Study on Simulation and Training System in Intelligent Substation

2011 ◽  
Vol 354-355 ◽  
pp. 1179-1183
Author(s):  
Guang Ying Ran ◽  
Xiang Ji

This paper analyzes the traditional structure and the simulation function of training simulation system in the intelligent substation, put forward a kind of intelligent substation simulation training system, can promote on running personnel training, and utilize effectively of the substation simulation training system.

2011 ◽  
Vol 354-355 ◽  
pp. 901-905
Author(s):  
Guang Ying Ran ◽  
Jun Zhou Liu ◽  
Li Hong Chen

This paper analyzes the simulation function about switching operation simulation in the training simulation system of intelligent substation, and proposes a kind of training methods about switching operation, it promote running on duty personnel training, and effectively utilizes the substation simulation training system. At the same time puts forward intelligent reasoning machine system.


2013 ◽  
Vol 805-806 ◽  
pp. 1966-1969
Author(s):  
Tong Tong Zhu ◽  
Gang Xu ◽  
Ming Cong Ma ◽  
Xing Ye Liu

It is very significant for exploring the oil support problems of multi-types aeroplane and enhancing the logistics support capability for an aerodrome by developing the refueling training simulation system. According to the practical requirements of oil support, the design scheme of a simulation training system was proposed and built the system models of requirements and overall hierarchical structure. The key technologies of the virtual reality in system , such as building virtual scene models, optimization of 3D modeling and its animation were discussed in details. And finally, the hardware configurations was given. The initial application shows that the system provides an effective means for the training and study about oil Support of multi-types aeroplane.


Sensors ◽  
2021 ◽  
Vol 21 (21) ◽  
pp. 7193
Author(s):  
Seunggon Jeon ◽  
Seungwon Paik ◽  
Ungyeon Yang ◽  
Patrick C. Shih ◽  
Kyungsik Han

A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs—perceived presence and cognitive load—with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training.


2017 ◽  
Vol 4 (1) ◽  
Author(s):  
Qian Zhan ◽  
Yanqi Bai ◽  
Rui Fan

<p>The equipment training simulation training system is an important technical means to train the combat support ability. The current equipment security training system has many defects, such as distribution, heterogeneous, decentralized, and cannot meet the actual combat state of the integrated training requirements. In an information platform, the integration of existing subsystems become an urgent need to solve the problem. The development of information systems technology makes it possible to build this unified platform. This paper uses the construction of equipment support simulation training platform as an example to discuss the construction of collaborative operation environment, the component operation of platform resources, the digital management of platform and the dynamic construction of platform, and give the corresponding solutions.</p>


2011 ◽  
Vol 271-273 ◽  
pp. 1819-1825
Author(s):  
Liang Peng ◽  
Xin Han Huang

Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as virtual battlefield, tourist industry and city planning. The technique has been applied to the research of “Virtual Battlefield” which provides a new research topic in the today’s world. And simulation training system of cruise missile is very important in the whole R&D (Research and Development) process because of the complexity and uncertainty of the real battlefield environment. In this paper, in allusion to the problem of simulation training system of cruise missile GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Accordingly, the six freedom motion simulation system is presented, which was established by Visual C++. Secondly, establishing cruise missile entity model in Multigen Creator and putting it into the vision simulation system that is build up by Vega Prime. At lastly, combining two simulation systems into an integrity one. The integrity simulation system performed well in test.


2012 ◽  
Vol 588-589 ◽  
pp. 1346-1350
Author(s):  
Long Teng Li ◽  
Gang Wu ◽  
Xiao Yan Li ◽  
Man Zhang ◽  
Xiao Yan Cai ◽  
...  

A new approach is introduced to establish the simulation and training system for X-type missile tail test based on the platform of C8051F020 SCM by adopting virtual closed-loop control technology. This paper expatiates on the event-driven engine technology applied in SCM system, which can help to improve the efficiency of programming, strengthen the reliability of the program and therefore reduce the cost of research and development. It has some value of direction and reference for research and development of similar simulation and training devices.


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