game plan
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Author(s):  
Isha Jain ◽  
Abhay Apte ◽  
Ms. Shaan Malhotra ◽  
Dr. Manisha Singhai

Being introduced in India in 1956 as an easy –to-use white glue for carpenters in replacement of Saresh (fat-based adhesives), the ULTIBOND company started its journey and never looked back. As The ULTIBOND Company was well known to recognize the need of their product and convert it into a marvelous opportunity, the company started manufacturing AI glue products for students as well as for professional and educational institutes. In order to shift end-users from natural glues and other synthetic adhesives available at the time, AI glue embarked on a bold marketing game plan. Instead of selling through stores, AI glue approached carpenters directly. This direct marketing initiative was one of the most successful strategies employed by the company and helped the brand gain a strong foothold in the white glue market. By 1965, the brand was big enough to develop its own manufacturing plant in Maharashtra. Primarily the company decided to enter into the retail market with a packaging of 33 grams collapsible tube in early 1970’s, later came up with many other unique packaging styles to cater the need and requirements of different segments of its customer base.


10.2196/31843 ◽  
2021 ◽  
Vol 5 (11) ◽  
pp. e31843
Author(s):  
Tyler B Wray ◽  
Philip A Chan ◽  
Christopher W Kahler

Background Encouraging consistent use of pre-exposure prophylaxis (PrEP) is essential for reducing HIV incidence, particularly among gay, bisexual, and other men who have sex with men (GBM), and especially those who engage in heavy drinking. Although practice guidelines recommend providing adherence counseling to PrEP patients, clinics and providers may not have the resources or expertise to provide it. Internet-facilitated interventions have been shown to improve HIV prevention outcomes, including medication and care adherence. Game Plan is a website we created to help users make a tangible plan for reducing their HIV risk. We designed additional components of Game Plan to address key individual level barriers to PrEP use. Objective The aim of this mixed methods research is to test the usability and user experience of these components with intended users: GBM who drink heavily and are on PrEP. Methods In study 1 (usability), we completed a detailed individual interview in which participants (n=10) walked through a prototype of the website, thinking aloud as they did, and completed a follow-up interview and web-based survey afterward. Study 2 (user experience) involved providing participants (n=40) with a link to the prototype website to explore on their own and asking them to complete the same follow-up survey afterward. Qualitative data were analyzed using thematic analysis, and descriptive statistics were used to analyze quantitative data. Results Users in both studies gave the website excellent ratings for usability, overall satisfaction, and quality, and most often described the site as informative, helpful, and supportive. Users also rated the site’s content and feel as respectful of them and their autonomy, empathetic, and they stated that it conveyed confidence in their ability to change. The study 1 interviews highlighted the importance of the website’s esthetics to the participants’ engagement with it and its credibility in prompting genuine reflection. Conclusions GBM who reported heavy drinking and used PrEP generally found a website focused on helping them to create a plan to use PrEP consistently to be helpful. Adopting user-centered design methods and attending to the esthetics of mobile health interventions are important steps toward encouraging engagement and reducing at-risk behaviors.


Author(s):  
Snehal Chobhe

Abstract: Face acknowledge is a champion among the most troublesome subjects in PC vision today. It has applications running from security and perception to delight destinations. Face affirmation writing computer programs are significant in banks, plane terminals, and various associations for screening customers.Germany and Australia have passed on face affirmation at edges and customs for Automatic Passport Control. Human face is a unique dissent having significant degree of change in its appearance which makes stand up to affirmation an irksome issue in PC vision. In this field, exactness and speed of ID is a guidelineissue. Various challenges exist for defy affirmation. The force of the system can be hindered by individuals who change their facial features through wearing shaded contact central focuses, growing a mustache, putting on genuine make-up, etc. Moral concerns are also related to the way toward recording, mulling over, and seeingcountenances. Various individuals dont support of perceptionstructures which take different photographs of people who have not endorsed this action. The goal of this paper is to surveydefy disclosure and affirmation methodology and offer an allout response for picture based face area and affirmation with higher precision, better response rate and a basic development for video perception. Game plan is proposed considering performed tests on various face rich data sets similar to subjects, position, sentiments and light. Index Terms: Face acknowledge, Security and perception, Automatic Passport Control,Malware detection, facial features, face rich data sets.


