highlight student motivation and learning of content and skills. Although gamification is not a new concept, it can be considered that the technological development and the recognition of its didactic possibilities have extended the educational experiences in a new way, contributing significantly to education.


2019 ◽  
Vol 8 (2) ◽  
pp. 159
Author(s):  
I Wayan Lasmawan

In General, this research aimed to develop new formula of ideas and hypotheses of social science education curriculum of primary school. The Development was done through the integration of the principles of social reconstruction and constructivism of Vygotsky in interactional construction. This research used the design of development research, conducted in Bali Province by involving education experts, principals, teachers, and primary school students as research samples determined by purposive-randomization. The data instruments of this research consisted of observation sheets, interview guides, questionnaires, and test of learning outcomes. The whole research data was analyzed qualitatively with an interactive cycle model and CAR (contextuality-accuracy-relevancy) model, combined with quantitative analysis to comparatively graded the advantage of social reconstruction design with conventional learning design in social science education of primary school. The result of the study indicated that: (1) the social science competency which allowed for students of primary school in accordance with the social constructivism design of Vygostky consisted of : personal competence, sociocultural, and intellectual competence, (2) the relevant social science material structure to develop was when systematically organized as real pedagogical learning experiences, sociocultural, psychologycal by relied on the principle of “a student’s as a psychological, sociocultural, and intellectual horizons reconstructions -based”, and (3) social science classroom environment was a psychological and sociocultural context that should be laid out and directed at efforts of : (a) dynamization of student position from natural position to sociocultural position; (b) provide facility and personal and sociocultural mediation to students in their endeavors to reconstruct the contents, functions, and operations contained within their personalities structure.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Monowar Mahmood ◽  
Yuliya Frolova ◽  
Bhumika Gupta

PurposePersonality traits are assumed to influence cognitive processes as well as academic motivation and learning approaches of the students. Based on these assumptions, the present study investigates the association of HEXACO personality traits with academic motivation as well as influence of those traits on students' learning approaches in educational contexts.Design/methodology/approachSelf-reported measures of personality orientation, academic motivation and learning approaches were obtained from 404 respondents in a classroom environment. The SPSS 20 software was used to conduct the correlations and the hierarchical regression analyses. The Eviews 10 software was used to develop the structural equation model to find the inter-relations among the study variables.FindingsThe findings reveal the influence of personality traits on academic motivation and learning approaches of the students. Among different personality traits, consciousness appeared to have highly positive impact on deep learning and intrinsic motivation of the studies. Neuroticism appeared to have most negative impact related to surface learning and amotivation of the learning contents.Research limitations/implicationsThe findings validates the existence of HEXACO personality traits among the students in central Asian context. It future reiterated individual differences in learning strategies and learning motivation among the learners. The results may help academics and policy makers take appropriate measures to increase academic motivation and select appropriate learning approaches.Originality/valueThis is one of the pioneer studies to investigate the relationship between HEXACO personality traits, learning strategies and academic motivation. Validation of the HEXACO framework will help to understand students' personality in a more detailed and elaborative way and will contribute to the existing literature on personality and learning outcomes.


InterConf ◽  
2021 ◽  
pp. 80-89
Author(s):  
Azer Musaev

In this article key priorities of the high technological development, main objectives of the state policy carried out in this direction in Azerbaijan have been defined and importance of establishing more productive architecture of the science – education –business collaboration has been proven. In the article, contemporary requirements and shortages of the integration processes in the fields of science, education and business has also been revealed, principles of national strategy of the scientific development and contemporary international models of the science-business collaboration has been researched and relevant suggestions have bee made for application of them in Azerbaijan.


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