scholarly journals VOCABULARY BOOK FOR DEAF STUDENTS

JURNAL SMART ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 72-81
Author(s):  
Nur Fefti Agustina Putri ◽  
Fitri Wulandari ◽  
Rahmatika Kayyis

This study was a research and development (RD) study designed which involved:  need  analysis,  design,  development,  implementation,  and  evaluation. The  data  were gathered through observation, questionnaires, interview, validation technique and test.The  result  of  this  study showed that: (1) the students need specific material about daily activity; (2) the design of book, learning English vocabulary which contain picture; (3)the deaf students’ wants Learning English use media images because image make it easier for them to remember English vocabulary, and they are able to describe  facial expressions and gestures; (4) when learn English vocabulary they must remember each word by practicing it.

2018 ◽  
Vol 1 (2) ◽  
pp. 21
Author(s):  
Hedia Rizki ◽  
Kamid Kamid ◽  
Saharudin Saharudin

This research is aimed at describing the development of students’ worksheet of a mathematics subject for deaf students and finding out the effectivity of mathematics worksheet for deaf students toward the learning process. Multiplication is selected due to its ability to represent mathematics subject which will be developed for deaf students. This research uses research and development method (R&D) with 6 deaf subjects in grade V in special needs education Sri Soedewi Masjchun Sofwan Jambi. This research applies the ADDIE model, analysis, design, development, implementation, and evaluation. The data collected are qualitative and quantitative. Qualitative data are collected from media expert validity and learning design, material expert validity, teachers’ respond from deaf class, and questionnaire result of students’ perception of learning media which has been created. Meanwhile, quantitative data are collected from the final test. Valid students’ worksheet is based on the questionnaire administered to the validator. 79% of students’ responds show positive respond and 83,3% of learning completion. It shows that mathematics worksheet developed feasible to use in the learning process. Keywords: Students’ worksheet (LKPD), deaf students, multiplication Penelitian ini bertujuan untuk mendeskripsikan pengembangan LKPD matematika untuk siswa tunarungu dan mengetahui keefektivan LKPD matematika untuk siswa tunarungu terhadap pembelajaran. Materi perkalian dipilih karena dipandang mampu untuk mewakili materi matematika yang akan dikembangkan bagi anak tunarungu. Penelitian ini menggunakan metode Research and Development (R&D) dengan subjek 6 orang siswa tunarungu kelas V di SLB Negeri Sri Soedewi Masjchun Sofwan Kota Jambi. Penelitian ini menggunakan model pengembangan ADDIE, analisis,desain, pengembangan, pelaksanaan,dan evaluasi. Jenis data yang diambil yaitu data kualitatif dan data kuantitatif. Data kualitatif diperoleh dari hasil angket oleh validator ahli media dan desain pembelajaran, ahli materi, tanggapan dari guru kelas tunarungu, dan hasil angket persepsi siswa terhadap media pembelajaran yang telah dibuat. Sedangkan kuantitatif diperoleh dari  hasil belajar siswa dan tes akhir. Hasil penelitian diperoleh LKPD yang valid berdasarkan angket yang diberikan kepada validator. Untuk respon siswa diperoleh respon positif dengan hasil persentase sebesar 79% dan persentase ketuntasan belajar 83,3%. Hal ini menunjukkan bahwa LKPD matematika yang dikembangkan layak digunakan dalam proses. Kata Kunci: Lembar Kerja Peserta Didik (LKPD), siswa tunarungu, perkalian


Author(s):  
Wulan Purnama Sari

In the special education, especially hearing impaired learner, the students also learn English, but the learners have the difficulty in learning English vocabulary. There are several reasons for the learners who have the difficulties in learning English vocabulary. One of the reason is because they have physical and mental weakness. Learners of SLB Negeri Cerme also have the difficulties of learning English vocabulary. To help the learners in learning better vocabulary, the researcher will use longtion autorun application to show the picture, text and translation. Longtion autorun application as the base material of learning vocabulary will help learners achieve better vocabularies, which will make the learners more interested and understand the material easily by using some pictures and exercises. The research and development design uses ADDIE instructional design model, to develop vocabulary material using Longtion autorun application for hearing impaired-eleventh grade learners at SLB Negeri Cerme. The research was conducted in SLB Negeri Cerme, involving three hearing impaired learners of eleventh grade. In this research and development, the steps are: need analysis, design, development, implementation, evaluation. The need analysis gave some explanations; First, analysis of interviews with English teacher about the learning need, second, analysis of interviews with learners about their target need and learning need, third, curriculum document analysis. Researcher created a design instruction called material prototype as a framework that was used in developing syllabus and application. Researcher developed a material according to the result of need analysis and design. The activities of the learning are in three phases (pre, whilst, and post) Strategy. From the result of English teacher assessment, the score was 87,5. While the result of learner’s questionnaire about the product, the total score was 88,3. It belongs to the good category based on scoring. This second draft of material was considered as the final draft. The overall conclusion appears that the learners interested when they learnt English using Longtion autorun application because the materials were easy to understand, interesting, and suitable for eleventh grade hearing impaired learners. The researcher gives some recommendation, the next researcher could conduct the similar project to do the same research with different level and focus in order to enrich the variety of the research. For the teacher, this product could be used as a combination when they teach English to introduce the simple English vocabulary to the learners.


