The Effects of Mind Mapping with Cooperative Learning on Programming Performance, Problem Solving Skill and Metacognitive Knowledge among Computer Science Students

2010 ◽  
Vol 42 (1) ◽  
pp. 35-61 ◽  
Author(s):  
Mohd Nasir Ismail ◽  
Nor Azilah Ngah ◽  
Irfan Naufal Umar
Author(s):  
Ee Xion Tan

Many opportunities for success are given to computer science students in their modules with minimum guidance from their instructors. Mainly, students from this field have to complete tasks on an open-ended problem that requires higher-order thinking skills. Since the students need to derive their unique answer from a given task in a group setting, cooperative learning helps them to compare with and discuss the solutions together. Hence, the individual's foundational skills of problem-solving and logical thinking skills are critical in the process of software development. However, to install such skills is usually a challenging task for academics. This study believes jigsaw-based cooperative learning approach helps the computer science students to grasp and build their logical thinking skills. The familiarity with software analysis tools as part of the online cooperative learning helps accelerate and firm-up the process of sequential logical skills. The results of pre- and post-experiment showed significant improvement (61.6%) in logical thinking and problem-solving skills among students.


2018 ◽  
Vol 11 (12) ◽  
pp. 26
Author(s):  
Andreas Febrian ◽  
Oenardi Lawanto

The ability of students to problem solve begins with interpreting the problem. When they interpret the problem inaccurately, they will likely use ineffective strategies or fail to solve the problem. Studies reported students are often incapable of identifying and articulating the problem goal, requirements/constraints, and expected output. In other words, students lack self-regulation skills, especially related to task understanding. In this study, two male and two female senior computer science students from Utah State University, USA, were recruited as research participants to learn more about their task understanding skills while engage in programming tasks. The participants were asked to answer five programming problems while thinking aloud, and their responses were video- and audio-recorded. This report focuses on one of the problems, which was a variant of the Josephus problem. Three research questions were used to guide the analysis: (a) what were the participants’ initial task understanding; (b) how did it change during the problem-solving endeavor; and (c) why did it change. All participants identified the problem goal inaccurately and as a result, selected ineffective problem-solving strategies. The analysis suggested their inaccurate task interpretations were caused by their confidence bias (i.e., a systematic cognitive error), in which they drew knowledge and strategies from irrelevant experience. Out of four participants, only one was able to defeat the confidence bias and acquired an accurate task understanding; the influencing factors and possible interventions to overcome confidence bias are discussed.


Author(s):  
Elena Fabiola Ruiz Ledesma ◽  
Juan Jesús Gutiérrez García

We make a proposal to teach the concept of function using mobile computing. This proposal is based on research that has support in education theories such as Constructivism and Problem Solving Learning. In the first part we show the difficulties that undergraduate Computer Science students have in the first semester of Engineering while working with that mathematical concept. And application to be used by the students anywhere and anytime in mobile devices is designed that process data and is intended to show them the concept of function in a problem solving situation. The proposed activities are part of the education methodology used in the research and within this paper we show the diagnostic questionnaire as one of the methodological tools and its results supporting the designed activities and its application to mobile devices


2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Jamuri ◽  
Kosim ◽  
Aris Doyan

The objective of  this study is : To know The influence of learning cooperative  STAD  model based on  interactive multi media toward  the student’s mastery concept of thermodynamics. Type of study  done ,is experimental research  by  pretest-post test control group design. Population study is XI grade of Science students in SMAN 5 Mataram. The sample was chosen two classes which taken 73 students  with random sampling which  consisted  of 37 students for experiment and 36 students for control. In this research taken through pretest and posttest by using the ability of problem solving  student test toward experiment class and control class.  The data  analyzed by using N- gain  to know the  increase percentage of problem solving of student’s ability in each class. And  ANAVA analysis to know cooperative learning model of  STAD type based on interactive multi media  toward the mastery of student concept  in thermodynamics. Analysis result  of N-gain  shows that value  reaches 70%    with high category in mastery of student concept in experiment class. Whereas, the mastery of student concept  in control class reaches 50% with average category. ANAVA analysis  in significant level  5% shows significant score gotten 0,000  0,05 from significant level used. Based on the result of ANAVA analysis could be concluded  that  the use of  cooperative learning  model of STAD type  based on interactive multimedia in  learning thermodynamics influence toward the student’s mastery concept, Keywords: Learning Cooperative, Interactive Multi Media learning, Mastery Concept and problem solving ability 


Database system (DB) is one of the most important courses in computer science and software engineering disciplines. This course demands expertise in problem-analysis and problem-solving skills. Teaching problem-analysis and problem-solving skills is not an easy job. However, visual or mind mapped teaching methods are found effective during teaching such skills. Hence, the objective of this study is to measure the impact of mind mapping, one of the visual, method in teaching and learning DB course. The empirical data are collected by using experimental research approach. Total 68 students of 4th semester participated in the experiment from DB course offered in computer science and software engineering disciplines. All the students were exposed to descriptive teaching method and mind-mapped teaching method on the course topics. Based on the results, the mind-mapped teaching method is found effective in teaching and learning DB course. Additionally, girl students appeared more effective in yielding positive results than boy students during mind mapped taught classes. Finally, apart from fewer limitations, this study recommends certain future guidelines for better understanding and development in the very topic. For instance, age and culture based mind-mapped analysis may be considered for computer science and software engineering major courses as a future research.


Author(s):  
Atma Murni ◽  
Rini Dian Anggraini ◽  
Sakur

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan Strategi Pemecahan Masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru. Penelitian ini menggunakan desain penelitian pra eksperimental menggunakan desain penelitian perbandingan kelompok statis. Instrumen pengumpulan data meliputi tes keterampilan mahematika awal dan tes hasil belajar matematika. Data dianalisis menggunakan uji t. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh strategi pemecahan masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru.   The aim of this study was to know the influence of Problem Solving Strategy implementation in cooperative learning of structural approach Think Pair Share (TPS) to mathematics learning outcome of VIII class students of SMP Negeri 14 Pekanbaru. This study use pre experimental research design using The static group comparison research design. The instruments of  data collection include early mahematics skills test and mathematics learning outcome test. Data were analyzed using t test. The result of this study showed that there is influence of problem solving strategy in cooperative learning of structural approach Think Pair Share (TPS)  to mathematics learning outcome  of  VIII class students of SMP Negeri 14 Pekanbaru


2018 ◽  
Vol 12 ◽  
pp. 25-41
Author(s):  
Matthew C. FONTAINE

Among the most interesting problems in competitive programming involve maximum flows. However, efficient algorithms for solving these problems are often difficult for students to understand at an intuitive level. One reason for this difficulty may be a lack of suitable metaphors relating these algorithms to concepts that the students already understand. This paper introduces a novel maximum flow algorithm, Tidal Flow, that is designed to be intuitive to undergraduate andpre-university computer science students.


2018 ◽  
Vol 15 (1) ◽  
pp. 40
Author(s):  
PARASKEVOPOULOU-KOLLIA EFROSYNI-ALKISTI ◽  
SOURSOU GEORGIA ◽  
ZOGOPOULOS BILL ◽  
OREOPOULOU EVANGELIA ◽  
KONTOU PANAGIOTA ◽  
...  

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