In this paper we talk about the part of schools and their duty to go about as fast as could be expected to plan a game plan that will set up the future residents to manage this new reality. This study requires arranging of activity in various ways and on various planes, like labs, instructors, also, educational plans. 3D printing requires more significant levels of reasoning, advancement and imagination. It has the capacity to foster human creative mind and offer understudies the chance to imagine numbers, two dimensional shapes, and three-dimensional articles. The blend of reasoning, plan, and creation has massive ability to expand inspiration and fulfillment, with an exceptionally plausible expansion in an understudy's math and calculation accomplishments. The CAD framework incorporates an action instrument which empowers and elective route for figuring properties of the articles under thought and permits advancement of reflection and basic reasoning. The exploration strategy depended on correlation between a reference bunch and an experimental group; it was discovered that intercession altogether improved the reflection capacities of sixth grade understudies 3D printing innovation is a quick arising innovation. These days, 3D Printing is generally utilized on the planet. This paper presents the review of the sorts of 3D printing innovations, the use of 3D printing innovation and ultimately, the materials utilized for 3D printing innovation in assembling industry.


2021 ◽  
Vol 7 (4) ◽  
pp. 233-252
Author(s):  
Zafer Kizilkaya ◽  
Sofie Hamdi ◽  
Mohammad Salman

Throughout the civil war, the Syrian opposition has been politically and militarily supported by several countries. At present, with its boots on the ground, Turkey is the main backer of the armed opposition in northern Syria. In the region, Ankara envisions a long-term presence which is characterized by a continuous control along the M-4 highway from Idlib in the west to the Iraqi border in the east. This will depend, however, on Turkey’s negotiations with Russia and its relations with the US. Meanwhile, the EU has limited its engagement with Ankara, by mainly focusing on the refugee crisis. Yet, divergent views and contesting interests are hindering an effective cooperation between the two on the Syrian “dossier”. In light of this, this paper argues that the EU should broaden its perspectives, while establishing permanent contact with Turkey. This necessitates the continuation of the EU’s financial support given to Ankara to host refugees; the backing of Turkey in maintaining a frozen conflict situation in Idlib; the increasement of diplomatic engagement in the provision of humanitarian aid; the backing of any effort that aims at ending the hostilities and establishing ceasefires; and the showing of empathy towards Turkish concerns on border security and terrorism. Keywords: Syrian crisis, Turkey, European Union, Northern Syria, humanitarian aid


2021 ◽  
Author(s):  
Tyler B Wray ◽  
Philip A Chan ◽  
Christopher W Kahler

BACKGROUND Encouraging consistent use of pre-exposure prophylaxis (PrEP) is essential for reducing HIV incidence, particularly among gay, bisexual, and other men who have sex with men (GBM), and especially those who engage in heavy drinking. Although practice guidelines recommend providing adherence counseling to PrEP patients, clinics and providers may not have the resources or expertise to provide it. Internet-facilitated interventions have been shown to improve HIV prevention outcomes, including medication and care adherence. Game Plan is a website we created to help users make a tangible plan for reducing their HIV risk. We designed additional components of Game Plan to address key individual level barriers to PrEP use. OBJECTIVE The aim of this mixed methods research is to test the usability and user experience of these components with intended users: GBM who drink heavily and are on PrEP. METHODS In study 1 (usability), we completed a detailed individual interview in which participants (n=10) walked through a prototype of the website, <i>thinking aloud</i> as they did, and completed a follow-up interview and web-based survey afterward. Study 2 (user experience) involved providing participants (n=40) with a link to the prototype website to explore on their own and asking them to complete the same follow-up survey afterward. Qualitative data were analyzed using thematic analysis, and descriptive statistics were used to analyze quantitative data. RESULTS Users in both studies gave the website excellent ratings for usability, overall satisfaction, and quality, and most often described the site as <i>informative</i>, <i>helpful,</i> and <i>supportive</i>. Users also rated the site’s content and feel as respectful of them and their autonomy, empathetic, and they stated that it conveyed confidence in their ability to change. The study 1 interviews highlighted the importance of the website’s esthetics to the participants’ engagement with it and its credibility in prompting genuine reflection. CONCLUSIONS GBM who reported heavy drinking and used PrEP generally found a website focused on helping them to create a plan to use PrEP consistently to be helpful. Adopting user-centered design methods and attending to the esthetics of mobile health interventions are important steps toward encouraging engagement and reducing at-risk behaviors.


