Bridging the Gap Between Narrative Generation Systems and Narrative Contents With Kabuki-Oriented Narratology and Watakushi Monogatari

Author(s):  
Takashi Ogata

The author's narrative generation study is based on two types of systems: the integrated narrative generation system (INGS) as a single narrative generation and reception mechanism and the Geinō information system (GIS) as a multiple narrative production and consumption mechanism. The first theme of the chapter is to introduce an idea that deals with narrative phenomena as the integration of both systems. This theme is tied to the topic of narrative content creation by presenting kabuki narrative generation or kabuki-oriented narratology and Watakushi Monogatari as a collection of narrative content to be created by the author. Hence, the second objective is to describe kabuki-oriented narrative generation and the third is to explain the ideas, thoughts, and design underlying Watakushi Monogatari in the context of internal and external narrative generation to create and distribute narrative content. Through these three themes, this chapter bridges the gap between narrative generation systems and narrative content with kabuki-oriented narratology and Watakushi Monogatari.

First, this chapter introduces an idea that deals with narrative phenomena as the integration between the individual (narrative generation and reception system) and social levels (narrative production and consumption system); this idea is called the “multiple narrative structures model.” This chapter describes the future image of a human-machine symbiosis system that includes narrators and receivers as artificial intelligence. Furthermore, based on the concept of “visible narratives” and “invisible narratives,” the author analyzes the narrative components or elements to consider methods for synthesizing the analyzed elements. This idea of the analysis and synthesis of various narrative elements will be systematized in the “integrated narrative generation system.”


Author(s):  
Takashi Ogata

This chapter undertakes a comprehensive survey and analysis of kabuki, aiming to explore a narrative generation-reception and a narrative production-consumption model of kabuki from the viewpoint of an information system and, in particular, a narrative generation system. A fundamental concept of the modeling is “multiplicity,” or multiple narrative structures. In addition, the author associates this model with the concept of the Geinō Information System (GIS), representing a system model in which multiple narrative generations and production mechanisms or processes are included. This chapter presents introductory knowledge on kabuki, including history and basic terms, as background for the discussion. In addition, this chapter shows the results of concrete analyses of kabuki's elements, including “person,” “story,” “tsukushi,” and “naimaze.”


Author(s):  
Taisuke Akimoto ◽  
Takashi Ogata

The authors propose the conceptual design of a co-creative narrative generation system that co-creates a collection of diverse narratives from a narrative generation program and people. The long-term goal of this study is to vitalize humans' narrative creation by developing generative narrative technology. The key idea is to connect and unify individual narrative productions by many agents, including one or more computer programs and humans, via a collection of narratives produced and accumulated by these agents. Simultaneously, a co-creative narrative generation system is the practice of a computational approach to narratology as a model for the social system of narrative production. This chapter describes the basic concepts of the co-creative narrative generation system.


Author(s):  
Takashi Ogata

This chapter seeks to undertake a comprehensive structure of the author's narrative generation research. In particular, the chapter compactly shows the whole of the narrative generation studies as an indirect purpose by taking several concrete examples and aims to consider and discuss the respective components as the direct purpose. Through this chapter, the author presents an entire framework of narrative analyses in relation to the integrated narrative generation system and Geinō information system, and conducts the analyses of a novel by Yukio Mishima and several aspects of kabuki. The final part provides directions for partially incorporating the results of the narrative analyses of Mishima and kabuki into the above narrative generation systems. In relation to this book's title, Content Generation Through Narrative Communication and Simulation, this chapter selects “narrative content” as “content” to be generated, conducts the analyses of narrative “communication,” structure, and techniques, and attempts narrative “simulation” using the author's narrative generation systems.


Author(s):  
Takashi Ogata ◽  
Shin Asakawa

In this chapter, the authors focus on narrative contents by considering and analyzing narrative communication and simulation. In particular, the authors present the multiple narrative structures model and informational narratology as original theoretical frameworks in seeking to undertake narrative hierarchical and multiple structures and micro and macro structures. The authors also introduce, as designing and developing systems, the integrated narrative generation system (INGS) for implementing the narrative micro mechanism, and the geinō information system (GIS) for designing the macro mechanism. Furthermore, neural network technologies including deep learning are also introduced to show the technological possibility of implementing narrative generation systems. These show a synthesized approach or establish a paradigm for narrative generation studies.


Author(s):  
Takashi Ogata

This chapter seeks to undertake a comprehensive survey and analysis of “kabuki” to aim to explore a narrative generation-reception and narrative production-consumption model of “kabuki” from the viewpoint of an information system, and in particular, a narrative generation system. A fundamental concept of the modeling is “multiplicity,” or multiple narrative structures. In addition, the author associates the model to the concept of the “Geino Information System: GIS,” representing a system model in which multiple narrative generation and production mechanisms or processes are included. This chapter also presents introductory knowledge on “kabuki”, including the history and basic terms, as background for the discussion.


Although the author has previously written several papers on kabuki addressing the narrative generation of kabuki or kabuki as narrative generation, this chapter is a kind of synthesis. At first, the chapter provides a focused summary of what kabuki is, which has already been summarized in the author's previous papers, and presents the synthetic characteristics of kabuki as narrative generation. The next section describes the main 15 narrative elements or techniques and several cross-sectional elements or techniques beyond conceptual description. Through two types of systems, including an integrated narrative generation system (INGS) and geinō information system (GIS), the author presents an entire image and design of narrative generation mechanisms in kabuki. Dependent on the above, the last section explains in detail several elements and techniques of kabuki and presents ideas of concrete design and implementation of kabuki-related narrative generation systems by the author.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Chien-Wen Chen ◽  
Min-Chun Hu ◽  
Wei-Ta Chu ◽  
Jun-Cheng Chen

Sign in / Sign up

Export Citation Format

Share Document