scholarly journals Understanding landmark types in human navigation from a database perspective

2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Hao Lyu ◽  
Wangshu Wang

<p><strong>Abstract.</strong> Delivering location based information to support human navigation in unfamiliar environments has been a long standing research topic in Location-based Service (LBS). Enriching route and direction communication with landmark information not only increases the efficiency of navigation applications but also facilitates spatial knowledge learning among users (Lovelace et al. 1999, Wunderlich &amp; Gramann 2018). Landmarks are salient geographic entities anchored at fixed positions in an environment. In wayfinding and navigation, landmarks serve for multiple purposes as and organizing concept that help people build up structured spatial knowledge representation and as navigational tools to support navigational decision-making (Sorrows &amp; Hirtle 1999). In previous work, landmarks are often conceptualized as reference points. However, in Geodatabase landmarks are not always represented as point features. Moreover, non-point features are also important references in route instructions, especially for pedestrian navigation. The signs, though often considered as point elements not only provide something about “here”, but also directional information (Gibson 2009). In this work, we attempt to provide a categorization of landmark for route communications from a database perspective. The proposed view is intended to be extended to a landmark model to generate various route communication, such as verbal instructions or symbolic visualizations.</p>

Author(s):  
Harel Yedidsion ◽  
Jacqueline Deans ◽  
Connor Sheehan ◽  
Mahathi Chillara ◽  
Justin Hart ◽  
...  

Author(s):  
T. Aditya ◽  
D. Laksono ◽  
H. Sutanta ◽  
N. Izzahudin ◽  
F. Susanta

<p><strong>Abstract.</strong> This paper is focused to address the map display usability for finding given POI addresses in a popular urban city area. LOD 1 of 3D representations of city buildings are presented into a 2.5D map for pedestrian navigation test. This 3D map display is evaluated against familiar 2D map system on the test participants’ smartphones. 16 participants were involved in the field test. The typical walking model of a searching task that is focused only to look for a certain address of building is chosen as the way finding model during the field test. Three kinds of navigation processes i.e. self-orientation, spatial knowledge acquisition and navigation decision for searching task were evaluated for each test participant. Usability measures of 3D map-based display over 2D-map based display for pedestrian navigation were collected from test participants’ mobile devices. In addition to that, activities of test participants in terms of acceleration and orientation information are used to support analysis of pattern and trends of test participants. As the testing app is also intended to support smart city application, its ability to provide user report on complaints was also assessed. Most participants agreed with the statements in the questionnaire that were organized into three sections, i.e. addressing participants’ interaction, participants’ responses in navigation processes and crowdsensing. The results suggest that 3D map-based pedestrian navigation is more usable to be used to look for a certain address of building in central tourist area of urban city.</p>


Perception ◽  
1997 ◽  
Vol 26 (3) ◽  
pp. 301-311 ◽  
Author(s):  
Patrick Péruch ◽  
Mark May ◽  
Fredrik Wartenberg

Triangle completion (ie homing to the starting point after completing two legs of a triangle) is a widely used method for examining path-integration abilities in animals and humans. Two experiments are reported in which homing was used to examine the efficiency of purely visual mechanisms (eg optical flow) for spatial-information coding and integration. Adult observers had to complete triangles in an interactively simulated three-dimensional environment which consisted of two critical objects and a homogeneous set of white cylinders serving as background. Each participant completed twenty-seven triangles corresponding to a factorial combination of three geometrical fields of view (40°, 60°, or 80°) and nine triangle layouts (with variations of the first turning angle and the second leg). Homing performances revealed strong effects of triangle layout, but no effect of geometrical fields of view: variations in the amount of simultaneous visible spatial information did not influence the acquisition of spatial knowledge in the environments used. Applying the encoding-error model to the data revealed severe systematic errors of picking up directional information while moving through visually simulated environments. These results are discussed with respect to informational differences between situations of purely visual and nonvisual navigations in space.


2021 ◽  
Vol 10 (7) ◽  
pp. 446
Author(s):  
Fernando Fonseca ◽  
Elisa Conticelli ◽  
George Papageorgiou ◽  
Paulo Ribeiro ◽  
Mona Jabbari ◽  
...  

Pedestrian Navigation Applications (PNAs) provide assistance in terms of self-localization, space recognition, and turn-by-turn navigation. The use, motivations and perceptions associated with these applications have been under investigated due to users being insufficiently involved in their design and development. This paper analyses the extent to which PNAs are used for assisting people to walk, the frequencies and reasons of using these applications, the perceptions about them, and the barriers preventing them from being used. The study is supported by a questionnaire (N = 1438) that was administered in Bologna (Italy) and Porto (Portugal). Results indicated that 42% of the respondents use PNAs mainly on an occasional basis to find locations and the shortest routes. Google Maps was the preferred navigation service. Statistical tests showed that PNAs were more likely to be used by younger adults and students. The lack of need was the main reason for not using these apps, due to the good spatial knowledge of the cities or the non-use of the pedestrian mode for regular trips. Respondents would like to have apps that are more accurate, usable, and adjusted to pedestrian navigation. The findings described in this paper could be helpful for future designs of PNAs, especially to match pedestrian needs more effectively and to enhance the role of these apps in promoting healthier and sustainable lifestyles.


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