creative media
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2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Surya Rahman ◽  
Rico Gusmanto

<p>Bio-musical instruments can be defined as musical instruments made from plant wastes in the surrounding <br />environment. One of the plant waste that is easily found in the community is coconut shell. Coconut shells are <br />often overlooked for their use as a creative medium, especially in the field of music. Musical instruments are the <br />main media for creativity in the art of music. The rise of musical instruments or musical instruments with high <br />prices has become one of the inhibiting factors for young people to be creative in the field of music. Seeing this <br />phenomenon, it is deemed necessary to develop people's creativity in making their own musical instruments at <br />economical prices but still able to compete with manufactured musical instruments. In making this bio-<br />instrument, the method used consists of problem identification, preparation, application, and evaluation. <br />Through this method, the results obtained in the use of coconut shell waste into creative media are the Kalimba <br />instrument played by plucking the iron keys as the source of the tone, while the coconut shell is used as the main <br />medium for the sound resonance of the Kalimba instrument. Kalimba is classified into a type of lamellophone <br />instrument, which is a musical instrument that has a tongue or a thin plate. In addition to the easy-to-use <br />manufacturing process, the tools and materials in making these instruments are also easy to find and can even <br />take advantage of used materials. The results of making bio-musical instruments are expected to become a <br />reference and reference for academics and non-academics, regarding how to make musical bio-instruments <br />using coconut shell waste. <br /> <br />Keywords : Bio-Music Intrument, Coconut Shells, Kalimba</p>


Hipertext.net ◽  
2021 ◽  
pp. 127-138
Author(s):  
Katia Augusta Maciel

Interactive, transmedia and immersive nonfiction creations gain projection in Brazil from 2018 on, with the academy as a great ally. Universities, as spaces for innovation, manage to foster projects of excellence, despite the scarce and high investments required, bringing together people, technological resources and strategic partnerships. In the XR (extended realities) ecosystem of the Brazilian creative industry, the Federal University of Rio de Janeiro, one of the most prized, largest and oldest public institutions of higher education in the country, through its Post Graduate Program in Creative Media (PPGMC) becomes a reference center. The institution launches innovative and experimental creations, which would hardly receive private funding, due to the adverse economic situation that the creative sectors are currently facing. This article presents and analyzes recent productions in terms of thematic approaches, technologies and languages. Applied methodologies for the creation of interactive and immersive works are also discussed, from the perspective of how these creative methods have been fostering the practice-based research output at PPGMC, and the currently achieved results.


2021 ◽  
Vol 1 (4) ◽  
pp. 387-397
Author(s):  
RR. Ella Evrita H

The protection of ideas or creativity on the work, especially the work of students and lecturers in the creative media field is still not maximized. This can be seen from the rampant piracy of works in the music, information technology, publishing, film, and animation industries. In addition, there are still other problems such as plagiarism of written works, and licensing, especially for the music, photography, and information technology industries. Therefore, it is necessary to have a regulation related to the protection of the works of lecturers and students. The author uses the Normative Juridical research method. The results of the study indicate that the era of instant gratification that was born from technological advances can also have positive and negative impacts, and the protection of the works of lecturers and students who have not been commercialized and are still in the form of drafts that need to be developed further (not yet real) is still not maximized.


2021 ◽  
pp. 053901842110542
Author(s):  
Scott Hessels ◽  
Laura Shine

Field station research locations offer scientists isolation and immersion for more precise statistical analysis of climate change and environmental damage. As more art/science initiatives develop in academia, art students are gaining access to difficult scientific research sites and using the experience to fuel creative strategies. The methodology for offering a course that taps these into possibilities for the teaching of creativity remains little explored. Through a case study at the School of Creative Media in Hong Kong, this article examines how student expeditions that work adjacent to environmental scientists in extreme environments can be used for the teaching of creativity and artistic process as well as informing a larger public on climate issues. The structure of the program with detailed descriptions of sequenced proficiencies is presented. Both pedagogical philosophy and logistic issues will be discussed through the set-up and organizational structure of the course, the variety of teaching materials, assignments, dissemination and finally the exhibition and impact of the students’ work. Using scientific resources with the goal of artistic interpretation, the pedagogy is designed to respond to the emerging potential of digital technologies in creative media. The results, both for the students and the public, demonstrate multimodal approaches that offer broader possibilities for learning and outreach that are both scalable and transferable.


