The Perfection of Acting

Author(s):  
Louis A. Pérez
Keyword(s):  

This chapter explores the abanico, or fan, in Cuban culture. This fans, popular in much of the world, became ubiquitous fashion accessories for women during this period in Cuba. In part, the suffocating heat of Cuban summers lead to the fan’s popularity. What a tourist might consider a quaint souvenir proved indispensable for many Cubans. Havana had several abanciquerías: speciality shops devoted exclusively to the sale of fans. The chapter also notes how these fans allowed women a means through which to create privacy—a shield of sorts—behind which women could come together, share secrets, and create a sense of community.

2008 ◽  
pp. 1009-1013
Author(s):  
Li Xiao

With exponential growth of virtual communities, more and more studies are carried out to examine how they change people’s life (Bieber et al., 2002; Blanchard & Markus, 2004; Bruckman, 2002; Burnett, 2002; Burnett, Dickey, Kazmer, & Chudoba, 2003). Among those studies, many researchers focus on the architectures and infrastructures to enable knowledge sharing, such as Bieber et al. (2002), Bruckman (2002) and Marshall (2000). The human behavioral side of virtual communities, however, still remains mysterious. While virtual communities are inconceivable without the technological infrastructure and protocols that support them, they are equally inconceivable without human users. It is the users or the sense of community rather than the technologies that give virtual communities their significance (Burnett, 2002). The interactions of users in electronically mediated environments bring up new challenges and questions for researchers. For example, how do we understand culture in virtual communities? What kind of cultural issues are involved in virtual communities? Interacting with people from all over the world, how does one’s national and ethnic culture background influence his or her activities in the virtual communities (Burnett et al., 2003)? The list of questions can go on. This article proposes one possible way to answer the first question of how to understand culture in virtual communities. We argue that the culture model by Schein (1992) can be applied to obtain an understanding of culture in virtual communities. In this article, we first review relevant research on cultural issues in virtual communities. Then we propose that Schein’s model can be applied to understand culture in virtual communities. Next, we analyze the trends for research on the topic and discuss our conclusion.


Author(s):  
Jacqueline A. Gilbert

The World Wide Web (WWW) was initially written as a “point and click hypertext editor” (Berners-Lee, 1998, para. 2). Used as a search device by academia and industry, it has over the years experienced both rapid and explosive growth. Earlier incarnations of the World Wide Web were known as “Web 1.0.” Since its inception however the internet has undergone a rapid transformation into what is now considered a sense of community, a reciprocal sharing among users, and a sense of “cognitive presence” (Garrison, Anderson, & Archer, 2000), which has been facilitated by a plethora of software tools that allowed users to widely share their work, in thought (e.g., blogs), in creative endeavors, and in collaborative projects. Siemens’ (2005) theory of “connectivism” encompasses the feeling that sharing promotes and encourages a sense of community that is continually being recreated by its audience. The newest forms of interaction are in the form of virtual worlds, in which avatars can attend class, build their own edifices, sell objects, and meet with other individuals in a global virtual exchange. What was once considered static computing has been transformed into a rich, dynamic environment that is defined by the people who peruse it, as evidenced in the following quotation: “The breaking down of barriers has led to many of the movements and issues we see on today’s internet. File-sharing, for example, evolves not of a sudden criminality among today’s youth, but rather in their pervasive belief that information is something meant to be shared” (Downes, 2006, para. 15). As of 2006, the Web had a billion users worldwide (Williams, 2007). Today’s Web users for the most part are not simply information seekers, but co-creators who wish to collaborate and share information in an electronic environment.


