Analysis of Commercial Vehicle Thrust Rod Load Simulation

2015 ◽  
Vol 713-715 ◽  
pp. 159-163
Author(s):  
Guo Yu Feng ◽  
Wen Ku Shi ◽  
Jun Ke ◽  
Lu Lu Guo

In order to obtain the accurate thrust rod load, based on the theory of multi body dynamics, establish the complete vehicle virtual prototype model by using ADAMS software, the dynamic simulation of the thrust rod load time history. Combined with MATLAB software to build three-dimensional space pavement model with harmonic superposition method, obtaining the thrust rod load under different conditions, the simulation results show that, the vehicle loaded with uphill turn thrust rod by the load of the largest, and bear in various working upper thrust rod load than the lower load. Consistent with the experimental results, illustrate the modeling method is correct, can quickly and accurately obtain the thrust rod load.

2015 ◽  
Vol 744-746 ◽  
pp. 1618-1623
Author(s):  
Gang Chen ◽  
Ji Liang ◽  
Qing Xuan Jia ◽  
Han Xu Sun

This paper studies the impact of two rigid bodies considering tangential friction in three dimensional space. It extends Stronge’s spring-based planar contact structure to three dimensions by introducing three orthogonal virtual springs. Impact analysis is carried out using normal impulse rather than time as the only independent variable, unlike previous work on tangential impulse. This makes the algorithm more compact. At last, collision is governed by a system of differential equations. Modularity of the impact model makes it easy to be integrated into a multi-body system.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2019 ◽  
Author(s):  
Jumpei Morimoto ◽  
Yasuhiro Fukuda ◽  
Takumu Watanabe ◽  
Daisuke Kuroda ◽  
Kouhei Tsumoto ◽  
...  

<div> <div> <div> <p>“Peptoids” was proposed, over decades ago, as a term describing analogs of peptides that exhibit better physicochemical and pharmacokinetic properties than peptides. Oligo-(N-substituted glycines) (oligo-NSG) was previously proposed as a peptoid due to its high proteolytic resistance and membrane permeability. However, oligo-NSG is conformationally flexible and is difficult to achieve a defined shape in water. This conformational flexibility is severely limiting biological application of oligo-NSG. Here, we propose oligo-(N-substituted alanines) (oligo-NSA) as a new peptoid that forms a defined shape in water. A synthetic method established in this study enabled the first isolation and conformational study of optically pure oligo-NSA. Computational simulations, crystallographic studies and spectroscopic analysis demonstrated the well-defined extended shape of oligo-NSA realized by backbone steric effects. The new class of peptoid achieves the constrained conformation without any assistance of N-substituents and serves as an ideal scaffold for displaying functional groups in well-defined three-dimensional space, which leads to effective biomolecular recognition. </p> </div> </div> </div>


Author(s):  
Raimo Hartmann ◽  
Hannah Jeckel ◽  
Eric Jelli ◽  
Praveen K. Singh ◽  
Sanika Vaidya ◽  
...  

AbstractBiofilms are microbial communities that represent a highly abundant form of microbial life on Earth. Inside biofilms, phenotypic and genotypic variations occur in three-dimensional space and time; microscopy and quantitative image analysis are therefore crucial for elucidating their functions. Here, we present BiofilmQ—a comprehensive image cytometry software tool for the automated and high-throughput quantification, analysis and visualization of numerous biofilm-internal and whole-biofilm properties in three-dimensional space and time.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


2021 ◽  
Vol 1111 (1) ◽  
pp. 012034
Author(s):  
N A Maksimov ◽  
K Zhigalov ◽  
A V Gorban ◽  
I V Ignatev

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