Reflect and Recommit

2022 ◽  
pp. 150-166

Chapter 10 introduces the VECTOR phase of “Reflect and Recommit.” The authors share rationale and theory behind the inclusion of this phase, highlighting the need to reflect, celebrate, and recommit to the virtual coaching, professional learning process. Two anecdotes highlighting two different coaches and coachees are shared to illustrate what each aspect of the phase looks like in practice. The chapter concludes with practical recommendations including questions to ask, strategies to employ, and activities that can best facilitate the work of a coach and coachee as they reflect and recommit.

Author(s):  
Tutik Susilowati

<p><em>School principals had a very important role to create schools which passed Indonesian students who were expected to be smart and competitive so that they could c</em><em>o</em><em>mpete in industrial revolution era 4.0. Being school principals was not an easy challenge, especially for novice principals. Transition from teachers to principals inflicted several problems. Therefore, induction program was needed by novice principals. The purpose of this article was to develop an understanding on the concept of induction program for novice principals as an effort to develop professionalism. This article was written based on the result of literature review on novice principals, induction program, and some relevant studies. This article concluded that induction program prepared novice principals to succeed as school principals who were capable to do their roles, main tasks, and functions so that their professionalism was developed. Novice principals would through professional learning process in which they learned to adapt themselves from being teachers to being school principals</em><em>.</em><em></em></p>


2010 ◽  
Vol 6 (1) ◽  
pp. 33-53 ◽  
Author(s):  
Mie Nørgaard ◽  
Kasper Hornbæk

In theory, usability work is an important and well-integrated activity in developing software. In practice, collaboration on improving usability is ridden with challenges relating to conflicting professional goals, tight project schedules, and unclear usability findings. The authors study those challenges through 16 interviews with software developers, usability experts, and project managers. Four themes that are key challenges to successful interaction between stakeholders are identified: poor timing when delivering usability results, results lacking relevance, little respect for other disciplines, and difficulties sharing important information. The authors review practices that have successfully addressed these challenges and discuss their observations as encompassing multiple perspectives and as a collaborative cross-professional learning process.


Author(s):  
M. Shlenova

The article deals with gamification mechanisms to increase staff performance and diversify the mechanisms of professional learning to improve the training of future librarians. In this the article we conducted a survey among students-interns of the university library on their attitude to gamification in the learning process. The results revealed that respondents mostly positively evaluate gamification as a tool in the process of acquiring professional knowledge. The gamification tool is used to increase the effectiveness of learning and to facilitate the adaptation of students to the professional activities of librarians. The results of the research can be used to identify the effects of the gamification tool on improving the efficiency of training processes and the professional growth of staff in various fields.


Author(s):  
Mie Nørgaard ◽  
Kasper Hornbæk

In theory, usability work is an important and well-integrated activity in developing software. In practice, collaboration on improving usability is ridden with challenges relating to conflicting professional goals, tight project schedules, and unclear usability findings. The authors study those challenges through 16 interviews with software developers, usability experts, and project managers. Four themes that are key challenges to successful interaction between stakeholders are identified: poor timing when delivering usability results, results lacking relevance, little respect for other disciplines, and difficulties sharing important information. The authors review practices that have successfully addressed these challenges and discuss their observations as encompassing multiple perspectives and as a collaborative cross-professional learning process.


2017 ◽  
Vol 08 (14) ◽  
pp. 2210-2221 ◽  
Author(s):  
Valéria Menezes P. Machado ◽  
José Lúcio M. Machado ◽  
Sonia Regina Pereira dos Santos ◽  
Gustavo José Martiniano Porfírio

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