Author(s):  
Li Xiao

With exponential growth of virtual communities, more and more studies are carried out to examine how they change people’s life (Bieber et al., 2002; Blanchard & Markus, 2004; Bruckman, 2002; Burnett, 2002; Burnett, Dickey, Kazmer, & Chudoba, 2003). Among those studies, many researchers focus on the architectures and infrastructures to enable knowledge sharing, such as Bieber et al. (2002), Bruckman (2002) and Marshall (2000). The human behavioral side of virtual communities, however, still remains mysterious. While virtual communities are inconceivable without the technological infrastructure and protocols that support them, they are equally inconceivable without human users. It is the users or the sense of community rather than the technologies that give virtual communities their significance (Burnett, 2002). The interactions of users in electronically mediated environments bring up new challenges and questions for researchers. For example, how do we understand culture in virtual communities? What kind of cultural issues are involved in virtual communities? Interacting with people from all over the world, how does one’s national and ethnic culture background influence his or her activities in the virtual communities (Burnett et al., 2003)? The list of questions can go on. This article proposes one possible way to answer the first question of how to understand culture in virtual communities. We argue that the culture model by Schein (1992) can be applied to obtain an understanding of culture in virtual communities. In this article, we first review relevant research on cultural issues in virtual communities. Then we propose that Schein’s model can be applied to understand culture in virtual communities. Next, we analyze the trends for research on the topic and discuss our conclusion.


2006 ◽  
Vol 14 (2) ◽  
pp. 241-256 ◽  
Author(s):  
WIM BLOCKMANS

The process of European integration, the complexity of the problems involved and even the resistance it raises, astonishes observers in other parts of the world, especially in large states that have a long history of centralized government behind them. Is there really so little unity in Europe? If so, how can this be explained? Has European diversity generated only problems or has it, in fact, created new and unique opportunities? Is there a chance that growing concerns at EU-level about the cultural dimensions of European citizenship could, in fact, consolidate a sense of community? And, finally, how can historians contribute to the creation of a common European identity, if this is so weakly developed?


Author(s):  
Elena Shlegel ◽  

The examination of the ‘incoming’ generation as a new sociocultural type of contemporary human remains relevant at all times. The eldest representatives of the new generation (so called ‘Generation Z’ or the ‘Digital generation’) are today’s alumni who crave to take over the world, re-arranging it in accordance with their interests and views, and claim to become the ‘leading generation’ of our century. Research into this generation, the attempt to understand it is undoubtedly an important task. This material is dedicated to the matter of defining the interrelation between individualisation and the massification in ‘generation Z’ representatives. The research methods used in the study are as follows: philosophic-anthropological analysis, content-analysis, and scientific data interpretation. The research work contains the thesis that tendencies of individualisation and massification in the lives of ‘digital children’ are inextricable and consistent. The role of the Internet in general and social networks in particular in the process of individualisation of Generation Z is discussed, touching on the problem of ‘stereotypness’, by which individualisation of a person begins to be built in cyberspace. The new generation, on the one hand, is somewhat disconnected from the real world, feeling and creating its uniqueness and individuality, and on the other hand, maintaining a sense of community, unity and solidarity, but only often through a virtual environment. At the same time, consolidating quickly and going offline as needed.


2009 ◽  
pp. 546-552
Author(s):  
Jacqueline A. Gilbert

The World Wide Web (WWW) was initially written as a “point and click hypertext editor” (Berners-Lee, 1998, para. 2). Used as a search device by academia and industry, it has over the years experienced both rapid and explosive growth. Earlier incarnations of the World Wide Web were known as “Web 1.0.” Since its inception however the internet has undergone a rapid transformation into what is now considered a sense of community, a reciprocal sharing among users, and a sense of “cognitive presence” (Garrison, Anderson, & Archer, 2000), which has been facilitated by a plethora of software tools that allowed users to widely share their work, in thought (e.g., blogs), in creative endeavors, and in collaborative projects. Siemens’ (2005) theory of “connectivism” encompasses the feeling that sharing promotes and encourages a sense of community that is continually being recreated by its audience. The newest forms of interaction are in the form of virtual worlds, in which avatars can attend class, build their own edifices, sell objects, and meet with other individuals in a global virtual exchange. What was once considered static computing has been transformed into a rich, dynamic environment that is defined by the people who peruse it, as evidenced in the following quotation: “The breaking down of barriers has led to many of the movements and issues we see on today’s internet. File-sharing, for example, evolves not of a sudden criminality among today’s youth, but rather in their pervasive belief that information is something meant to be shared” (Downes, 2006, para. 15). As of 2006, the Web had a billion users worldwide (Williams, 2007). Today’s Web users for the most part are not simply information seekers, but co-creators who wish to collaborate and share information in an electronic environment.


