Corroborative Evaluation of the Real-World Energy Saving Potentials of InfoRich Eco-Autonomous Driving (iREAD) System

2020 ◽  
Author(s):  
Junfeng Zhao ◽  
Chen Fang Chang ◽  
Raj Rajkumar ◽  
Jeffrey Gonder
Author(s):  
Mary K. Stewart ◽  
Danielle E. Hagood ◽  
Cynthia Carter Ching

It is rare for research on augmented-reality games to examine equity and access as grounded in features of the actual neighborhoods where game play takes place, and in the affordances of communities and their built environments for gamified ambulatory physical activity in the real world. This chapter studies two diverse groups of middle-school youth, situated in urban and suburban areas, who wore activity monitors as they went through daily activities and played an online game that synced with their monitors. The game drew data from the wearable devices so that the more youth engaged in step-countable physical activity in the real world, the more game-world energy they earned. This chapter analyzes the actual communities where our participants' activity and game play was situated. The chapter lays out the multi-modal data sources in that analysis and provides some potential models that can be employed by others in related work. Finally, the chapter closes by articulating some directions and concerns for future research in a gamified physical world.


2020 ◽  
Vol 2020 (16) ◽  
pp. 149-1-149-8
Author(s):  
Patrick Mueller ◽  
Matthias Lehmann ◽  
Alexander Braun

Simulation is an established tool to develop and validate camera systems. The goal of autonomous driving is pushing simulation into a more important and fundamental role for safety, validation and coverage of billions of miles. Realistic camera models are moving more and more into focus, as simulations need to be more then photo-realistic, they need to be physical-realistic, representing the actual camera system onboard the self-driving vehicle in all relevant physical aspects – and this is not only true for cameras, but also for radar and lidar. But when the camera simulations are becoming more and more realistic, how is this realism tested? Actual, physical camera samples are tested in laboratories following norms like ISO12233, EMVA1288 or the developing P2020, with test charts like dead leaves, slanted edge or OECF-charts. In this article we propose to validate the realism of camera simulations by simulating the physical test bench setup, and then comparing the synthetical simulation result with physical results from the real-world test bench using the established normative metrics and KPIs. While this procedure is used sporadically in industrial settings we are not aware of a rigorous presentation of these ideas in the context of realistic camera models for autonomous driving. After the description of the process we give concrete examples for several different measurement setups using MTF and SFR, and show how these can be used to characterize the quality of different camera models.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document