scholarly journals Adolescent Drug Use in Connecticut Private High Schools: Zero Tolerance, Contextual Peer Influence, and Deterrence Effectiveness

2020 ◽  
Vol 9 (5) ◽  
pp. 256
Author(s):  
Minjune Song

After the 1994 Gun-Free School Act, schools expanded the use of zero-tolerance policies with all Connecticut private high schools implementing punitive drug and alcohol policies. Based on the criminological theory of deterrence, zero-tolerance policies deliver severe and certain punishments designed to deter rational actors from engaging in problem behaviors. Existing research suggests that adolescents perceive rewards more strongly around peers and lack impulse control, raising the possibility that peer pressure may override rational deterrence in an adolescents’ decision-making process. An “immune group” of adolescents predisposed to ignore punitive deterrents may play a sizable role in inducing peer drug use. If peer influence supersedes deterrence in a significant number of cases, adolescents who are affected both by deterrents and peer pressure may be at a higher risk of following the example of the “immune group.” This study raises the question of whether Connecticut private high school students’ drug use is correlated with perceptions of punishment mandated by school policy and contextual peer influences. A questionnaire that measured students’ drug use on a scale of 1 to 4, perceived severity and likelihood of punishment from 0 to 10, and interaction with drug using peers from 0 to 10, was completed by 50 respondents. The study found no correlations between student drug use and perception of punishment likelihood and severity but found contextual peer influences to be positively associated with expected student drug use in the future. While the results of this study are limited to Connecticut private high school students, the observed tendency in students to disregard risks and pursue peer-involved drug use may be generalized in adolescents. Even in places where school discipline is not a wide issue, the impact of contextual factors like peer influence must be reconceptualized in thinking about school drug policies.

1997 ◽  
Vol 27 (2) ◽  
pp. 147-172 ◽  
Author(s):  
Connie S. Y. Wong ◽  
Catherine S. K. Tang ◽  
Ralf Schwarzer

Drug use prevalence data were obtained from 969 adolescents, high school students and imprisoned offenders who reported use of cough medicine, organic solvents, cannabis, heroin, tranquilizers, and narcotics over the past six months. Incarcerated youths, in particular girls, had higher prevalence rates than students. Drug use frequencies were associated with psychosocial variables such as disinhibition, peer drug use, susceptibility to peer pressure, attitudes, encouragement by peers, and perceived availability of drugs. The psychosocial process of the initiation and maintenance of substance use was specified as a path model that considered 1) personality and social environment as distal precursors and 2) a drug-use predisposition and perceived availability as proximal precursors of three kinds of outcome variables: drug use, the intention to try illicit drugs if they were legal, and adverse outcomes of drug use. It was found that the same structural equation model fit the data of both samples of offenders and students, however, with very different weights assigned to the paths.


2006 ◽  
Vol 39 (2) ◽  
pp. 291-294 ◽  
Author(s):  
Sherry Everett Jones ◽  
Sarah Merkle ◽  
Lani Wheeler ◽  
David M. Mannino ◽  
Linda Crossett

2021 ◽  
Vol 05 (04) ◽  
Author(s):  
Ngoc Binh Nguyen ◽  
Kim Anh Le ◽  
Quang Dat Truong

Backgrounds: Physical violence in schools is a fairly common problem in Vietnam. However, current studies pay little attention to violence in private schools. Objectives: The study aims to estimate the prevalence and related sociodemographic factors of school physical violence among students at Hiep Hoa 5 private high school in Bac Giang province in Northern Vietnam. Methods: This was a school-based cross-sectional survey using a random sample technique with a multistage process from April to June 2019. Main findings: 412 students participated in the study, and the results indicated that 55/412 (13.3%) students were both perpetrators and victims of school violence. While 16.7% of students performed physical violence, 27.9% of students suffered physical violence by other students in the past six months. Experiencing physical violence was associated with sociodemographic characteristics such as gender, grade, exposure to physical violence in the media, time playing action games and witnessing violent events in the living place... Conclusions: More than 13% of students are perpetrators and victims of physical violence by their peers at a rural private high school. This prevalence is significantly correlated with individual factors. The results suggest that a greater focus on young people's educational activities should be provided to direct their development, including preventing physical violence. Keywords: Physical violence, high school students, perpetrators and victims.


2021 ◽  
Vol 2 (1) ◽  
pp. 24-36
Author(s):  
Nela Sari Yolanda ◽  
Yessy Marzona ◽  
Lailatul Husna ◽  
Safinah Azmir

Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.


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