scholarly journals Mobile Computing as a Support to Teach the Concept of Function

Author(s):  
Elena Fabiola Ruiz Ledesma ◽  
Juan Jesús Gutiérrez García

We make a proposal to teach the concept of function using mobile computing. This proposal is based on research that has support in education theories such as Constructivism and Problem Solving Learning. In the first part we show the difficulties that undergraduate Computer Science students have in the first semester of Engineering while working with that mathematical concept. And application to be used by the students anywhere and anytime in mobile devices is designed that process data and is intended to show them the concept of function in a problem solving situation. The proposed activities are part of the education methodology used in the research and within this paper we show the diagnostic questionnaire as one of the methodological tools and its results supporting the designed activities and its application to mobile devices

Author(s):  
Ee Xion Tan

Many opportunities for success are given to computer science students in their modules with minimum guidance from their instructors. Mainly, students from this field have to complete tasks on an open-ended problem that requires higher-order thinking skills. Since the students need to derive their unique answer from a given task in a group setting, cooperative learning helps them to compare with and discuss the solutions together. Hence, the individual's foundational skills of problem-solving and logical thinking skills are critical in the process of software development. However, to install such skills is usually a challenging task for academics. This study believes jigsaw-based cooperative learning approach helps the computer science students to grasp and build their logical thinking skills. The familiarity with software analysis tools as part of the online cooperative learning helps accelerate and firm-up the process of sequential logical skills. The results of pre- and post-experiment showed significant improvement (61.6%) in logical thinking and problem-solving skills among students.


2019 ◽  
Vol 43 (1) ◽  
pp. 64-71
Author(s):  
Del Siegle

The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students’ computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.


2018 ◽  
Vol 11 (12) ◽  
pp. 26
Author(s):  
Andreas Febrian ◽  
Oenardi Lawanto

The ability of students to problem solve begins with interpreting the problem. When they interpret the problem inaccurately, they will likely use ineffective strategies or fail to solve the problem. Studies reported students are often incapable of identifying and articulating the problem goal, requirements/constraints, and expected output. In other words, students lack self-regulation skills, especially related to task understanding. In this study, two male and two female senior computer science students from Utah State University, USA, were recruited as research participants to learn more about their task understanding skills while engage in programming tasks. The participants were asked to answer five programming problems while thinking aloud, and their responses were video- and audio-recorded. This report focuses on one of the problems, which was a variant of the Josephus problem. Three research questions were used to guide the analysis: (a) what were the participants’ initial task understanding; (b) how did it change during the problem-solving endeavor; and (c) why did it change. All participants identified the problem goal inaccurately and as a result, selected ineffective problem-solving strategies. The analysis suggested their inaccurate task interpretations were caused by their confidence bias (i.e., a systematic cognitive error), in which they drew knowledge and strategies from irrelevant experience. Out of four participants, only one was able to defeat the confidence bias and acquired an accurate task understanding; the influencing factors and possible interventions to overcome confidence bias are discussed.


2008 ◽  
Vol 67 (2) ◽  
pp. 71-83 ◽  
Author(s):  
Yolanda A. Métrailler ◽  
Ester Reijnen ◽  
Cornelia Kneser ◽  
Klaus Opwis

This study compared individuals with pairs in a scientific problem-solving task. Participants interacted with a virtual psychological laboratory called Virtue to reason about a visual search theory. To this end, they created hypotheses, designed experiments, and analyzed and interpreted the results of their experiments in order to discover which of five possible factors affected the visual search process. Before and after their interaction with Virtue, participants took a test measuring theoretical and methodological knowledge. In addition, process data reflecting participants’ experimental activities and verbal data were collected. The results showed a significant but equal increase in knowledge for both groups. We found differences between individuals and pairs in the evaluation of hypotheses in the process data, and in descriptive and explanatory statements in the verbal data. Interacting with Virtue helped all students improve their domain-specific and domain-general psychological knowledge.


2018 ◽  
Vol 12 ◽  
pp. 25-41
Author(s):  
Matthew C. FONTAINE

Among the most interesting problems in competitive programming involve maximum flows. However, efficient algorithms for solving these problems are often difficult for students to understand at an intuitive level. One reason for this difficulty may be a lack of suitable metaphors relating these algorithms to concepts that the students already understand. This paper introduces a novel maximum flow algorithm, Tidal Flow, that is designed to be intuitive to undergraduate andpre-university computer science students.


Author(s):  
Kartik Khurana ◽  
Harpreet Kaur ◽  
Ritu Chauhan ◽  
Shalu Chauhan ◽  
Shaveta Bhatia ◽  
...  

Now a day’s mobile communication has become a serious business tool for the users. Mobile devices are mainly used for the applications like banking, e-commerce, internet access, entertainment, etc. for communication. This has become common for the user to exchange and transfer the data. However people are still facing problems to use mobile devices because of its security issue. This paper deals with various security issues in mobile computing. It also covers all the basic points which are useful in mobile security issues such as categorisation of security issues, methods or tactics for success in security issues in mobile computing, security frameworks.


2018 ◽  
Vol 15 (1) ◽  
pp. 40
Author(s):  
PARASKEVOPOULOU-KOLLIA EFROSYNI-ALKISTI ◽  
SOURSOU GEORGIA ◽  
ZOGOPOULOS BILL ◽  
OREOPOULOU EVANGELIA ◽  
KONTOU PANAGIOTA ◽  
...  

Author(s):  
Liska Yanti Pane ◽  
Kamid Kamid ◽  
Asrial Asrial

This research aims to describe logical thinking process of a logical-mathematical intelligence student. We employ qualitative method to disclose the subject’s learning process. Data are collected by interview and modified think aloud methods. The results show that subject has capability to find and organize problems and data correctly. Subject describes conditions that are needed to do the steps of problem solving strategy. The steps are done systematically until the end of problem solving process.


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