2021 ◽  
Vol 6 (2) ◽  
pp. 142-153
Author(s):  
Alda Indah Permana ◽  
Fika Megawati

Background: The implementation of media in the learning process can be a crucial thing to support students’ competence. Meanwhile, teacher also has a role to utilize creative media in honing students’ English skill especially in speaking. This study showed that the use of song media especially Disney movies soundtrack has a significant effect for eleventh grade students’ speaking skill. However, there are several steps which should be done before applied the treatment. Methodology: This study used quasi-experimental with non-equivalent control group design. The object of this study was two classes which divided as experimental group and control group on the eleventh grade at Islamic boarding school. Furthermore, the data were collected from students’ pre-test and post-test scores. The score of test in the experimental group showed the results based on the implementation of treatment using Disney movies soundtrack, while the control group only used conventional learning. Findings: The report of finding in this study revealed that there is a significant effect toward students’ speaking skill after the researcher applied the use of English song especially Disney movies soundtrack as the media during the learning activities. Moreover, it also showed the difference between score of students in experimental group which increased than the results of students’ scores in control group. In addition, the learners still have to practice their speaking skill in daily life. Conclusion: The effect of Disney movies soundtrack becomes an effective media for eleventh grade students’ speaking skill at Islamic boarding school.   Keywords: Speaking Skill, English Song, Disney Song


2021 ◽  
Vol 7 (2) ◽  
pp. 105-112
Author(s):  
Yemima Yoke Handakara

Pandemi virus Corona (COVID-19) yang berkepanjangan membuat masyarakat merasa jenuh dan bosan. Adanya kebijakan Work From Home (WFH) membuat masyarakat mau tidak mau membatasi ruang gerak mereka. Keadaan perekonomian masyarakat yang terpuruk juga membuat keadaan menjadi semakin sulit bagi kebanyakan orang. Satu per satu tren kreatif sebagai ungkapan menghibur diri bermunculan. Salah satunya scrapbook yang bukan hanya sebagai media pengasah kreatifitas, tetapi juga bisa menjadi media menulis (diary). Penelitian ini memiliki tujuan untuk membuat kreasi scrapbook sebagai media kreasi sekaligus sebagai alat art therapy. Penelitian yang dilakukan menggunakan metode pendekatan estetika dan metode penelitian Practice Based Research.The prolonged Corona virus (COVID-19) pandemic has made people feel bored and bored. The existence of the Work From Home (WFH) Policy has made people not want to limit their space. The deteriorating state of the community's economy also made things even more difficult for most people. One by one, creative trends as expressions of self-entertainment emerge. One of them is scrapbook, which is not only a creative media sharpener, but also a written media (diary). This research aims to make scrapbook creations as a creative medium as a therapeutic art tool. The research was conducted using an aesthetic approach and practical research based research methods.


2021 ◽  
Vol 14 (2) ◽  
Author(s):  
Thoriq Tri Prabowo

The use of social media for public institutions during the covid-19 pandemic is a necessity. In its use, social media brings both opportunities and challenges at the same time. Monitoring and evaluation of the use of social media for institutions finds the right time to be implemented immediately. This study aims to describe the types of content uploaded on the social media of the archive of UGM during the covid-19 pandemic and to describe the opportunities and challenges of using social media during the covid-19 pandemic at the archive of UGM. This research is a combination of qualitative and literature research. Primary data was collected through observations on uploading the Archive of UGM Instagram account (@arsipugm). Data collection on uploads in the last three months (September-November 2020). The data were verified with secondary data obtained through documentation in scientific publications and information channels related to the Archive of UGM. Data analysis was conducted by reducing the findings from the observation and documentation process. Data were presented in the form of tables, figures and narration. The results of this study indicate that during the covid-19 pandemic there were only two types of uploads from @arsipugm. They are archival material and reports. The percentage of uploads with archived material was 89.29% and report-type uploads was 10.71%. The use of social media for the archive of UGM during the covid-19 pandemic finds its opportunities, includes: socialization of archival services during the covid-19 pandemic; cooperation between unit and parent institutional accounts; and creative media uploads. Meanwhile, at the same time it has some challenges, includes: unoptimal use of Instagram's features; lack of interaction between the admin and the audience; the variant and volume of uploaded material has not been maximized; and monotone time lines.


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