scholarly journals GQM+PA: Um Framework baseado em Goal-Question-Metric e Pesquisa-Ação para Ensino de Medição de Software

2020 ◽  
Author(s):  
Saori Costa ◽  
Allysson Allex Araújo ◽  
Emanuel Coutinho ◽  
Francisco Gomes ◽  
Jerffeson Souza
Keyword(s):  

A compreensão prática da medição de software demonstra-se pertinente para conscientização dos alunos sobre a garantia de qualidade. Todavia, alinhar teoria e prática no ensino de tal disciplina reflete-se desafiador, requisitando, assim, metodologias colaborativas e engajadoras. Este estudo propõe um framework, denominado GQM+PA, o qual integra o método Pesquisa-Ação com o processo Goal-Question-Metric para ensino de medição de software. Sob uma perspectiva quali-quantitativa, avaliou-se múltiplos estudos de caso na Universidade Federal do Ceará (Campus Crateús). Resultados revelam que os alunos foram capazes de aprimorar seus conhecimentos e perceber empiricamente o valor da medição de software, incluindo métricas de software e GQM.

2015 ◽  
Vol 77 (29) ◽  
Author(s):  
Ahmed Sheikh Abdullah Al-Aidaroos ◽  
Ariffin Abdul Mutalib

Nowadays, mobile phones provide not just voice call and messaging services, but plethora of other services. Those computational capabilities allow mobile phones to serve people in various areas including education, banking, commerce, travelling, and other daily life aspects. Meanwhile, the number of mobile phone users has increased dramatically in the last decade. On the other hand, the usability of an application can usually be verified through the user interface. Therefore, this paper aims to design a measurement tool to evaluate the usability of mobile applications based on the usability attributes and dimensions that must be considered in the interface. To obtain the appropriate attributes, a Systematic Literature Review (SLR) has been conducted and the Goal Question Metric (GQM) has been used to design the tool. From 261 related works only 18 most relevant ones were selected, through four SLR. 25 dimensions were found through the SLR, but some of these dimensions are synonymous or a part of other dimensions. Consequently, three dimensions must be included in any usability evaluation instrument, which is broken down into ten sub dimensions.


2011 ◽  
Vol 214 ◽  
pp. 612-617 ◽  
Author(s):  
Zhong Hua Yu ◽  
Juan Zhou

A structured quality control model was proposed. It was a multilevel and knowledge-based quality control model which took Goal, Question, Metric, Measure and other fundamental elements as the main line, structured principle as guidance, manufacturing process as carrier, and improve quality of manufacturing system as destination. Firstly, a structured analysis principle was introduced. And then a structured quality control model was proposed combining bearing manufacturing process. A formal description of mappings between Goal-Question-Metric-Measure (GQMM) was also discussed. Finally; the architecture of the model was presented.


2018 ◽  
Vol 5 (1) ◽  
pp. 14-23
Author(s):  
Khurotul Aeni

Untuk pembuatan sebuah dokumen tata laksana perlu dilakukan evaluasi terlebih dahulu, hal ini dilakukan untuk menilai sejauh mana setiap proses TI pada sistem informasi akademik berfungsi sesuai dengan tujuan pengembangan aplikasi terutama untuk proses penanganan insiden. Evaluasi dilakukan dengan metode goal question metric (GQM), dengan bantuan kuesioner yang disebarkan kepada koresponden dan observasi yang dilakukan secara langsung pada objek penelitian Penelitian ini diadaptasi dari framework IT Infrastructure Library yang mengacu pada proses manajemen insiden. Hasil penelitian ini memberikan beberapa rekomendasi perbaikan terkait area-area insiden manajemen. Hasil pengukuran melalui penggunaan Goal Question Metric, dimana terdapat 4 area yang perlu dilakukan perbaikan untuk membuat dokumen tata laksana manajemen, yaitu: penerapan helpdesk, penerapan SOP (Standard Operating Procedure), penerapan SLA (Service Level Agreement), dan penerapan team servicedesk.


Information ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16
Author(s):  
João Cunha ◽  
João Durães ◽  
Ana Alves ◽  
Fernanda Coutinho ◽  
Jorge Barreiros ◽  
...  

Digital transformation has increased the demand for skilled Information Technology (IT) professionals, to an extent that universities cannot satisfy it with newly graduated students. Furthermore, the economical downturn has created difficulties and scarcity of opportunities in other areas of activity. This combination of factors led to the need to consider requalification programmes that enable individuals with diverse specialisations and backgrounds to realign their careers to the IT area. This has led to the creation of many coding bootcamps, providing intensive full-time courses focused on unemployed people or unhappy with their jobs, and individuals seeking a career change. A multidisciplinary group of higher education teachers, in collaboration with several industry stakeholders, have designed and promoted an embedded systems programming course, using an intensive project-based learning approach comprising 6 months of daylong classes and a 9 months internship. Having finished two editions of the programme, a questionnaire was presented to the students that finished successfully, in order to evaluate the long-term benefits to graduates and companies. This paper presents a brief discussion of the programme organisation and pedagogical methodologies, as well as the results of the questionnaire, conducted following a Goal–Question–Metric (GQM) approach. The results demonstrate very positive outcomes, both for graduates and companies.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Noorul Halimin Mansol ◽  
Najwa Hayaati Mohd Alwi ◽  
Waidah Ismail

Today’s Information and Communication Technology (ICT) growth is increasing and has raised the needs for service quality, reliability and availability. Together, with the current global economics Business Continuity Management (BCM) become a crucial requirement to an organization. Apart from the technological aspect in BCM, Malaysian IT Organization must enforce the information security management and awareness of BCM by considering organization culture values. Preparing the organization to BCM is a vital part to the management to be considered. Accessing and understanding the organizational culture values during the BCM setup stage may help to improve the effectiveness of BCM implementation in the organization. Therefore, this paper presents the organizational culture framework using Goal-Question-Metric (GQM) approach to measure the readiness of the organization to implement BCM and also towards the BCM compliance.


2017 ◽  
Vol 10 (2) ◽  
pp. 96
Author(s):  
Dana Sulistiyo Kusumo ◽  
Mira Kania Sabariah ◽  
Kemas Rahmat Saleh Wiharja

In recent years, there has been an increasing interest to use smart devices’ drawing games for educational benefit. In Indonesia, our government classifies children age four to six years old as preschool children. Not all preschool children can use drawing games easily. Further, drawing games may not fulfill all Indonesia's preschool children’s drawing competencies. This research proposes to use Goal-Question Metric (GQM) to investigate and evaluate interaction design patterns of preschool children in order to achieve the drawing competencies for preschool children in two drawing Android-based games: Belajar Menggambar (in English: Learn to Draw) and Coret: Belajar Menggambar (in English: Scratch: Learn to Draw). We collected data from nine students of a preschool children education in a user research. The results show that GQM can assist to evaluate interaction design patterns in achieving the drawing competencies. Our approach can also yield interaction design patterns by comparing interaction design patterns in two drawing games used.


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