scholarly journals Every Day You Are Improving: How College Students View the Educational Impact of World of Warcraft

Author(s):  
Nariman Alawami ◽  
Heng-Yu Ku

The purpose of the study was to explore college students’ experiences with playing World of Warcraft (WoW) and their views on the application of WoW in educational settings. A qualitative case study design was used to interview three participants who were selected purposively from a Midwestern university. Findings revealed that players thought that playing WoW was fun, relaxing, motivating, but sometimes almost to the point of addiction. The findings also support student perceptions of generalization of teamwork, cooperating, socializing, academic skills, and time management skills learned and practiced in playing WoW to academic settings. Playing WoW games can provide an important link between the virtual world and the real world as players develop academic, time management, collaborative, and critical thinking skills.

2021 ◽  
pp. 027347532110345
Author(s):  
Shannon Cummins ◽  
Jeff S. Johnson

Live cases, where students work directly with an outside organization to solve real-world problems, can be an immersive learning experience for marketing students. Current scholarship on live case usage in marketing is limited to small samples from a handful of live case devotees. This article draws from a large, international sample of 169 marketing educators to investigate the perceived educational impacts of live cases on student skill development. Specifically, the paper explores student teamwork, conflict handling, time management, presentation, communication, and critical thinking skills. Additionally, the article explores how student skill development is affected by the amount of course time dedicated to the live case as well as faculty experience with live cases.


2020 ◽  
pp. 003329412097816
Author(s):  
Nicole C. Ryerson

The globe is currently experiencing the immense and devastating impact of SARS-CoV-2, the virus responsible for the COVID-19 disease. College students are being uniquely impacted by the pandemic as well as the lockdown procedures that are in place. The current study utilized survey methods to investigate the impact of the pandemic on college students with a focus on changes in alcohol consumption and correlates of psychological health. Results found that participants reported a significant increase in alcohol consumption as a result of the pandemic. Furthermore, this increase in consumption related to a decline in psychological health. Exploratory analyses found that a decline in psychological health correlated with negative impacts in several life areas (financial, resource, social, and academic) and a decline in time management skills. However, spending time on leisure activities and spending time in-person with family and friends negatively correlated with psychological decline. Interestingly, news exposure to did not relate to psychological health.


2012 ◽  
Vol 45 (02) ◽  
pp. 298-306 ◽  
Author(s):  
Gamze Çavdar ◽  
Sue Doe

AbstractTraditional writing assignments often fall short in addressing problems in college students' writing as too often these assignments fail to help students develop critical thinking skills and comprehension of course content. This article reports the use of a two-part (staged) writing assignment with postscript as a strategy for improving critical thinking in a lower-division political science course. We argue that through well-designed writing assignments, instructors can encourage students to reconsider concepts, critically evaluate assumptions, and undertake substantive revisions of their writing.


2010 ◽  
Vol 7 (1) ◽  
Author(s):  
Genevieve Pinto Zipp Zipp ◽  
Cathy Maher

One learning strategy that, at present, has not been widely used in graduate Physical Therapy education is “video based cases”. The use of visually unfolding case-based experience provides students a unique opportunity to experience real patient scenarios in their classroom environment. The purpose of this paper is to provide data on student perceptions of usefulness of the video based case experience in promoting their ability to organize, prioritize, and integrate content knowledge for the development of effective critical thinking skills.


2018 ◽  
Vol 10 (3-3) ◽  
Author(s):  
Zaliza Hanapi ◽  
Mohd Shazielan Mohd Shariff ◽  
Azlina Paijan ◽  
Abu Bakar Mamat ◽  
Faizah Abu Kassim

The phenomenon of unemployment problem among graduates is not a new issue. In fact, it also involves graduates who hold an education degree. Hence, this study was conducted to determine the indicators of employability skills needed by the education graduates especially from technical and vocational education field in Malaysia. This study was conducted qualitatively through interview among five experts.  Respondents were among those with experiences in teaching and working in technical and vocational education field.  Results showed that there were nine elements of employability skills needed to be mastered by graduates in technical and vocational education.  These indicators are communication skills, creative and critical thinking skills, information management skills, self-management skills, teamwork and cooperation skills, leadership skills, ethics and moral professionalism, entrepreneurial skills and social skills.  The mastery of these employability skills are deemed important in order to produce teachers with highly qualified and competitive professionals.


2021 ◽  
Vol 2098 (1) ◽  
pp. 012040
Author(s):  
Y Rahmawati ◽  
Adriyawati ◽  
E Utomo ◽  
A Mardiah

Abstract This study uses qualitative methods describing the integration of STEAM-project-based learning with the aim of training the critical thinking skills of 18 male and 18 female students in science learning. The application of STEAM is done by integrating it with a project-based learning model on the topic of energy transformation through the electric bell project. Instruments are used to explore the development of critical thinking skills through interviews, observations, reflective journals, and critical thinking skills tests. The study found that students trained STEAM-PjBL to ask questions and have a good understanding of the energy change from electrical energy to sound energy. In addition, through problem solving and project creation, students are encouraged to connect ideas, make assumptions, and infer concepts. The challenges faced in this study are time management, project ideas related to teaching concepts, and student engagement. In addition, STEAM-PjBL integration provides an opportunity for teachers to develop their competencies in applying various methods to encourage students in the test results of the test is students achieve mastering (40%) and competent (30%) at a critical level. Only temporary small (3.80%) students no concept of transformation correctly, even after knowing the distance.


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