Virtual Reality Technology in the Application of Tibetan Architectural Heritage and Protection Research

2014 ◽  
Vol 1030-1032 ◽  
pp. 1873-1876
Author(s):  
Xiao Bo Yang ◽  
Bang Ze Chen

Tibetan architecture wrote immortal chapter in the world the Chinese architectural history, Potala Palace was listed in the world cultural heritage list. Tibetan Architecture in the history of World Architecture and wrote the immortal chapter, Potala Palace was inscribed on the world heritage list. Potala Palace's annual tourist capacity is also facing enormous increment, the protection of cultural relics and open utilization in the continuous emergence of new problems and contradictions. This paper studies the use of virtual reality technology and 3D animation technology in virtual roaming system of Potala Palace.

2017 ◽  
Vol 45 (4) ◽  
pp. 669-686 ◽  
Author(s):  
Michael Long

This paper examines the history of the restoration, or more accurately, reconstruction of Bagrati Cathedral in western Georgia. Constructed in 1003, Bagrati Cathedral is an important cultural monument in the political and architectural history of Georgia. Destroyed by an explosion in 1691, the cathedral was inscribed on UNESCO's World Heritage List in 1994 in its ruined state. However, the Georgian government under President Mikheil Saakashvili and Georgian Orthodox Church (GOC) officials made the reconstruction and reconsecration of the cathedral a priority. The reconstruction of Bagrati Cathedral, completed in September 2012, brought the differing aims of Georgian politicians, GOC officials, and architectural historians – the major players in the process – into sharp focus. This paper maintains that the rebuilding of Bagrati Cathedral was part of Saakashvili's political agenda, which merged with the interests of the GOC and worked against the objectives of architectural historians and the aims of academic principles of restoration and preservation. The result is that Bagrati has been rebuilt but is under threat of removal from the World Heritage List. The story of Bagrati's reconstruction has implications for the future of monument preservation and restoration in Georgia.


2013 ◽  
Vol 778 ◽  
pp. 865-871
Author(s):  
Francesco Augelli

The paper aims to inform on the executive phases and on the problems faced during the restoration work on some wooden floors of the sixteenth century Ducal Palace in Sabbioneta near Mantua in Italy, site in the World Heritage list since 2008. The particular historical, artistic and architectural importance of the Palace-and of the floors-required the involvement of expert restorers and a constant control during the work by the Director of works, by the Manager of procedure and by the responsibles of Superintendence for Architectural Heritage and Landscape of Mantua. The paper describes the work performed mainly on wooden structures postponing in another place those relating to the restoration of the decorative elements.


Designs ◽  
2020 ◽  
Vol 4 (4) ◽  
pp. 57
Author(s):  
Antonio Cubero Hernández ◽  
Silvia Arroyo Duarte

The Historic District of Panama City was inscribed on the World Heritage List in 1997 for representing an exceptional example of 17th century colonial urban planning in the Americas. This article focuses on the specific analysis of the deteriorated monastic typology, highlighting its historical role as an articulating piece of the original urban layout designed in 1673 after the transfer from Panamá Viejo to the current location and which continues today. Our methodology consisted of reviewing the different stages of each of these buildings, extracting common events, and identifying the examples of the greatest value loss, with the aim of enhancing and highlighting their historical footprint. This study includes approaches from urbanism, architectural history, and heritage preservation that allows us to discuss possible tools, either for protection or adaptative reuse, to avoid the deterioration of such important historical heritage.


2007 ◽  
Author(s):  
Iain McCalman

Abstract In the autumn of 1781, shortly after being elected to the British Academy of Art as a landscape painter, Alsatian-born artist Philippe Jacques de Loutherbourg was hired by the wealthy young aesthete William Beckford to prepare a private birthday spectacle at his mansion in Wiltshire. De Loutherbourg, who was also chief scenographer at Drury Lane theatre and the inventor of a recent commercial “moving picture” entertainment called the Eidophusikon, promised to produce “a mysterious something that the eye has not seen nor the heart conceived.” Beckford wanted an Oriental spectacle that would completely ravish the senses of his guests, not least so that he could enjoy a sexual tryst with a thirteen year old boy, William Courtenay, and Louisa Beckford, his own cousin’s wife. The resulting three day party and spectacle staged over Christmas 1781 became one of the scandals of the day, and ultimately forced William Beckford into decades of exile in Europe to escape accusations of sodomy. However, this Oriental spectacle also had a special significance for the history of Romantic aesthetics and modern-day cinema. Loutherbourg and Beckford’s collaboration provided the inspiration for William to write his scintillating Gothic novel, Vathek, and impelled Philippe himself into revising his moving-picture program in dramatically new ways. Ultimately this saturnalian party of Christmas 1781 constituted a pioneering experiment in applying the aesthetic of the sublime to virtual reality technology. It also led Loutherbourg to anticipate the famous nineteenth-century “Phantasmagoria” of French showman, Gaspard Robertson, by producing in 1782 a miniature Gothic movie scene based on the Pandemonium episode in Milton’s Paradise Lost.


2020 ◽  
Vol 8 (1) ◽  
pp. 27-47

Moving heritage has never been a problem of engineering. From technical point of view, when heritage became a doctrinal issue, everything was technically achievable already. Present understanding of built heritage is more and more connected to the place where such heritage was constructed and still, less and less related to its materiality. In the early sixties, Salvaging Abu Simbel in the early sixties overexposed this issue of deep link between a monument and its place. It was of such magnitude that even contributed directly to the World Heritage Convention. After more than half a century, due to new technologies and due to many changes in the way heritage is perceived, it appears that concepts of “place” and “reconstruction” tend to become less and less restrictive, to the point that the core concepts of World Heritage - “authenticity” and “integrity” - may become very difficult to assess at a certain moment. At least one position on Romania’s heritage in the World Heritage List is affected by the possibility of “dismantling, transfer and reinstatement at a suitable location” stated by the Granada Convention for the protection of architectural heritage of Europe. The wooden churches are movable by tradition, and this aspect is better reflected in the revised principles of Venice Charter reflected in ICOMOS Australia’s Burra Charter and, more recently, in Nara Document on Authenticity. However, having already so many precedents already, where else could we anymore trace a border line between acceptable and non-acceptable of such transfers and reconstructions in respect of authenticity and integrity? If such a line can be traced, does this mean then that a principle may be negotiable? Can it be properly set in a clear regulation or methodology?


Author(s):  
Peng Li

In today's society, computer technology has been deeply rooted in the hearts of people. Computers are wonderful tools for creative thinking. It is an extension of our visual function and the function of the visual cortex of the brain. Through this extension, we can see more scenes that we could not see before. As a computer simulation system that creates and feels virtual worlds, 3D digital virtual reality technology uses a computer as a media simulation or a real or imaginary scene. It is a system simulation of interactive 3D dynamic vision and entity behavior based on diversified information fusion. As the creator of visual arts, we must try to observe the world at a deeper level and establish a model that resonates with the viewer. At every level, our technology will convey the way we view the world more deeply. We will be more amazed at the richness of the real world. This chapter explores a visual art design method based on virtual reality.


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