Integrating epistemic knowledge and logical reasoning skills in adult cognitive development 1

2020 ◽  
pp. 33-46
Author(s):  
Hannele Seppälä ◽  
Sari Lindblom-Ylänne ◽  
Eeva K. Kallio
2021 ◽  
Vol 4 (3) ◽  
pp. 142-149
Author(s):  
Lijuan Gan ◽  
Tommy Tanu Wijaya

This study aims to develop an evaluation tool to evaluate the overall logical reasoning core literacy skill and understand the differences in logical reasoning skills between students of different classes and genders. The quality of the developed evaluation tool is tested and optimized based on the Rasch model. The measured sample data are processed and analyzed by winsteps software and SPSS software. 122 senior three students from different classes were evaluated by the developed logical reasoning literacy level evaluation tool with good reliability and validity. It was found that the overall logical reasoning skills of senior high school students was concentrated in Level II, and some students could reach Level III; there are obvious differences in the level of logical reasoning skills between the experimental class and the ordinary class. The overall level of the experimental class is higher than that of the ordinary class; there is little difference in the distribution of male and female at the low level, but compared with male, female' literacy Level Is obviously limited after reaching a certain level, so it is difficult to break through and rise to the third level.


2018 ◽  
Author(s):  
Tiago do Carmo Nogueira ◽  
Eudes de Souza Campos ◽  
Deller James Ferreira

The scientific logical reasoning became an important skill in the students' cognitive development in algorithm teaching-learning processes, stimulating their reasoning and creativity. From this perspective, gamification has been adopted as a mediating tool in this process. Studies report that the inclusion of gamification in algorithm teaching-learning processes stimulates the students to develop new skills, making the knowledge more efficient. Therefore, this paper's purpose is to measure and understand the cognitive development and the experiences lived by students at the addition of gamification in algorithm teaching, evaluating the scientific logical knowledge acquired by them. Consequently, 44 computer higher education students were selected. They were divided into two groups: students that used the Gamification-Mediated Algorithm Teaching Method and those who participated in the traditional teaching method. To evaluate the cognitive development between these two groups, the Scientific Logical Reasoning Test was applied. The results showed that a significant number of students that used the Gamification-Mediated Algorithm Teaching Method reached the transitory intermediary and transitory scientific knowledge levels, with greater right answer rates. We also noticed that both genders gave more right answers using the gamification-mediated algorithm teaching method.


2013 ◽  
Vol 33 (3) ◽  
pp. 390 ◽  
Author(s):  
Kevin Possin

The Collegiate Learning Assessment Test (CLA) has become popular and highly recommended, praised for its reliability and validity. I argue that while the CLA may be a commendable test for measuring critical-thinking, problem-solving, and logical-reasoning skills, those who are scoring students’ answers to the test’s questions are rendering the CLA invalid.


2005 ◽  
Vol 98 (7) ◽  
pp. 472-475
Author(s):  
Kay I. Meeks Roebuck

Recognition and extension of patterns is a recurrent theme in the algebra strand of Principles and Standards for School Mathematics (NCTM 2000). Work with repeating patterns begins as early as prekindergarten, with students learning to extend patterns. Later, they recognize that the same pattern may be shown in different ways, and they translate patterns from one form to another, for example, changing ABABAB to * ∧ * ∧ * ∧. Such pattern activities allow students to develop logical reasoning skills, make conjectures, and test their ideas about them. As children become older, work with repeating patterns continues; but experiences with growing patterns, in which each element of the pattern is an extension of previous elements, become increasingly important. Geometric growing patterns can often be translated into number relationships and can thus be used to introduce ideas related to functions. A common method of introducing


1995 ◽  
Vol 88 (6) ◽  
pp. 481-484
Author(s):  
Frances Van Dyke

One of the primary goals of education is to enhance students' ability to reason deductively. The capability to think logically is needed in every discipline, and it is particularly important in mathematics. Standard 3 of the NCTM's curriculum standards for grades 9–12 recommends that the “curricu lum should include numerous and varied expetiences that reinforce and extend logical reasoning skills” (NCTM 1989, 143).


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