scholarly journals Path Planning for Two-Link Navigation in an Unknown Environment Using Webcam

2010 ◽  
Vol 166-167 ◽  
pp. 369-374
Author(s):  
Shahed Shojaeipour ◽  
Ali Khaki Sedigh ◽  
Ali Shojaeipour ◽  
Edmund Ng Giap Weng ◽  
Nooshin Hadavi

In this article, we used image processing by a webcam connected on top of the arm robot. The robot navigation is in an unknown environment. Then start point and target point were determined for the robot, so the robot needs to have a program for path planning using Voronoi diagrams to find the path. After the possible path for moving the robot was found, the route information obtained was sent to the arm robot. The arm robot moves in the workspace and any time new information was processed via the webcam. The program was written using MATLAB software which at controls the robot’s movement the unknown environment.

2014 ◽  
Vol 613 ◽  
pp. 66-75
Author(s):  
František Duchoň ◽  
Martin Králik ◽  
Andrej Babinec ◽  
Peter Hubinský

This article deals with simple image processing algorithms which are used for navigation of the robot in unknown environment. In the beginning of the article image processing procedures used in these algorithms are defined. The transformation of coordinate system of camera to robot’s coordinate system is introduced. The main body of the article consists of the definition of L-K optical flow method used in proposed visual odometry system. Article also contains the parameter settings of the used methods. Emphasis in these algorithms has been placed on simplicity and speed, so that they can be carried out in real-time. Algorithms have been verified on several scenarios.


2021 ◽  
Vol 9 (3) ◽  
pp. 252
Author(s):  
Yushan Sun ◽  
Xiaokun Luo ◽  
Xiangrui Ran ◽  
Guocheng Zhang

This research aims to solve the safe navigation problem of autonomous underwater vehicles (AUVs) in deep ocean, which is a complex and changeable environment with various mountains. When an AUV reaches the deep sea navigation, it encounters many underwater canyons, and the hard valley walls threaten its safety seriously. To solve the problem on the safe driving of AUV in underwater canyons and address the potential of AUV autonomous obstacle avoidance in uncertain environments, an improved AUV path planning algorithm based on the deep deterministic policy gradient (DDPG) algorithm is proposed in this work. This method refers to an end-to-end path planning algorithm that optimizes the strategy directly. It takes sensor information as input and driving speed and yaw angle as outputs. The path planning algorithm can reach the predetermined target point while avoiding large-scale static obstacles, such as valley walls in the simulated underwater canyon environment, as well as sudden small-scale dynamic obstacles, such as marine life and other vehicles. In addition, this research aims at the multi-objective structure of the obstacle avoidance of path planning, modularized reward function design, and combined artificial potential field method to set continuous rewards. This research also proposes a new algorithm called deep SumTree-deterministic policy gradient algorithm (SumTree-DDPG), which improves the random storage and extraction strategy of DDPG algorithm experience samples. According to the importance of the experience samples, the samples are classified and stored in combination with the SumTree structure, high-quality samples are extracted continuously, and SumTree-DDPG algorithm finally improves the speed of the convergence model. Finally, this research uses Python language to write an underwater canyon simulation environment and builds a deep reinforcement learning simulation platform on a high-performance computer to conduct simulation learning training for AUV. Data simulation verified that the proposed path planning method can guide the under-actuated underwater robot to navigate to the target without colliding with any obstacles. In comparison with the DDPG algorithm, the stability, training’s total reward, and robustness of the improved Sumtree-DDPG algorithm planner in this study are better.


Author(s):  
Duane W. Storti ◽  
Debasish Dutta

Abstract We consider the path planning problem for a spherical object moving through a three-dimensional environment composed of spherical obstacles. Given a starting point and a terminal or target point, we wish to determine a collision free path from start to target for the moving sphere. We define an interference index to count the number of configuration space obstacles whose surfaces interfere simultaneously. In this paper, we present algorithms for navigating the sphere when the interference index is ≤ 2. While a global calculation is necessary to characterize the environment as a whole, only local knowledge is needed for path construction.


2018 ◽  
Vol 159 ◽  
pp. 02029 ◽  
Author(s):  
Chang Kyu Kim ◽  
Huy Hung Nguyen ◽  
Dae Hwan Kim ◽  
Hak Kyeong Kim ◽  
Sang Bong Kim

In path planning field, Automatic guided vehicle (AGV) has to move from an initial point towards a target point with capability to avoid obstacles. There are A*, D* and D* lite path planning algorithms in the path planning algorithm. This paper proposes a modified D* lite path planning algorithm using the most efficient D* lite among these algorithms. The modified D* lite path planning algorithm is to improve these D* lite path planning algorithm’s weaknesses such as traversing across obstacles sharp corners, or traversing between two obstacles. To do this task, the followings are done. First, a work space is divided into square cells. Second, cost of each edge connecting current node to neighbor nodes is calculated. Third, the shortest paths from the initial point to all multiple target points are computed and the shortest paths from any target point to remaining target points including the goal point are computed by using Hamilton path. Fourth, a cost-minimal path is re-calculated as soon as the laser sensor detects an obstacle and make an updated list of target points. Finally, the validity of the proposed modified D* lite path planning algorithm is verified through simulation and experimental results.


2017 ◽  
Vol 71 (2) ◽  
pp. 482-496 ◽  
Author(s):  
Daqi Zhu ◽  
Yu Liu ◽  
Bing Sun

For multi-Autonomous Underwater Vehicle (multi-AUV) system task assignment and path planning, a novel Glasius Bio-inspired Self-Organising Map (GBSOM) neural networks algorithm is proposed to solve relevant problems in a Three-Dimensional (3D) grid map. Firstly, a 3D Glasius Bio-inspired Neural Network (GBNN) model is established to represent the 3D underwater working environment. Using this model, the strength of neural activity is calculated at each node within the GBNN. Secondly, a Self-Organising Map (SOM) neural network is used to assign the targets to a set of AUVs and determine the order of the AUVs to access the target point. Finally, according to the magnitude of the neuron activity in the GBNN, the next AUV target point can be autonomously planned when the task assignment is completed. By repeating the above three steps, access to all target points is completed. Simulation and comparison studies are presented to demonstrate that the proposed algorithm can overcome the speed jump problem of SOM algorithms and path planning in the 3D underwater environments with static or dynamic obstacles.


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