Comparative Study of Stereo Correspondence Techniques for Underwater Images

Author(s):  
Prabhakar C. J.

The aim of the chapter is to provide an overview of the computer vision techniques involved in stereo correspondence of underwater images, which is one of the important steps in the 3D reconstruction of underwater objects and scenes. The author provide briefly the various categories of techniques for 3D reconstruction of objects. Also, the author provides steps involved in the 3D reconstruction of objects using stereo vision technique, particularly, more focused on stereo correspondence step and its techniques available in the literature. Further, they present some of the local and global stereo correspondence methods employed for underwater stereo images with simulation results. Finally, the author presents a visual comparison of local and global stereo correspondence techniques employed for underwater stereo images.

2013 ◽  
Vol 475-476 ◽  
pp. 337-341
Author(s):  
Ai Hua Chen ◽  
Cheng Hui Gao ◽  
Bing Wei He

Image stereo correspondence is the core technology of stereo vision. It has been widely studied and applied in the fields such as 3D reconstruction, vision measurement and target recognition. According to characteristics and application of stereo matching technology, the image stereo correspondence methods can be classified into three categories: local stereo correspondence, global stereo correspondence and semi-global stereo correspondence. Some image stereo correspondence solutions and problems are emphatically analyzed. Finally some future research issues on image stereo correspondence are highlighted.


Author(s):  
Amir Ramezani Dooraki

Electronic Travel Aid systems are expected to make impaired persons able to perform their everyday tasks such as finding an object and avoiding obstacles easier. Among ETA devices, Camera Based ETA devices are the new one and with a high potential for helping Visually Impaired Persons. With recent advances in computer science and specially computer vision, Camera Based ETA devices used several computer vision algorithms and techniques such as object recognition and stereo vision in order to help VIP to perform tasks such as reading banknotes, recognizing people and avoiding obstacles. This paper analyses and appraises a number of literatures in this area with focus on stereo vision technique. Finally, after discussing about the methods and techniques used in different literatures, it is concluded that the stereo vision is the best technique for helping VIP in their everyday navigation.


Author(s):  
Gilles Simon

It is generally accepted that Jan van Eyck was unaware of perspective. However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge from the use of a polyscopic perspective machine with two degrees of freedom. A 3D reconstruction of Arnolfini Portrait compliant with this pattern suggests that van Eyck's device answered a both aesthetic and scientific questioning on how to represent space as closely as possible to human vision. This discovery makes van Eyck the father of today's immersive and nomadic creative media such as augmented reality and synthetic holography.


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