Dialogical logic
Dialogical logic characterizes logical constants (such as ‘and’, ‘or’, ‘for all’) by their use in a critical dialogue between two parties: a proponent who has asserted a thesis and an opponent who challenges it. For each logical constant, a rule specifies how to challenge a statement that displays the corresponding logical form, and how to respond to such a challenge. These rules are incorporated into systems of regimented dialogue that are games in the game-theoretical sense. Dialogical concepts of logical consequence can then be based upon the concept of a winning strategy in a (formal) dialogue game: B is a logical consequence of A if and only if there is a winning strategy for the proponent of B against any opponent who is willing to concede A. But it should be stressed that there are several plausible (and non-equivalent) ways to draw up the rules.