Cyber-archaeology is a branch of archaeological research concerned with the digital simulation of the past. In this context the past is seen as generated by the interaction of multiple scenarios and simulations and by the creation of different digital embodiments. The term also recalls the ecological cybernetics approach, based on the informative modeling of organism-environment relationships. In fact, cyber-archaeology aims to investigate the past through interactions with multimodal simulation models of archaeological data sets in different areas of knowledge (domains). The cognitive-interpretive process is accomplished through an interaction feedback loop in a virtual reality environment, following a nonlinear cognitive path. This process allows for the formation and validation of scientific theories about archaeological contexts and material cultures. Cyber-archaeology assumes that the past cannot be reconstructed but rather simulated. Whereas virtual archaeology is mainly visual, static, and graphically oriented to photorealism, which conveys a peremptory idea of predefined knowledge, cyber-archaeology is not necessarily visual, but rather interactive, dynamically complex, and autopoietic. It focuses on the potentiality and virtuality of the interpretation, as opposed to the actuality of the physical world. It is more appropriate to think in terms of a potential past, a co-evolving subject in the human evolution generated by cyber-interactions between worlds. In the cyber-archaeological perspective, the focus is the simulation, which is the enactive-dynamic behavior of the virtual actor and the digital ecosystem. As a consequence of this, the workflow able to move and migrate data from the fieldwork to a simulation environment can generate different affordances and cybernetic models, each of which can create feedback, which serves as a new map-code for the interpretation. The increasing use of 3D digital technologies in archaeology, in fact, is identifiable in new digital workflows and real time simulations of archaeological data sets. This digital migration of data and models in such diverse domains creates unexpected results and more advanced knowledge. The study of the code is essential for re-analyzing the interpretation process in the light of a cybernetic perspective: the feedback created by different interactors operating in the same environment/ecosystem generates further feedback and not predetermined interconnections.