Supporting Knowledge Management and Collaboration in Research Communities Using Automatically Created Research Portals

2013 ◽  
Vol 5 (2) ◽  
pp. 1-16
Author(s):  
Jörg Becker ◽  
Tobias Heide ◽  
Ralf Knackstedt ◽  
Matthias Steinhorst

Research portals have been proposed as a means of managing knowledge and fostering collaboration in research communities. However, implementing and maintaining a research portal is costly and involves a lot of technical knowledge. The purpose of this paper is to introduce a research portal generator designed to automatically create such portals. The generator provides a configurable set of knowledge management and collaboration features. The purpose of the generator is to ease the process of setting up and using a research portal. The paper contributes to promoting research portals as a means of sharing knowledge and facilitating collaboration in research communities. Following a design science research process, the authors derive objectives for a research portal generator, iteratively implement these objectives, and evaluate the functionality of the created portals against the current state of the art of 813 research portals. They demonstrate that portals created by the generator exhibit a consistently higher level of maturity than research portals currently present on the Internet.

Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


2020 ◽  
Vol 27 (3) ◽  
pp. 197-210
Author(s):  
Rosana Sue Narazaki ◽  
Marcirio Silveira Chaves ◽  
Cristiane Drebes Pedron

2020 ◽  
Vol 10 (24) ◽  
pp. 9082
Author(s):  
João Boné ◽  
João C. Ferreira ◽  
Ricardo Ribeiro ◽  
Gonçalo Cadete

This paper presents DisBot, the first Portuguese speaking chatbot that uses social media retrieved knowledge to support citizens and first-responders in disaster scenarios, in order to improve community resilience and decision-making. It was developed and tested using Design Science Research Methodology (DSRM), being progressively matured with field specialists through several design and development iterations. DisBot uses a state-of-the-art Dual Intent Entity Transformer (DIET) architecture to classify user intents, and makes use of several dialogue policies for managing user conversations, as well as storing relevant information to be used in further dialogue turns. To generate responses, it uses real-world safety knowledge, and infers a dynamic knowledge graph that is dynamically updated in real-time by a disaster-related knowledge extraction tool, presented in previous works. Through its development iterations, DisBot has been validated by field specialists, who have considered it to be a valuable asset in disaster management.


Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


10.28945/3410 ◽  
2016 ◽  
Author(s):  
Ulrich Schmitt

Knowledge Management (KM) is governed by an ill-structured mishmash of complementing as well as conflicting interdisciplinary methodologies and based on physical and social technologies, which too often struggle to achieve their stakeholders’ objectives due to diverse scholarly contributions, repetitive polemic discourses, and misguided organizational KM system generations. A novel Personal Knowledge Management (PKM) Concept and Prototype System currently under development take a fresh look and aim to support individuals’ academic and professional growth as well as their roles as contributors and beneficiaries of institutional and societal performance. A PKM System (PKMS), hence, is meant to aid life-long-learning, resourcefulness, creativity, and teamwork of knowledge workers. Such a scope offers appealing and viable opportunities for stakeholders in the educational, professional, and developmental context. A recent article employed the systems thinking techniques of the transdiscipline of Informing Science (IS) to align and validate the more specific models and methodologies central to the PKMS concept. In line with the interdisciplinary nature of the concept, further conference papers and journal articles have been disseminated and received feedback from a wide range of disciplines. This follow-up article turns to the creative process at the heart of the concept and application introduced in the prior publications. Similar to the IS-benchmarking approach, the design thinking is validated against accepted general design science research guidelines. These guidelines are meant to supplement the reactive behavioral (natural) science paradigm with the proactive design science paradigm in order to support information technology (IT) researchers in creating innovative IT artefacts that extend human and social capabilities and meet desired outcomes. Rather than to justify the research paradigm of the PKMS project in an ad hoc and fragmented manner with each new paper, the objective is a dedicated article which presents the design science research perspectives comprehensively as evidence of their relevance, utility, rigor, and publishability in Information Systems research outlets. The URL links to all prior publications facilitate a kind of ‘Long Discussion Case’ to potentially assist IT researchers and entrepreneurs engaged in similar projects.


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