The integration of physical reality and layers of digital information in real time can be diverse (text, symbols, audio, video, and/or three-dimensional objects) with the result of enriching or altering the information of the physical reality. It is also usual in the everyday context of citizens. In other words, augmented reality has been used for years, for example, to mark an offside game in football or to alter the face in real time. Regarding the computer and mobile applications, they are those related to the AR, and it is an increasingly widespread technology in the daily environment with potential in the educational field. Educational software creators have noticed that teachers can make a didactic use of AR technology in the classroom. Beyond contributing to educate in a responsible use of AR, with an adequate didactic approach, AR implies important advantages such as improving of motivation, participation, commitment to the object of study, teamwork, and procedure improvement.