2021 ◽  
Author(s):  
Susanne Franco

This chapter analyses two participatory projects conducted in the frame of the Creative Europe project Dancing Museums. Dance Well (2015) was hosted by the Civic Museum of Bassano del Grappa (Italy) and was aimed at people affected by Parkinson’s disease and their families; Diary of a Move (2020), which was conceived by the Italian-Japanese choreographer Masako Matsushita during the first lockdown in Italy, was addressed to a large audience. Operating outside the contemporary art mainstream and in a rather provincial and conservative political and social context, these two artistic projects and the processes they initiate by actively involving their audiences, have produced real social change and have created a sense of community rather than merely producing a display or a staged version of it. Both projects also prove how museums as cultural institutions can be “democratising and inclusive spaces” and how they “work for diverse communities” to “enhance understandings of the world”, as the 2019 ICOM Standing Committee for Museum Definition, Prospects and Potentials suggested.


2019 ◽  
Vol 53 (3) ◽  
pp. 286-305
Author(s):  
Lucien Frary

Abstract The Russian Company of Steam Navigation and Trade (Русское общество пароходства и торговли, or ROPiT) during the second half of the nineteenth century was more closely connected with national politics than any other merchant marine in the world. Politically, ROPiT enabled the Russian state to penetrate the tangled web of rivalry and prejudice that epitomized this era of European imperialism. Commercially, ROPiT improved the empire’s international trade and communications, while providing a foundation for the training of sailors. ROPiT also performed crucial postal services and yielded a useful fleet of transport vessels for public and private use. Based on company records and passengers’ reports, this paper focuses on the functioning of ROPiT as an aspect of the upsurge of pilgrimages to the sacred places of the Orthodox East during the late imperial period. It argues that ROPiT helped assert Russian influence and generate a sense of community within the Orthodox realm, from the Neva to the Nile.


2021 ◽  
Vol 3 (S-2) ◽  
pp. 50-55
Author(s):  
Gopi M

As the man appeared in the world, the native speakers of Tamil language Originated. Humans worship God on religious grounds They went further. God divided worship according to the land Were. Vegetarian and Vaishnavas are two of the greatest religions in Tamil Nadu Both were terrifying. Worship and worship Thirumala as the God of Vaishnava Maui. In the book Nallaira Divya Prabandham sung by twelve persons Four thousand songs highlight the glory of Perumal. Andalus contributes to the Lord in the order of the subordinates Thiruppavai has sung the script for surrender. Awakened in the thread Thirty passions of love to the Lord and to the Lord Sung to surrender. Not just during the dawn of dawn She also mourned the women of the Archdiocese Invites. If the women observe the fasting of the month it is about three months It is raining and the country is thriving. Their life Have a good husband. Everybody lives and lives Should. We use 'Namo Narayana' with her tongue as we pronounce daily, the evil that comes upon us is in the fire burned ashes. Those who surrender to Tirumala for fasting. The body must regret and follow the rules regularly. Women should not eat ghee and beautify themselves. Do as much charity as possible for others. He also sang as a child of universal integrity. Andal, all fasting bearers are clean, fasting with purity in the Lord is easy to surrender. Not just his country and his people Andal Thiruppavai Various benefits of fasting Through the sense of community.


Author(s):  
Kai Erikson

This chapter focuses on one location where people have spent their lives —the village—paying particular attention to the ways of life that have emerged there. What we have been calling “the village ethos,” “gemeinschaft” or “folk ethos” is the way of life of the fishing village, the mountain hollow, the island community, as well as the kind of rural hamlet in which Kasia and Piotr Walkowiak grew up. It dominates the life of peasants everywhere. The chapter considers a number of themes that are common in village life everywhere, including an overarching sense of unity, niche, heritage, surveillance and tolerance, craft, leveling, and spirituality. It also calls on voices from parts of the world where a sense of community once remained strong to help illustrate the nature of the village ethos.


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