2019 ◽  
Vol 1 (2) ◽  
pp. 22-35
Author(s):  
Imam Baehaqi ◽  
Asri Widiatsih ◽  
I Wayan Wisa Atmaja

Pendidikan harus direncanakan secara sistematis agar suasana belajar dapat menarik, menyenangkan dan berjalan secara maksimal. Terbentuknya suasana belajar yang menarik serta menyenangkan, membuat Peserta didik aktif mengembangkan potensi sesuai dengan bakat dan minatnya. Salah satu perencanaan dalam proses pembelajaran adalah dengankehadiran media,  ketidakjelasan dan kerumitan bahan ajar dapat  disederhanakandengan media sebagai perantara. Oleh karena itu, penelitian ini ditujukan untuk mengembangkan media pembelajaran di MTs.NahdlatuthThalabah. Jenis penelitian ini  adalah Research and Development (R&D) dengan  model pengembangan Hannafin dan Peck yang terdiri dari tiga tahap yaitu need analysis, design, development and implementation.  Subjek uji coba yaitu peserta didik kelas IX A MTs.NahdlatuthThalabah. Hasil dari penelitian ini berupa CD Interaktif pada mata pelajaran matematika materi kekongruenan dan kesebangunan. Penilaian kualitas produk yang dikembangkan terdiri dari tiga aspek yaitu (1) Kevalidan diperoleh dari hasil penilaian para ahli, diantaranya :  penilaian media memperoleh skor 4,6, penilaian materi memperoleh skor 4,1 , penilaian RPP sebesar 4,1, kesemuanya dalam klasifikasi valid. (2) Kepraktisan dinilai dari hasil pengamatan keterlaksanaan pembelajaran yang memperolehskor 80% dengan klasifikasi baik. (3) Keefektifan dinilai dari hasil pengamatan aktivitas peserta didik yang memperoleh skor 80% dengan klasifikasi sangat baik, hasil respon peserta didik memperoleh skor 4 dengan klasifikasi baik, hasil respon pendidik memperoleh skor 4 dengan klasifikasi baik dan tes hasil belajar memperoleh ketuntasan 80% dengan klasifikasi baik. Berdasarkan hasil diatas maka media yang dikembangkan dinyatakan valid, praktis dan efektif.


Author(s):  
Wulan Purnama Sari

In the special education, especially hearing impaired learner, the students also learn English, but the learners have the difficulty in learning English vocabulary. There are several reasons for the learners who have the difficulties in learning English vocabulary. One of the reason is because they have physical and mental weakness. Learners of SLB Negeri Cerme also have the difficulties of learning English vocabulary. To help the learners in learning better vocabulary, the researcher will use longtion autorun application to show the picture, text and translation. Longtion autorun application as the base material of learning vocabulary will help learners achieve better vocabularies, which will make the learners more interested and understand the material easily by using some pictures and exercises. The research and development design uses ADDIE instructional design model, to develop vocabulary material using Longtion autorun application for hearing impaired-eleventh grade learners at SLB Negeri Cerme. The research was conducted in SLB Negeri Cerme, involving three hearing impaired learners of eleventh grade. In this research and development, the steps are: need analysis, design, development, implementation, evaluation. The need analysis gave some explanations; First, analysis of interviews with English teacher about the learning need, second, analysis of interviews with learners about their target need and learning need, third, curriculum document analysis. Researcher created a design instruction called material prototype as a framework that was used in developing syllabus and application. Researcher developed a material according to the result of need analysis and design. The activities of the learning are in three phases (pre, whilst, and post) Strategy. From the result of English teacher assessment, the score was 87,5. While the result of learner’s questionnaire about the product, the total score was 88,3. It belongs to the good category based on scoring. This second draft of material was considered as the final draft. The overall conclusion appears that the learners interested when they learnt English using Longtion autorun application because the materials were easy to understand, interesting, and suitable for eleventh grade hearing impaired learners. The researcher gives some recommendation, the next researcher could conduct the similar project to do the same research with different level and focus in order to enrich the variety of the research. For the teacher, this product could be used as a combination when they teach English to introduce the simple English vocabulary to the learners.