2021 ◽  
Author(s):  
Tyler B Wray ◽  
Philip A Chan ◽  
John P Guigayoma ◽  
Christopher W Kahler

BACKGROUND HIV pre-exposure prophylaxis (PrEP) has considerable potential for reducing incidence among high-risk groups, such as gay, bisexual, and other men who have sex with men (GBM). However, PrEP’s effectiveness is closely linked with consistent use, and a variety of individual-level barriers, including alcohol use, could impede optimal uptake and use. Web-based interventions can encourage medication adherence, HIV prevention behaviors, and responsible drinking and may help support PrEP care, particularly in resource-limited settings. OBJECTIVE We previously developed a web application called Game Plan that was designed to encourage heavy drinking GBM to use HIV prevention methods and reduce their alcohol use and was inspired by brief motivational interventions. This paper aims to describe the web-based content we designed for integration into Game Plan to help encourage PrEP uptake and consistent use among GBM. In this paper, we also aim to describe this content and its rationale. METHODS Similar to the original site, these components were developed iteratively, guided by a thorough user-centered design process involving consultation with subject-matter experts, usability interviews and surveys, and user experience surveys. RESULTS In addition to Game Plan’s pre-existing content, the additional PrEP components provide specific, personal, and digestible feedback to users about their level of risk for HIV without PrEP and illustrate how much consistent PrEP use could reduce it; personal feedback about their risk for common sexually transmitted infections to address low-risk perceptions; content challenging common beliefs and misconceptions about PrEP to reduce stigma; content confronting familiar PrEP and alcohol beliefs; and a change planning module that allows users to select specific goals for starting and strategies for consistent PrEP use. Users can opt into a weekly 2-way SMS text messaging program that provides similar feedback over a 12-week period after using Game Plan and follows up on the goals they set. CONCLUSIONS Research preliminarily testing the efficacy of these components in improving PrEP outcomes, including uptake, adherence, sexually transmitted infection rates, and alcohol use, is currently ongoing. If supported, these components could provide a scalable tool that can be used in resource-limited settings in which face-to-face intervention is difficult.


2021 ◽  
Author(s):  
Lucas Fernando

The substance genuineness is one of kinds of legitimacy that researches rightness of substance. Content legitimacy is regularly coordinated by subject specialists who judge how much a test evaluates fitting substance. Three sorts of support which is colossal in instructing and learning measure, to be unequivocal substance legitimacy, face realness, and manufacture validness. From the three sorts of validness, content legitimacy has the tremendous parts in deciphering the test as the device of examination, with the target that the educator can quantify understudies' capacity viably. Content legitimacy is manage the substance of test thing that endeavored is reflected of the informative game plan or not, content genuineness requires te assessment of each test thing for its significance to the ordinary structure. While Final Examination is one of tests guided in school and given to the understudies for passing appraisal to next level. Assessments anticipate a focal part in the illuminating design, examination is a test to quantify the information on an individual or understudy. Tests are additionally made as an assessment gadget to check how much information and limits obtained.


2021 ◽  
Vol 71 ◽  
pp. 41-88
Author(s):  
Karl Tuyls ◽  
Shayegan Omidshafiei ◽  
Paul Muller ◽  
Zhe Wang ◽  
Jerome Connor ◽  
...  

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).


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