The role of comic books in literacy education in Taiwan

Author(s):  
Yi-Shan Tsai
2021 ◽  
Vol 8 ◽  
pp. 2333794X2110254
Author(s):  
Madeline Spencer ◽  
Nenagh Kemp ◽  
Vaughan Cruickshank ◽  
Claire Otten ◽  
Rosie Nash

Health literacy is a critically important determinant of health and is influenced by access to supportive social networks and services. Global investment in education throughout the life course is required to support health literacy development. The aim of this review is to characterize the role, responsibilities, and the optimal setting for the emergent role of a Health Literacy Mediator (HLM). A scoping review of recent literature was conducted. The review revealed a lack of consensus on who should be teaching health literacy, and variability in confidence when teaching health literacy. Professionals reported facing barriers such as a lack of time, a lack of knowledge, and recognized that the health literacy needs of children worldwide are not being met. Further research into the role of HLM is required to determine who is best suited to this role and what their responsibilities will be to ensure consistent health literacy education.


2017 ◽  
Vol 1 (1) ◽  
pp. 350-358 ◽  
Author(s):  
Matteo Genovesi

Abstract One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.


World Science ◽  
2020 ◽  
Vol 3 (4(56)) ◽  
pp. 4-9
Author(s):  
O. Vysotska ◽  
S. Vysotska

The article highlights the civic/ role of media education that should be taught at schools and universities as a tool for educating responsible and active citizens. It emphasizes that media literacy education should be addressed in primary-secondary-tertiary education level curricula and presents examples of successful teaching and learning practices in the West which are based on competence development approach and active critical engagement of students with media. The article offers for consideration some ways to address disinformation in the classroom, analyzes conditions that make successful implementation of effective media education as well as the challenges media education experiences in Ukraine.


2021 ◽  
pp. 95-106
Author(s):  
Ross J. Todd

Drugs are an important life concern of adolescents, yet statistics show alarming and disturbing increases internationally in drug abuse. This paper reports on research that examines how adolescents cognitively process information about drugs. It explores why they chose and rejected information, and how they put it to use. The findings have important implications for the role of school libraries in the provision of drug information, the teaching and learning process, information literacy education, as well as for the role of teachers and teacher-librarians in shaping the knowledge and attitudes of adolescents toward a drug-free lifestyle.


Author(s):  
Drew Morton

This book examines the intricacies of the American film's stylistic remediation of comics. Stylistic remediation refers to the stylistic practice by films (both adaptations of comics and original properties), in which they have increasingly relied on the formal characteristics of comic books (such as panels, speed lines, the dissection of motion, flat compositions). For their part, comics have drawn upon formal devices derived from film (such as the film noir compositional technique of high-contrast lighting and Photoshop assisted motion blurring to produce a more cinematic look). The book explores how stylistic remediation complicates the idea of media specificity, the role of horizontal integration and conglomeration in the process of stylistic remediation, the industrial motivation behind remediation in films and comics, and whether the remediation of comic book stylistics into films is fundamentally a by-product of technologies and an indication of a larger ontological shift from cinema to digital cinema.


Author(s):  
Ivana Perić ◽  
Danijela Riger-Knez ◽  
Tanja Telesmanić ◽  
Hajdi Škarica ◽  
Mišela Nežić

Concerning the development and the opportunities provided by new technologies and changes in social reality, the task of educational staff is to raise and educate responsible participants in the learning process adaptable to new situations of learning in the digital age, the age of vast information, and therefore be prepared for life-long learning. As school librarians are recognised as educated and essential collaborators in this task, which is common to all educational staff, it is necessary to operationalise their role in the educational system in Croatia and encourage development of new curricula. This paper proposes a framework for a programme, which has a starting point in new subject curricula and extra-curricula topics. It starts from the constructivist approach of teaching where at the core are students who do not memorize facts but are capable of solving problems through active research and interaction with information and thus creating new knowledge. This approach encourages students to be critical thinkers, express themselves freely, be creative and strengthen their confidence in their quest to acquire competencies that develop the proposed framework for a library programme in information and media literacy education, and promoting reading.


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