Basastra ◽  
2018 ◽  
Vol 7 (4) ◽  
Author(s):  
Weni Agustianingsih ◽  
Rosmaini Rosmaini

Tujuan penelitian ini adalah untuk (1) Mengembangkan bahan ajar leaflet pada materi materi teks eksplanasi di kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018, (2) mendeskripsikan kelayakan leaflet dalam materi teks eksplanasi untuk meningkatkan pembelajaran yang valid sesuai dengan syarat kelayakan leaflet kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018. Penelitian ini menggunakan sampel 29 orang peserta didik dengan metode R&D (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation).Hasil penelitian Leaflet sebagai bahan ajar materi teks eksplanasi siswa kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018 tergolong kategori “Sangat Baik”. Berdasarkan rata-rata penilaian dari ahli materi 95.27% (kelayakan isi materi 93,33%, kelayakan penyajian 92,5%, dan kelayakan bahasa 100%) dan ahli desain 90.66%. Selanjutnya diperkuat hasil uji coba bahan ajar leaflet pada 29 orang siswa dibagi menjadi dua tahap yaitu uji coba skala kecil, dan uji coba skala besar. Dengan demikian dapat disimpulkan bahwa leaflet yang dikembangkan dapat digunakan sebagai alternatif pembelajaran dan layak digunakan.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Eko Perianto ◽  
Arum Setiowati

Penelitian ini bertujuan untuk menghasilkan media berupa Modul Bimbingan Karir sebagai upaya meningkatkan pemahaman arah karir pada mahasiswa tingkat akhir serta untuk mengetahui respon mahasiswa terhadap Modul Bimbingan Karir yang dikembangkan. Penelitian ini merupakan penelitian pengembangan (Research and Development/R&D) yang menggunakan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Prosedur yang digunakan dalam penelitian ini meliputi tahap analisis, tahap perancangan, tahap pengembangan, tahap implementasi, dan tahap evaluasi. Hasil penelitian ini menunjukkan sig. (2-tailed) 0,000 sehingga bila dilihat dari kriteria uji maka 0,000 < 0,05, sehingga H0 ditolak. Selanjutnya Skor sebelum mengikuti bimbingan karir jumlah Mean 27.69 dan skor setelah mengikuti bimbingan karir jumlah Mean 34.54. Dengan demikian dapat dikemukakan bahwa bimbingan karir yang dilakukan dengan menggunakan isi modul pemahaman arah karir mahasiswa tingkat akhir yang dikembangkan melalu layanan bimbingan klasikal dapat meningkatkan pemahaman arah karir mahasiswa tingkat akhir. Kata kunci: modul bimbingan karir, pemahaman karir, mahasiswa


2018 ◽  
Vol 8 (2) ◽  
pp. 72
Author(s):  
Dyan Falasifa Tsani

<p>Penelitian pengembangan ini dilatar belakangi karena peserta didik memerlukan bahan ajar yang praktis ketika dipelajari di dalam kelas maupun di luar kelas. peserta didik minim pendidikan karakter yang berhubungan dengan karakter religius dan kesopanan. Sehingga peneliti mengembangkan buku saku matematika berbasis pendidikan karakter yang bertujuan untuk meningkatkan prestasi belajar serta meningkatkan nilai karakter peserta didik. Penelitian ini merupakan jenis penelitian R &amp; D (research and development). Prosedur pengembangan buku saku menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian ini adalah peserta didik kelas X IPA 1 sebagai kelas eksperimen dan X IPA 2 sebagai kelas kontrol. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa buku saku matematika berbasis pendidikan karakter pada materi trigonometri valid dengan penilaian validator termasuk dalam kategori valid namun perlu sedikit revisi dengan presentase rata-rata sebesar 70,80%. Dan juga tanggapan peserta didik terhadap buku saku termasuk pada kategori sangat baik dengan pesentase 86,60%. Efektivitas buku saku terhadap prestasi belajar peserta didik didapatkan nilai rata-rata kelas eksperimen yaitu 86,52 dan nilai rata-rata kelas kontrol yaitu 79,97. Kemudian dilakukan uji t-test mendapatkan hasil = 2,248 &gt;  = 1,668 maka diterima. Artinya rata-rata kelas yang menggunakan buku saku matematika berbasis pendidikan karakter lebih baik daripada yang tidak menggunakan buku saku. Sedangkan hasil angket penilaian pendidikan karakter didapatkan sebesar 56,6 pada pertemuan pertama dan sebesar 71,4 pada pertemuan terakhir, sehingga diperoleh skor n-gain sebesar 0,34. Hal ini menunjukkan bahwa pembelajaran menggunakan buku saku matematika trigonometri berbasis pendidikan karakter efektif meningkatkan pendidikan karakter peserta didik dengan kategori sedang.</p>


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


Author(s):  
Ni Made Sudiartini ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

AbstrakPenelitian ini bertujuan untuk merancang dan mengimplementasikan hasil rancangan aplikasi Markerless Augmented Reality Balinese Story “Calon Arang”. Pengembangan aplikasi ini bertujuan untuk melestarikan salah satu cerita rakyat yang berasal dari Bali, yaitu Calon Arang.Metode yang digunakan adalah penelitian dan pengembangan (research and development), untuk mengembangkan aplikasi Markerless Augmented Reality Balinese Story “Calon Arang”. Model yang digunakan dalam membangun teknologi ini adalah Model ADDIE. Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang valid. Adapun 5 tahapan dalam model ADDIE ini adalah Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi).Hasil akhir dari projek ini adalah berupa aplikasi yang berisikan tentang cerita calon arang berbasis augmented reality yang dapat diinstal pada smartphone android. Aplikasi ini mampu menampilkan animasi dalam bentuk 3 dimensi beserta narasinya dalam bahasa Indonesia dan bahasa Inggris. Hasil pengujian dari respon pengguna setelah menggunakan aplikasi menyatakan, aplikasi Markerless Augmented Reality Balinese Story “Calon Arang” sangat menarik dan dapat digunakan untuk melestarikan budaya Bali dengan presentase penilaian 86.66% yaitu sangat baik. Sehingga aplikasi ini dapat dijadikan sebagai media untuk memperkenalkan sekaligus melestarikan kebudayaan. Kata kunci: Cerita Rakyat, Calon Arang, Markerless Augmented Reality, 3 Dimensi, Android AbstractThis research aimed at designing and implementing the result of Markerless Augmented Reality Balinese Story “Calon Arang” application. The objective of this development was to preserve one of the Balinese story, namely Calon Arang.The method used was research and development, for developing the application of Markerless Augmented Reality Balinese Story “Calon Arang”. ADDIE model was used as the model in this research. This model gives opportunities to do evaluation and revision in each phase. Therefore it will produce valid product. There are 5 steps in ADDIE model, such as: Analysis, Design, Development, Implementation, and Evaluation.The result of this project was in the form of application which contain calon arang story based on augmented reality which can be installed on android smartphone. This application is able to show picturein the format three dimension and it narration in Indonesia and English. Testing result of the user response after using the application said, markerless augmented reality Balinese story “calon arang” application is very interesting and can be used to preserve the Balinese culture with a percentage vote 86.66% said it is very good. Therefore this application can be used for media in introducing and preserving culture. Keywords : Balinese Story, Calon Arang, Markerless Augmented Reality, 3 Dimension, Android


2020 ◽  
Vol 1 (2) ◽  
pp. 139-158
Author(s):  
Muhammad Ariel ◽  
Sahraini ◽  
Dewi Furwana

This research aims to create a supporting media product in English Grammar learning in semester 2 students majoring in English at IAIN Palopo. based on observations in June 2019, the author found a problem in the scale of student use in smartphone use that is increasingly growing. Therefore, the author is interested in creating an online comic that can be accessed on the phone by using an application called Webtoon. The study design used in this study was Research and Development (R&D) utilized ADDIE Model. It consists of Analyze, Design, Develop, Implement, and Evaluate. The product is used as a supporting medium in English grammar learning which was once being studied by Semester 2 English Student IAIN Palopo. The product was tried out to the Students of Semester 2 of English Students at IAIN Palopo. The instruments were used in this study are Questionnaire for need analysis and observation sheet for 5 Experts and student’s perception. In this study, 5 experts were involved in order to validate the product. The elements of the validation are Display, Content/Materials, Language, and the Application. The result based from the expert’s validation as well as try-out product result, the product of this study was appropriate to be applied for the students of English Department semester 2, as a supporting media in Learning English Grammar


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